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1. A Fleet Assistance Module for increasing a fleet's warp speed - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: your beard looks like a card board cut out held in front of your face Your young personality brightens this thread like a super nova.
- by Whitehound - at 2015.11.15 10:29:23
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2. A Fleet Assistance Module for increasing a fleet's warp speed - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Whitehound wrote: Hello, most people who warp around in fleets will know this... The slowest warp speed defines the warp speed of the entire fleet. Players have been giving up on rig slots and on low slots just to push t...
- by Whitehound - at 2015.11.14 11:39:17
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3. A Fleet Assistance Module for increasing a fleet's warp speed - in Player Features and Ideas Discussion [original thread]
Hello, most people who warp around in fleets will know this... The slowest warp speed defines the warp speed of the entire fleet. Players have been giving up on rig slots and on low slots just to push their individual warp speed to get ahead of ...
- by Whitehound - at 2015.11.13 18:23:21
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4. Cap booster cargo bay - in Player Features and Ideas Discussion [original thread]
As sweet as it sounds does it come at a price. Every ship with a cap booster bay would need to be fitted to make use of it and thereby limits the possibilities. Not every fitting requires a cap booster or an ASB. It is bad enough that we have ship...
- by Whitehound - at 2013.08.23 14:18:00
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5. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Dersen Lowery wrote: The problem with your explanation is that, in the majority of cases, the drone ship has already targeted its prey, and it has a broadband network connection to the drones. It can say, here's a lock on that guy over there. T...
- by Whitehound - at 2013.08.22 20:17:00
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6. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Roime wrote: Why should drone ships suffer from double targeting times? this. for a dominix to unleash it's drones on a cruiser takes something like 8 seconds to lock the cruiser, plus another 2 for the dron...
- by Whitehound - at 2013.08.22 18:49:00
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7. Stop using ship or weapon popularity for any balancing related topics. - in Player Features and Ideas Discussion [original thread]
Alavaria Fera wrote: Blobbing is the best. I never met him, but heard a lot of good things about him. Can you introduce us?
- by Whitehound - at 2013.08.22 14:52:00
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8. METAcide - in Player Features and Ideas Discussion [original thread]
Knowledge is power. Please leave it.
- by Whitehound - at 2013.08.22 08:05:00
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9. All ore should be the same size per unit! - in Player Features and Ideas Discussion [original thread]
Ibrahim Vaughn Holtzman wrote: I mean seriously, exploration got streamlined to oblivion to draw in CoDkiddies and WoWf*gs, yet the simplest and lowest activity in the game - mining - confuses still. How can it be a low activity when it confu...
- by Whitehound - at 2013.08.21 19:47:00
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10. flux coil and cpr love - in Player Features and Ideas Discussion [original thread]
Agreed. I think I have not ever used a cap flux coil, because I hardly ever need a ship to be cap stable. With a flux coil do my ships just runs out of energy faster than it produces new energy. The CPU requirement of the Capacitor Flux Coil also...
- by Whitehound - at 2013.08.21 17:10:00
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11. Smuggling love - in Player Features and Ideas Discussion [original thread]
Try smuggling yourself through null-sec.
- by Whitehound - at 2013.08.21 17:01:00
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12. after the hac/cs beating, Fozzie is afraid to post the marauder changes.. =) - in Player Features and Ideas Discussion [original thread]
What is up with all the impatience and calling CCP Fozzie "afraid"?
- by Whitehound - at 2013.08.20 10:02:00
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13. Insurance Overhaul? - in Player Features and Ideas Discussion [original thread]
Katrina Oniseki wrote: That seems like a good mechanic in theory, but I still have difficulty believing that it could cover the cost of payouts. For example, the typical PvP heavy corporation goes through billions a month in SRP, but makes only...
- by Whitehound - at 2013.08.20 07:24:00
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14. Insurance Overhaul? - in Player Features and Ideas Discussion [original thread]
Katrina Oniseki wrote: I'll need to put together something that makes sense first. The problem with a player run insurance system is the concept itself. Insurance is a business that assumes and bets on the idea that their customers will never ...
- by Whitehound - at 2013.08.19 22:22:00
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15. Insurance Overhaul? - in Player Features and Ideas Discussion [original thread]
Katrina Oniseki wrote: Whitehound wrote: Leave the insurance system the way it is. Overhauling the current mechanic seems more like prolonging what really should belong in the hands of the players. Instead add insurance contracts to allow f...
- by Whitehound - at 2013.08.19 21:19:00
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16. Insurance Overhaul? - in Player Features and Ideas Discussion [original thread]
Leave the insurance system the way it is. Overhauling the current mechanic seems more like prolonging what really should belong in the hands of the players. Instead add insurance contracts to allow for player-run insurances and ship&item repl...
- by Whitehound - at 2013.08.19 20:30:00
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17. Angel rats battlecruisers - in Player Features and Ideas Discussion [original thread]
Please let this be a bug.
- by Whitehound - at 2013.08.19 14:09:00
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18. Stop using ship or weapon popularity for any balancing related topics. - in Player Features and Ideas Discussion [original thread]
Hesod Adee wrote: So what should CCP be using to identify unbalanced ships/modules ? Squirrels and popcorn! 1.) Make piles of popcorn. 2.) Label each pile with a ship name. 3.) Release squirrels. 4.) Make video of it. Will need a high-speed...
- by Whitehound - at 2013.08.19 10:15:00
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19. Stop using ship or weapon popularity for any balancing related topics. - in Player Features and Ideas Discussion [original thread]
I agree with the notion that statistics alone do not solve problems. However, some problems show themselves as in imbalance in the statistical data, like the number of ships flown, and on a scale far beyond what a single player is capable of seein...
- by Whitehound - at 2013.08.19 09:09:00
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20. The Marauder that attacks! - in Player Features and Ideas Discussion [original thread]
The idea seems to be direct work-around of the rule: do not fly what you cannot afford to lose. It would have to violate the 60 second PvP timer to be of any practical consequence. I am definitely not liking it.
- by Whitehound - at 2013.08.19 08:53:00
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