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41. Warp Core Stabilizers and FW - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: This was brought up at a Fanfest 2013 roundtable if I recall correctly. The DEVs explained they were hesitant to outright ban certain modules simply because people didn't like them or it didn't fit into how they thought peo...
- by Whitehound - at 2013.08.18 13:26:00
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42. Line of Sight checks blocking fire. - in Player Features and Ideas Discussion [original thread]
I would love to see a better physics simulation in EVE. Only do I doubt CCP will make this happen as it does not change much of the Player versus Player experience that this game is. Chances are that it first needs a competing game like possibly...
- by Whitehound - at 2013.08.18 12:58:00
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43. Tractor Drones - in Player Features and Ideas Discussion [original thread]
Why not tractor smartbombs, loot smartbombs and salvaging smartbombs? First you fire the tractor smartbomb and all wrecks within 100km radius come flying to you. Then you fire the loot smartbomb and all wrecks within 5km will get looted. Last y...
- by Whitehound - at 2013.08.18 10:54:00
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44. SP for PLEX? - in Player Features and Ideas Discussion [original thread]
Mr Tinker Train wrote: I for one would love to purchase SP So many butt hurts talking about buying SP = person wins eve how stupid is that so many 2003 toons are killed by 5 month old toons every day. History has shown many times people buy 20...
- by Whitehound - at 2013.08.18 10:27:00
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45. Kill the raven navy issue - in Player Features and Ideas Discussion [original thread]
Kara Corvinus wrote: Whitehound wrote: The Armageddon NI is not a drone boat... The point isn't the theory , its the application. ni geddons will use heavy's and sentrys because, they can. but your digging into a area which has nothing...
- by Whitehound - at 2013.08.18 09:57:00
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46. Kill the raven navy issue - in Player Features and Ideas Discussion [original thread]
The Armageddon NI is not a drone boat. When you think its 125mbit/s drone interface makes it a drone boat then you also have to think of the Scorpion NI as a gun boat, because it can fit turrets. You then only look at it from a racial point of vie...
- by Whitehound - at 2013.08.18 09:39:00
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47. [Suggestion] ECM change. - in Player Features and Ideas Discussion [original thread]
SOL Ranger wrote: You need to understand how to partake in a conversation ... No, but you need to learn to respect other forum members. You only derail your own thread. Again, ECM is not broken. It is been in the game for as long as I can re...
- by Whitehound - at 2013.08.18 07:56:00
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48. [Suggestion] ECM change. - in Player Features and Ideas Discussion [original thread]
SOL Ranger wrote: Whitehound wrote: *further rudeness* I was unrealistically hoping for: Whitehound(no he didn't) wrote: SOL Ranger wrote: Stop derailing the thread. Sure, I'm sorry for being rude and horribly shallow. Np...
- by Whitehound - at 2013.08.18 01:53:00
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49. [Suggestion] ECM change. - in Player Features and Ideas Discussion [original thread]
SOL Ranger wrote: Whitehound wrote: Ugly is not broken. Semantics my friend, you play your game, I will not partake in it. ... You are free to quit EVE of course.
- by Whitehound - at 2013.08.17 20:57:00
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50. [Suggestion] ECM change. - in Player Features and Ideas Discussion [original thread]
SOL Ranger wrote: Whitehound wrote: Stop suggesting changes to what is not broken. You yourself have admitted the mechanic is ugly and here you are telling me to not try to fix it, anyone who's not an ECM pilot or an ECM fleet shill will...
- by Whitehound - at 2013.08.17 19:46:00
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51. [Suggestion] ECM change. - in Player Features and Ideas Discussion [original thread]
Stop suggesting changes to what is not broken. If you think you have a nice idea then suggest it as a new form of e-war. You will more likely get support for it this way. That said, your idea is pretty close to sensor dampeners and not exactly ori...
- by Whitehound - at 2013.08.17 19:05:00
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52. The problem with removing local - in Player Features and Ideas Discussion [original thread]
Bendit wrote: Why not something in between? We already have wormhole space. It is the something in between solution.
- by Whitehound - at 2013.08.17 10:33:00
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53. The problem with removing local - in Player Features and Ideas Discussion [original thread]
I can only repeat myself... Turning off local is like turning off the lights of EVE. Local is needed for the game to look alive. If you could not tell anymore who and how many players are in a system then you could as well be playing a single-pla...
- by Whitehound - at 2013.08.17 09:07:00
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54. [Idea] Tracking ships - in Player Features and Ideas Discussion [original thread]
Sublime Rage wrote: Whitehound wrote: Sublime Rage wrote: Whitehound wrote: Sublime Rage wrote: There can be countless reasons why he could be 2j ahead doesnt mean you failed to chase him It is exactly what it means. And what w...
- by Whitehound - at 2013.08.17 08:29:00
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55. SP for PLEX? - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Arkenai Wyrnspire wrote: Absolutely not. Being able to do that kind of thing is what the Incarna riots were about - Very few people want EVE to be P2W. This game will always be pay to win so long as alts and multibo...
- by Whitehound - at 2013.08.17 08:28:00
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56. [Idea] Tracking ships - in Player Features and Ideas Discussion [original thread]
Sublime Rage wrote: Whitehound wrote: Sublime Rage wrote: There can be countless reasons why he could be 2j ahead doesnt mean you failed to chase him It is exactly what it means. And what would your experience in hunting targets be? ...
- by Whitehound - at 2013.08.17 08:20:00
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57. [Idea] Tracking ships - in Player Features and Ideas Discussion [original thread]
Sublime Rage wrote: Looking at your killboard and your obelisk loss,i think this idea is just frightening for you cause people would have a better time finding you when flying those tasty freighters =) You are not going to find much on my kil...
- by Whitehound - at 2013.08.17 08:18:00
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58. [Idea] Tracking ships - in Player Features and Ideas Discussion [original thread]
Sublime Rage wrote: There can be countless reasons why he could be 2j ahead doesnt mean you failed to chase him It is exactly what it means.
- by Whitehound - at 2013.08.17 08:16:00
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59. [Idea] Tracking ships - in Player Features and Ideas Discussion [original thread]
Sublime Rage wrote: i see you guys dont understand the idea so i'll give you a scenario to make it easier on your lack of imagination. You're in nullsec running after a guy that is 2j ahead of you,you do not have an alt capable or using a locat...
- by Whitehound - at 2013.08.17 08:11:00
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60. [Idea] Tracking ships - in Player Features and Ideas Discussion [original thread]
Use locator agents and exploration ships with combat probes.
- by Whitehound - at 2013.08.17 07:52:00
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