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81. Make an Impression - in Player Features and Ideas Discussion [original thread]
General Guardian wrote: "Nobody will ever listen to your music when they have the option to turn it off" Oh, I didn't realise you speak for every single player in the game. I was not speaking for everyone. I was again stating a fact. How ab...
- by Whitehound - at 2013.08.12 10:19:00
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82. Make an Impression - in Player Features and Ideas Discussion [original thread]
General Guardian wrote: Whitehound wrote: Music is set to 0 on my client. Only you would hear your music and I do not really care for what you listen to. For all I care could you listen to your operas while sitting docked at a station. Yo...
- by Whitehound - at 2013.08.12 09:50:00
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83. Make an Impression - in Player Features and Ideas Discussion [original thread]
Music is set to 0 on my client. Only you would hear your music and I do not really care for what you listen to. For all I care could you listen to your operas while sitting docked at a station.
- by Whitehound - at 2013.08.12 09:09:00
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84. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Sal Landry wrote: Whitehound wrote: Why did you not decide to extend the ship bonuses to active tanking to include a bonus to the amount of received remote reps? Remember how all the brain dead gallente pilots whined that shield resist af...
- by Whitehound - at 2013.08.11 15:46:00
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85. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Why did you not decide to extend the ship bonuses to active tanking to include a bonus to the amount of received remote reps? I still believe that a bonus such as " +7.5% bonus to local and received armor repair amount per level " will allow thes...
- by Whitehound - at 2013.08.11 13:35:00
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86. About the Eos' model - in Player Features and Ideas Discussion [original thread]
It would be an unnecessary change with at best a superficial gain. There are several more cases, not only command ships, where one can question the choice of hull, but I have come to think that it is only a lack of imagination, which is driving th...
- by Whitehound - at 2013.08.11 12:34:00
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87. Player made deadspace - in Player Features and Ideas Discussion [original thread]
Player owned acceleration gates sounds fun. Possibly secured with a password and configurable warp distance.
- by Whitehound - at 2013.08.10 19:52:00
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88. Hull Defense Gun Rig System for Industrials - in Player Features and Ideas Discussion [original thread]
DrysonBennington wrote: I think that Industrials such as Iteron's, Mining Barges, Freighters, etc. should have Hull Defense Guns that would automatically attack the attacker without having to lock the aggressor up first. The Hull Defense Gun S...
- by Whitehound - at 2013.08.10 19:48:00
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89. [Trading] Hidden order price and volume. - in Player Features and Ideas Discussion [original thread]
Unkind Omen wrote: Whitehound wrote: You too will buy at Jita and you will have benefited from the low prices. I really think that this should help actually decreasing the price for consumers rather than increasing it. Quote: You ar...
- by Whitehound - at 2013.08.10 19:45:00
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90. [Trading] Hidden order price and volume. - in Player Features and Ideas Discussion [original thread]
Unkind Omen wrote: Not a fair way of forming prices. You too will buy at Jita and you will have benefited from the low prices. Like it or not, but this is the result of the current system. You are free to undercut competition by more than 0....
- by Whitehound - at 2013.08.10 14:51:00
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91. [Trading] Hidden order price and volume. - in Player Features and Ideas Discussion [original thread]
Unkind Omen wrote: When you have multiple people in one market some form of splitting of the pie between them would be the best way to force someone go to another position, wouldn't it?... No. Players deserve to get the best prices and the tr...
- by Whitehound - at 2013.08.10 13:18:00
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92. Undocking - More Routes Out of Station - in Player Features and Ideas Discussion [original thread]
I like it. Every idea, which aims to make undocking more interesting, should be pursuit, because it will lead to more fights.
- by Whitehound - at 2013.08.10 12:11:00
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93. Lounge area in the Stations - in Player Features and Ideas Discussion [original thread]
Yes, let us all stay docked. CCP needs to assign more resources to docked players ...
- by Whitehound - at 2013.08.10 11:03:00
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94. [Trading] Hidden order price and volume. - in Player Features and Ideas Discussion [original thread]
Unkind Omen wrote: Problem Trading in EVE market can become a major pain when there are several people who monitor the position for 24/7 and undercut you by 0.01 ISK. I dont know if there is someone(apart from botters) who enjoys this particul...
- by Whitehound - at 2013.08.10 10:53:00
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95. Target Painterers - in Player Features and Ideas Discussion [original thread]
It is not a bad idea, but like others have pointed out can one use broadcasts for this. You can also see the painter effect on a target in space.
- by Whitehound - at 2013.08.05 18:05:00
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96. Anchoring POS to Non-Mineable Asteroids located in Hidden Belts - in Player Features and Ideas Discussion [original thread]
A POS revamp has been in discussion for a while. I believe CCP Soundwave said they are considering lifting the requirements for anchoring among lots of other changes. (See also the sticky on commonly proposed ideas.)
- by Whitehound - at 2013.08.04 14:26:00
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97. Big Bang Theory vs. Eve Online - in Player Features and Ideas Discussion [original thread]
Penny ganking miners.
- by Whitehound - at 2013.08.03 05:59:00
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98. A 3D numerical simulation of Missile dynamics: If ship velocity stacks - in Player Features and Ideas Discussion [original thread]
The Great Chinese Wall of Text.
- by Whitehound - at 2013.08.03 05:57:00
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99. Why do Caldari ships keep getting damage bonuses ONLY to kinetic missiles? - in Player Features and Ideas Discussion [original thread]
The point is to make the choice of ammo easier. The bonus could only be a somewhat lower bonus to damage in general, but by boosting the damage of one type does one need to switch the missile type less often. And kinetic (next to thermal) is a go...
- by Whitehound - at 2013.08.02 20:22:00
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100. Freighter rebalance - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: I think a freighter with a billion isk in trit is going to be killed on sight, therefore I have poor reading comprehension? I don't follow. 100 minerals fit it 1 m3 of space. Trit is always about 5 isk. 1 m3 of trit is ~5...
- by Whitehound - at 2013.08.02 14:43:00
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