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981. Idea: sounds for the fitting screen and ammo (re)loading - in Player Features and Ideas Discussion [original thread]
Edited by: Whitehound on 21/04/2009 11:32:59 The fitting screen needs sounds and whenever ammo gets loaded into a weapon do I like to hear a sound, too. Some ideas: Fitting a low-slot item. Unfitting a mid-slot item. Taking a high-slot i...
- by Whitehound - at 2009.04.21 11:32:00
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982. Customizing the EVE splash screen? - in Player Features and Ideas Discussion [original thread]
Can you turn off the splash screen? If so, turn it off and show your own splash screen before you start EVE. -- If there is anything in your life you fear of losing, then keep your mouth shut once in a while.
- by Whitehound - at 2009.04.21 10:39:00
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983. Idea: New filters for the skill queue - in Player Features and Ideas Discussion [original thread]
Originally by: Tamahra but still, the current filter for showing only those skills which fit into the time frame is also useful, i have often used it to filter those skills out that i had forgotten about and that are fast to train up. W...
- by Whitehound - at 2009.04.21 09:25:00
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984. Idea: New filters for the skill queue - in Player Features and Ideas Discussion [original thread]
Edited by: Whitehound on 21/04/2009 08:49:52 Originally by: Tamahra not quite true. theres also a filter that lets you show those skills that fit into the 24-hours timeframe You are wrong. The button only filters for the remaining t...
- by Whitehound - at 2009.04.21 08:45:00
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985. Idea: New filters for the skill queue - in Player Features and Ideas Discussion [original thread]
Edited by: Whitehound on 21/04/2009 08:16:52 When selecting a new skill to add to the queue, the current system offers only two filters: My skills My partially trained skills I would like to see some more filters: My level 0 skills My le...
- by Whitehound - at 2009.04.21 08:16:00
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986. Get rid of the pink fluffy clouds - in Player Features and Ideas Discussion [original thread]
And here some pictures from a manufacturer of telescopes: Meade Gallery Pink is pretty dominant. Some real nebulas are so dense that one cannot see any stars either. Is this thread really necessary? I mean, complaining about the colour pink, t...
- by Whitehound - at 2009.04.21 08:07:00
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987. Cap Boosters vs Cap batteries - in Player Features and Ideas Discussion [original thread]
Originally by: Pvt Public7 The problem of batteries vs boosters/rechargers is the fact that increasing your max cap increases your raw cap regen rate. IE: cap-per-sec = total cap / recharge time. This is silly math, and bad physics. Should...
- by Whitehound - at 2009.04.21 07:50:00
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988. Mining, seriously, new approach to 'fixing' it. - in Player Features and Ideas Discussion [original thread]
Edited by: Whitehound on 20/04/2009 19:20:12 Originally by: Brave SirRyan this is a great idea. and to add even more to it maybe instead of your basic strip miner you had a multitude of types and while you are mining your first rock yo...
- by Whitehound - at 2009.04.20 19:17:00
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989. Get rid of the pink fluffy clouds - in Player Features and Ideas Discussion [original thread]
The entire sky of Mars is pink. Do you see NASA complain?!? No, they want to go there. So, please, be a man about it. -- If there is anything in your life you fear of losing, then keep your mouth shut once in a while.
- by Whitehound - at 2009.04.20 19:08:00
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990. Player made missions?! - in Player Features and Ideas Discussion [original thread]
Edited by: Whitehound on 20/04/2009 18:59:22 EVE has contracts and one type is for transporting items. This already allows for player-made courier missions. I suggest an extension to this: the mercenary contract The contract requires the me...
- by Whitehound - at 2009.04.20 18:58:00
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991. Cap Boosters vs Cap batteries - in Player Features and Ideas Discussion [original thread]
The balance is in the price. You should compare boosters and batteries with the rechargers, too. They, too, go into the mid-slot, but have a reduced PG usage. -- If there is anything in your life you fear of losing, then keep your mouth shut o...
- by Whitehound - at 2009.04.20 09:02:00
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992. Mining, seriously, new approach to 'fixing' it. - in Player Features and Ideas Discussion [original thread]
Originally by: Sep'Shoni ... But those who don't want to could just target whatever is nearest and take what they can get. And we could call it ninja-mining! -- If there is anything in your life you fear of losing, then keep your ...
- by Whitehound - at 2009.04.19 17:34:00
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993. Mining, seriously, new approach to 'fixing' it. - in Player Features and Ideas Discussion [original thread]
Originally by: Tamahra ... but this could lead to some annoying micromanagement on the honest miners side This will be better than doing nothing and staring at the graphics, while the ears are being filled with the sound of the mining l...
- by Whitehound - at 2009.04.19 13:01:00
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994. Mining, seriously, new approach to 'fixing' it. - in Player Features and Ideas Discussion [original thread]
Originally by: Sep'Shoni ... Making the mechanics of mining more complex this way would improve the experience. ... (beyond the kindergarten strategy of bookmarking the exact positions in a belt that allow your lasers to reach every last r...
- by Whitehound - at 2009.04.19 10:15:00
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995. Please make lowsec mining and industry more profitable than highsec. - in Player Features and Ideas Discussion [original thread]
Edited by: Whitehound on 19/04/2009 08:09:22 I am not sure what it is you are referring to when you say high-sec and low-sec, and if you are making a distinction between low-sec and 0.0. Right now it is even a risk mining in 0.5 as people are...
- by Whitehound - at 2009.04.19 08:08:00
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996. Native Anti-Aliasing? Any chance of this? - in Player Features and Ideas Discussion [original thread]
Edited by: Whitehound on 18/04/2009 21:14:18 Originally by: Nova Fox Anti Ailising is not top of the list for ccp, top of the list for ccp is making sure the game is able to run on older computers first, ... Which is why they droppe...
- by Whitehound - at 2009.04.18 21:11:00
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997. Native Anti-Aliasing? Any chance of this? - in Player Features and Ideas Discussion [original thread]
Originally by: Rigsta Vsync in this game is the "interval" setting. Set it to interval one and your FPS will not exceed your monitor's refresh rate. Wow, that is a pretty well documented feature. And thanks for the info! -- If there i...
- by Whitehound - at 2009.04.18 18:34:00
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998. Native Anti-Aliasing? Any chance of this? - in Player Features and Ideas Discussion [original thread]
Edited by: Whitehound on 18/04/2009 16:53:34 Well, who does not want to have Anti-Aliasing or native VSync support? I can only think of one: CCP. The gods know why ... It is so old and most games have these before they have HDR or bloom effec...
- by Whitehound - at 2009.04.18 16:53:00
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999. Mining, seriously, new approach to 'fixing' it. - in Player Features and Ideas Discussion [original thread]
Edited by: Whitehound on 18/04/2009 12:07:53 /signed ... The different densities of the asteroids do work, people like to mine the denser ones before they mine the light ones, but it is not enough yet. The current sizes of asteroids that I ha...
- by Whitehound - at 2009.04.18 12:05:00
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1000. Spammers - Let's Stop Them Now!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Deunan Newt WhiteHound, i respect what you have to say, but your really not adding anything to the discussion except extreme critisism and pessimism. Come on, "drop the trial accounts or find a better solution"? Why would yo...
- by Whitehound - at 2009.04.18 10:12:00
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