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101. Freighter rebalance - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: Zalgo13 wrote: TharOkha wrote: Every freighter should have a purpose. We also lack of dedicated mineral hauler for cheap and large volume minerals like tritanium. Caldari Charon - 5% to cargohold, 5% to speed - ...
- by Whitehound - at 2013.08.02 08:55:00
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102. Ancillary MicroWarpdrive - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Whitehound wrote: With the ASB can shield tankers use cap charges like an armor tanker could before the ASBs got introduced. And with the AAR can armor tankers now repair their tank in a similar way by boosting th...
- by Whitehound - at 2013.08.02 08:50:00
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103. Walking In Stations game suggestion: "Going To Dinner" (a non-combat g... - in Player Features and Ideas Discussion [original thread]
How about a "Going to Toilet" mini-game? I am sure many of us can relate to it. Or who here has not docked up to run to the toilet?
- by Whitehound - at 2013.08.02 06:08:00
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104. Freighter rebalance - in Player Features and Ideas Discussion [original thread]
TharOkha wrote: ... Caldari Charon - 5% to cargohold, 5% to speed - special ability: 2.000.000 m3 mineral cargo-hold ... If anything then this should be a special cargohold for planetary commodities like Aqueous Liquids . Moving those with ...
- by Whitehound - at 2013.08.01 17:09:00
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105. Tracking Equation Feedback In-Game - in Player Features and Ideas Discussion [original thread]
Zatar Sharisa wrote: Still, if people are averse to having people get exact information about these variables ... This has little to do with aversion. If anything then are you averse to the unknown. How do you sort your overview? I view ship...
- by Whitehound - at 2013.08.01 17:00:00
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106. Tracking Equation Feedback In-Game - in Player Features and Ideas Discussion [original thread]
Jessica Danikov wrote: The damage notification doesn't tell you your potential- if I roll a 50 to hit and do damage, what's my chance to hit? All you can say is, at that moment, it was at least 50 or more. ... Only by looking at it will you n...
- by Whitehound - at 2013.08.01 15:56:00
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107. Walking In Stations game suggestion: "Going To Dinner" (a non-combat g... - in Player Features and Ideas Discussion [original thread]
Hahahaha *sigh* Hahahahahahahaha
- by Whitehound - at 2013.08.01 14:48:00
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108. Tracking Equation Feedback In-Game - in Player Features and Ideas Discussion [original thread]
Jessica Danikov wrote: Whitehound wrote: How about watching your combat messages such as misses and damage?! It does not get any more accurate and real-time than this and it is shown to you in the centre of the screen! Because your damag...
- by Whitehound - at 2013.08.01 13:07:00
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109. Ship Bonuses, Good or Bad? - in Player Features and Ideas Discussion [original thread]
Erutpar Ambient wrote: This won't really change that at all. You'll still be limited by the bonuses on the hull, the slot layout, ship attributes and the fitting. No. The variety comes with the modules, and fixed bonuses to hulls only adds to...
- by Whitehound - at 2013.08.01 09:35:00
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110. Ancillary MicroWarpdrive - in Player Features and Ideas Discussion [original thread]
Zetak wrote: Omnathious Deninard wrote: The ancillary concept was a mistake with the ASB and any module that works like it would be a mistake also. It was not a mistake. Before ancillary shield boosters, you had to buy the 400-500 mil shi...
- by Whitehound - at 2013.08.01 09:02:00
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111. Ship Bonuses, Good or Bad? - in Player Features and Ideas Discussion [original thread]
Erutpar Ambient wrote: Shameless self bump; Does nobody else really like this idea? I guess i should clarify that this bonus would be in place of Module bonuses, Not in addition to. No, thanks. I like the ships with their unique look and t...
- by Whitehound - at 2013.08.01 05:33:00
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112. Tracking Equation Feedback In-Game - in Player Features and Ideas Discussion [original thread]
How about watching your combat messages such as misses and damage?! It does not get any more accurate and real-time than this and it is shown to you in the centre of the screen!
- by Whitehound - at 2013.08.01 05:14:00
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113. A New Meaning to Interceptor - in Player Features and Ideas Discussion [original thread]
Katrina Oniseki wrote: Liking this post for its sheer constructive attitude. Actually did I only post to have OP chasing after missiles like a kitten chases after a string. You have to admit that the thought of it is just so very cute. Als...
- by Whitehound - at 2013.07.31 22:18:00
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114. A New Meaning to Interceptor - in Player Features and Ideas Discussion [original thread]
I see you are new to EVE and your head is over-flowing with ideas how to make this awesome game even more awesome. In EVE have Interceptors already a role and it is a good one. One does not change what is good and working as you may know. You sho...
- by Whitehound - at 2013.07.31 21:33:00
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115. Ancillary MicroWarpdrive - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: Whitehound wrote: How about an Ancillary Energy Vampire? It produces cap charges! But it must produce the cap charges directly into anything that uses the cap charges so you never have to reload your ASB with this ac...
- by Whitehound - at 2013.07.31 21:18:00
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116. Ancillary MicroWarpdrive - in Player Features and Ideas Discussion [original thread]
How about an Ancillary Energy Vampire? It produces cap charges!
- by Whitehound - at 2013.07.31 19:24:00
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117. CCP, when your primary weapon system is slower than your ship, you have a problem - in Player Features and Ideas Discussion [original thread]
Dinsdale Pirannha wrote: When a overheated BS pulls away from a primary weapon type, maybe, just maybe, you have a problem. Yes, just like with blasters, auto cannons and pulse lasers (well, not pulse lasers with scorch though). Hit the brak...
- by Whitehound - at 2013.07.31 11:33:00
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118. Bring back the Rifter - in Player Features and Ideas Discussion [original thread]
Randy Wray wrote: ... My point here is, just because the rifter was the one that was the most commonly used tech 1 frigates didn't mean it was OP and since it wasn't really OP there was no reason for it to be left behind so badly in the frigate...
- by Whitehound - at 2013.07.30 22:31:00
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119. Xlarge capacitor batteries - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: Whitehound wrote: If CCP introduces XL cap batteries then we will see more fittings using cap batteries and then players will start using the smaller ones more often as well simply because the idea of fitting one becomes mor...
- by Whitehound - at 2013.07.30 22:12:00
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120. Xlarge capacitor batteries - in Player Features and Ideas Discussion [original thread]
If CCP introduces XL cap batteries then we will see more fittings using cap batteries and then players will start using the smaller ones more often as well simply because the idea of fitting one becomes more popular.
- by Whitehound - at 2013.07.30 21:28:00
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