Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 |
141. CCP, bite the bullet and REDUCE the amount of ship classes - in Player Features and Ideas Discussion [original thread]
Beckett Firesnake wrote: I am not sure to understand. He wants to have one ship class to rule the other ones. One to rule them all...
- by Whitehound - at 2013.07.23 09:54:00
|
142. Blinking Stars - in Player Features and Ideas Discussion [original thread]
Akuno Hirl wrote: Can you imagine how fantastic would it be if the stars we see on the eve's galaxy blinked just like the real life ones? All those flashy dots shining in a magical rhythm in the background of your ship. It isnt hard to implem...
- by Whitehound - at 2013.07.23 09:50:00
|
143. miner harassing - in Player Features and Ideas Discussion [original thread]
Karma Codolle wrote: ... ISK hasn't inflated too much in the past years. ... A fool's argument. It inflates and it is all the proof one needs to show that it does not go back. Do some homework and check with EVE ten years back. Tritanium was...
- by Whitehound - at 2013.07.23 09:16:00
|
144. CCP, bite the bullet and REDUCE the amount of ship classes - in Player Features and Ideas Discussion [original thread]
Fly, don't cry.
- by Whitehound - at 2013.07.23 08:52:00
|
145. Where are the drone implants? - in Player Features and Ideas Discussion [original thread]
Kitty Bear wrote: Whitehound wrote: What is that going to do? make the amarrian drones useful and used. atm pretty much all people use is mostly hobgoblins or warriors gardes or bouncers ec-300's theres a whole bunch of other drones th...
- by Whitehound - at 2013.07.22 20:11:00
|
146. Missile Defense (The Defender Missile Problem) - in Player Features and Ideas Discussion [original thread]
Fiorentina DiCateratta wrote: How about a med slot module that causes the targeted ships missiles to increase explosion radius? In a similar manner to TD's do to guns tracking. It takes numerous TD's to renders guns completely useless. Would gi...
- by Whitehound - at 2013.07.22 17:38:00
|
147. Where are the drone implants? - in Player Features and Ideas Discussion [original thread]
Kitty Bear wrote: drones need a severe beating with the revision maul anyway What is that going to do?
- by Whitehound - at 2013.07.22 17:33:00
|
148. Tracking speed and Transversal Velocity metrics - in Player Features and Ideas Discussion [original thread]
Turn on Angular Velocity on your overview. It has got the same unit (rad per second) as the turret tracking speed. If your turret has got a tracking speed of 0.1 rad/s and the overview tells you that your target has got an angular velocity of 0.1...
- by Whitehound - at 2013.07.22 17:00:00
|
149. Where are the drone implants? - in Player Features and Ideas Discussion [original thread]
Introducing drone implants will mean that the drone DPS has to be scaled down first. Are you sure you want this? I rather keep the current drone DPS and use other implants instead.
- by Whitehound - at 2013.07.22 16:42:00
|
150. miner harassing - in Player Features and Ideas Discussion [original thread]
seth Hendar wrote: also i suggest a bit of homework, inflation is NOT caused by this, inflation is caused by more and more money thrown in the hands of players.... we clearly don't need more isk incomes, this will just drive prices UP (check wh...
- by Whitehound - at 2013.07.22 16:38:00
|
151. miner harassing - in Player Features and Ideas Discussion [original thread]
Miner harassment is the reason why many things in EVE cost millions and billions. If people were to mine and gather resources more often then the prices would come down again. But because of where we are now in EVE and after so many years is it s...
- by Whitehound - at 2013.07.22 09:54:00
|
152. Relese the thought dead - in Player Features and Ideas Discussion [original thread]
Here is a better idea: make a space graveyard. Have a landmark in some system and a massive field of corpses with player names on them that are floating and rotating in space. A player needs to be inactive for 9 years or more to show up on this f...
- by Whitehound - at 2013.07.22 09:39:00
|
153. The maps can show "faction ships destroyed, etc"..... but we need anot... - in Player Features and Ideas Discussion [original thread]
This feature is overdue. The map can sure use some features for miners as well as explorers. One can use the map to find planets, stations, services and gate types, but not even the number of belts within a system is available. One needs to use d...
- by Whitehound - at 2013.07.21 07:58:00
|
154. Pirate rebalance? - in Player Features and Ideas Discussion [original thread]
The Mach needs a nerf to its drones.
- by Whitehound - at 2013.07.21 07:43:00
|
155. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Aglais wrote: Everything looked fine until you snipped off 15% of the already poor tracking Railguns have. Are you trying to make Caldari gunboats into things that HAVE to sit at 150 kilometers because of weak tank, caused by PG-hungry turret...
- by Whitehound - at 2013.07.21 07:33:00
|
156. Self Destruct: Area of Effect Damage - in Player Features and Ideas Discussion [original thread]
What is wrong with players dying quietly and peacefully? It is called Rest In Peace for a reason.
- by Whitehound - at 2013.07.20 22:31:00
|
157. Reducing Randomness - in Player Features and Ideas Discussion [original thread]
TL;DR: OP wants less chaotic game mechanics, because EVE players are chaotic enough and one can only handle so much chaos.
- by Whitehound - at 2013.07.20 21:55:00
|
158. The Evolution of the Sillysaurus Field - in Player Features and Ideas Discussion [original thread]
This whole idea is already in the game. You pay freight corporations to move your stuff, including rigged ships. Moving ships without any risk only creates loop holes and evasive game plays. Paying players to move stuff is also better than havin...
- by Whitehound - at 2013.07.20 21:52:00
|
159. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Seems fine. Lowering tracking for more damage will give players more to think about.
- by Whitehound - at 2013.07.20 19:22:00
|
160. The next evolution of ships. - in Player Features and Ideas Discussion [original thread]
Yay, we will get T5 ships soon! I cannot wait to read about them. What will they do? Will they finally feature a stripper pole??
- by Whitehound - at 2013.07.20 18:57:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |