Pages: 1 2 3 4 5 6 7 8 [9] 10 20 30 40 50 |
161. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
So all players who have been training for the Iteron V only to get the biggest hauler will lose 1k m3 and will wish to have trained for a Bestower instead... Ouch.
- by Whitehound - at 2013.07.20 18:55:00
|
162. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
I do not think the current mechanic is "fairly useless". The change is then only minor. It makes NOS more useful, but at the same time will cap batteries and SMC rigs become less useful. At least give us XL cap batteries then.
- by Whitehound - at 2013.07.20 18:22:00
|
163. Mining Stats on ships/players ? - in Player Features and Ideas Discussion [original thread]
Yes, we needz mining killmailz and mining killboardz.
- by Whitehound - at 2013.07.20 17:22:00
|
164. increase agility and warp speed of freighters - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: Whitehound wrote: Maldiro Selkurk wrote: a. by this logic we should never have invented the wheel because walking worked for us for millions of years. Actually, it did not. Millions of years ago were there not man...
- by Whitehound - at 2013.07.20 17:20:00
|
165. increase agility and warp speed of freighters - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: I am both surprised and appalled at all of you, not a single person up till this point has made any reference to the nomad implant set. Get a set of Nomad implants, there is your increased agility. As far as warp spe...
- by Whitehound - at 2013.07.20 12:20:00
|
166. increase agility and warp speed of freighters - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: a. by this logic we should never have invented the wheel because walking worked for us for millions of years. Actually, it did not. Millions of years ago were there not many humans. Now we exist in the billions, but th...
- by Whitehound - at 2013.07.20 11:24:00
|
167. Am I warp scrambled or am I warp disrupted? - in Player Features and Ideas Discussion [original thread]
TehCloud wrote: Why fix something that isn't broken? Does your MWD work? No? Scrammed. It affects MJDs, too. They may (not sure here) suffer a cooldown timer when scrambled. Besides, some players do seem to have good eyes and say that there ...
- by Whitehound - at 2013.07.20 11:08:00
|
168. increase agility and warp speed of freighters - in Player Features and Ideas Discussion [original thread]
The argument is flawed for a couple of reasons. Oil tankers travel with 12-13 knots while aircraft carriers do up to 35 knots. That is because high speeds require much larger amounts of fuels and makes transportation at high speeds uneconomical. ...
- by Whitehound - at 2013.07.20 10:28:00
|
169. It is time. Remove all EW drones completely. - in Player Features and Ideas Discussion [original thread]
If it is that bitter needed, you know you could just use them yourself, then why not just give them a stacking penalty?
- by Whitehound - at 2013.07.20 09:05:00
|
170. Tumour Engines - in Player Features and Ideas Discussion [original thread]
Unsuccessful At Everything wrote: This game needs more asymmetric hulls! More vertical hulls! More horizontal hulls! Don't you dare mess with my Megathron. Ill cut you if you do. Too late. It now looks as if my dog swallowed it and it ...
- by Whitehound - at 2013.07.20 08:49:00
|
171. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Tech3 Turrets Intro: All turrets currently have attributes like optimal range, falloff, tracking, ammo type, RoF, etc.. When players fit turrets do these almost always fit 2 to 8 at a time. The more the better, and always following the rule "...
- by Whitehound - at 2013.07.17 21:17:00
|
172. EXPLOIT: Unplugging Implants in Space - in Player Features and Ideas Discussion [original thread]
The topic is a joke. If OP had not seen it in a video would he never have thought of it himself, but now is of course extremely butthurt over the find. OP could just apply the trick himself and levelled the score. It is not like players are being ...
- by Whitehound - at 2013.07.17 20:22:00
|
173. Top Things I Hate about Eve Online - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: CCP Eterne wrote: Moving from Features & Ideas Discussion to General Discussion. We accept your offering. You are granted one wish. Confirming, this was the right move. On the topic: I hate everything, especially the...
- by Whitehound - at 2013.04.02 12:32:00
|
174. Please add a counter to bumping. - in Player Features and Ideas Discussion [original thread]
There is the Micro Jump Drive for battleships. If it could be fitted on other ships could these simply jump out of the path of the bumper. Or you could just bump the bumper back. Flying in a wide orbit also make bumping you tricky.
- by Whitehound - at 2013.02.25 20:55:00
|
175. [Idea] Suicide AOE Self Destruct Module (Now with 35% more consequences!) - in Player Features and Ideas Discussion [original thread]
No, thank you. Either you win or you die trying. Suicide is for depressed people only.
- by Whitehound - at 2013.02.25 20:51:00
|
176. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Starts making notes about sandwich armor...... mmmmmmmmmm Here, make notes about this , too. You want to milk it!
- by Whitehound - at 2013.02.12 18:13:00
|
177. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
It is a new skill that is coming, to reduce the inertia of armor plates. "Honeycombing" means that something is structured similar to honey combs, thus reducing weight and inertia while keeping its stability. Or think of modern card boards. Pict...
- by Whitehound - at 2013.02.12 17:09:00
|
178. Propose : let blue and NIP null be not profitable. - in Player Features and Ideas Discussion [original thread]
You are only trying to force players to fight. Learn to accept that a blue donut is a possible outcome of the game. Fight it with spaceships, with guerilla warfare, metagame it, awox corps and alliances, steal assets, etc.. And further: post you...
- by Whitehound - at 2013.01.23 13:30:00
|
179. Sub forum exclusively for paying customers - in Player Features and Ideas Discussion [original thread]
Liam Mirren wrote: Why should I support a suggestion that's based on false info and broken logic? Because it is not about that. It is about giving CCP a second view on the player base. One with all players and the other with only paying playe...
- by Whitehound - at 2012.04.23 16:01:00
|
180. Sub forum exclusively for paying customers - in Player Features and Ideas Discussion [original thread]
Liam Mirren wrote: Thanks for that extra info, I figured the corp that joined you recently wasn't affiliated but it's good to know that they are. Impress me and support my suggestion, or war dec me and see if I am serious about my suggestion....
- by Whitehound - at 2012.04.23 15:40:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 20 30 40 50 |
First page | Previous page | Next page | Last page |