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61. 2.5k docking range on stations needed - in Assembly Hall [original thread]
Edited by: Whitehound on 25/01/2011 21:21:24 Supported. I have seen this problem with gates many times. One warps to zero and the game manages to land the pod 2,550m away from the gate. It is a tiny issue, but annoying. It is possibly a probl...
- by Whitehound - at 2011.01.25 21:18:00
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62. [Discussion] EW Drones - in Assembly Hall [original thread]
Edited by: Whitehound on 24/01/2011 19:47:56 With all the suggestions regarding blasters, railguns and now e-war drones am I glad that I am a Gallente pilot. My uber-uber ships will be feared in all of EVE soon. Behold the sarcasm. Not suppo...
- by Whitehound - at 2011.01.24 19:47:00
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63. [Proposal] Have scram/disruptor prevent jumping - in Assembly Hall [original thread]
Originally by: letmehelpyou Do you really imagine ? Carebears have scan, cloak, acceleration gate, local chan, show info on entries, probes on scan now, Aggro timer on gate, sentries, all of this to escape and to farm safely, provided by c...
- by Whitehound - at 2011.01.24 19:35:00
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64. [Proposal] Add a map filter to support miners, show the state of belts - in Assembly Hall [original thread]
Edited by: Whitehound on 24/01/2011 19:25:43 Originally by: Grimpak it is kinda our concern since it might or might not be feasible to introduce. No. If you let it influence your decision then you might deny yourself a new feature, ...
- by Whitehound - at 2011.01.24 19:25:00
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65. [Proposal] Add a map filter to support miners, show the state of belts - in Assembly Hall [original thread]
Originally by: Grimpak doesn't seem to be a feature that can screw up many things, altho might be somewhat tricky to implement. The implementation should not be our concern as it is CCP's business. However, asteroid belts respond to exc...
- by Whitehound - at 2011.01.24 18:43:00
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66. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
Edited by: Whitehound on 24/01/2011 15:41:25 Originally by: Anna Lifera i never said i actually was proud or wasn't. u just assumed that i was and i simply tested that and what would happen and of course, u're wrong. try again plz. ...
- by Whitehound - at 2011.01.24 15:41:00
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67. [Proposal] Add a map filter to support miners, show the state of belts - in Assembly Hall [original thread]
Giving it my own support. --
- by Whitehound - at 2011.01.24 15:33:00
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68. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
Originally by: Anna Lifera if that was case and if killmails were removed, there would be no killboard stats for even me to be proud of as well. if u're gonna try to "argue", at least try harder and maybe engage that mod in your head. your...
- by Whitehound - at 2011.01.24 15:31:00
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69. [Proposal] Add a map filter to support miners, show the state of belts - in Assembly Hall [original thread]
Edited by: Whitehound on 24/01/2011 15:32:00 The map knows many filters, all of which have a use to some if not all players. Mission runners can see where their next available agent is, PvPers can look for kills, traders can look for player ho...
- by Whitehound - at 2011.01.24 15:28:00
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70. [Proposal] Have scram/disruptor prevent jumping - in Assembly Hall [original thread]
Originally by: Destination SkillQueue While we are here coming up with rediculous ideas, how about a nerf to gate camping instead. Have the scrambler and stargate jump cause a catastrophic overload in the scrambling ship(s). There would be...
- by Whitehound - at 2011.01.24 15:04:00
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71. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
Edited by: Whitehound on 24/01/2011 15:02:22 Originally by: Anna Lifera figures--ignore and pretend u don't understand...or maybe u really can't understand like i said and knew u wouldn't. as for the killboard record, how hard is it ...
- by Whitehound - at 2011.01.24 15:02:00
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72. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
Edited by: Whitehound on 24/01/2011 14:35:17 Originally by: Anna Lifera wrong again. do try and keep up. Not going to happen. You only think you have the higher moral ground, but you have no ground at all. Do you actually have a k...
- by Whitehound - at 2011.01.24 14:31:00
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73. [Proposal] Have scram/disruptor prevent jumping - in Assembly Hall [original thread]
Originally by: SkinSin And with this change and a garanteed kill for the gate camper, how do you propose getting noobs to enter losec if there is every possibility that the very first time they enter, they get ganked and can't get away. At...
- by Whitehound - at 2011.01.24 13:09:00
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74. [Proposal] Have scram/disruptor prevent jumping - in Assembly Hall [original thread]
Edited by: Whitehound on 24/01/2011 11:27:45 Originally by: Cassus Temon Of course, I'm pretty certain; your support is dripping with sarcasm. Correct me if I'm wrong. No. The proposal is great. You are only afraid of a major change...
- by Whitehound - at 2011.01.24 11:22:00
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75. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
Originally by: Anna Lifera morals have nothing to do with this. it's because of killboards ... Ohh yes, morals is all this is about. You question the moral behind killing for kill board stats and you choose to see it as immoral. The co...
- by Whitehound - at 2011.01.24 11:07:00
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76. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
Originally by: Goose99 I was being sarcastic, if you didn't get it. You really think all that long hours of gatecamping or blobing farming loner killmails, isn't actually for the purpose of padding kb? Are you trying to give killing a ...
- by Whitehound - at 2011.01.24 00:16:00
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77. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
Originally by: Goose99 Originally by: Whitehound No one cares about kill mails in a fight. Players care for the kill. If no one cares about killmails, then they should be removed. If they care about the kill, that's good, since...
- by Whitehound - at 2011.01.23 23:57:00
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78. [Proposal] Have scram/disruptor prevent jumping - in Assembly Hall [original thread]
Edited by: Whitehound on 23/01/2011 23:54:56 I like all that is hardcore. It should prevent from docking and bubbles should prevent entire fleets from jumping. I see rivers of tears, and the rivers start right here in this thread. --
- by Whitehound - at 2011.01.23 23:55:00
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79. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
Edited by: Whitehound on 23/01/2011 23:47:56 Originally by: Goose99 Wrong. That's not what he's saying. He's saying it encourages risk-aversion for fear of messing up kb ratio, which is quite the opposite. Wrong. All reasons given a...
- by Whitehound - at 2011.01.23 23:45:00
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80. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
Not supported. The reasoning is weak. All you are saying is that kill mails encourage killing. There is nothing wrong with that. --
- by Whitehound - at 2011.01.23 23:05:00
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