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1. The Nostalgia Thread - in EVE General Discussion [original thread]
Another bit of nostalgia: the original trailer for eve online that got me into the game :)
- by Wild Rho - at 2015.08.23 14:47:53
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2. Gate in Bhizheba not working - in EVE General Discussion [original thread]
Sorry, no commoners allowed.
- by Wild Rho - at 2015.08.20 10:59:50
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3. The Nostalgia Thread - in EVE General Discussion [original thread]
Pvp before kill mails and kill boards. It used to be for fun or to accomplish a specific goal, not to mention the propaganda wars that would occur after major battles because no one side could be certain how much damage was actually done. Since t...
- by Wild Rho - at 2015.08.19 05:39:58
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4. Should High sec go away? - in EVE General Discussion [original thread]
Getting rid of high sec is unrealistic and would do more harm than good long term but it would be nice to see the the different empires split up more by creating boundaries of low / null sec between them. Instead of a single huge blob of empire sp...
- by Wild Rho - at 2015.08.18 15:58:36
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5. Wolrd War Z - New Zombie Movie trailer - in Out of Pod Experience [original thread]
I don't think it's anything you've done specifically, it's just one of the pitfalls when people discuss their personal opinions on the internet (the whole lack of body language thing) :P
- by Wild Rho - at 2012.11.18 09:10:00
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6. Wolrd War Z - New Zombie Movie trailer - in Out of Pod Experience [original thread]
Frost Saber wrote: I can only imagine what you're proof would be but I'm not all that interested. I think you're desire to prove yourself right and me wrong will trump logic or a chance at a civil discusion in this case so I'll just drop it and...
- by Wild Rho - at 2012.11.17 21:05:00
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7. TriExporter - in EVE Technology Lab [original thread]
Fhtagnamus Wiggins wrote: Aye defo particles are what I'm going to do for the trail, will have to use some postprocessing for flare/glare behind the engines and sun though. You can certainly produce a pretty nice trail effect in blender with...
- by Wild Rho - at 2012.08.22 18:04:00
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8. TriExporter - in EVE Technology Lab [original thread]
It's the 64bit version, the 32bit version can't allocate enough memory for the compositing work I do.
- by Wild Rho - at 2012.08.08 05:35:00
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9. TriExporter - in EVE Technology Lab [original thread]
Akori Mitsumoto wrote: Wild Rho wrote: Akori Mitsumoto wrote: Here is a mostly-working blender importer for .black files. Many thanks to Selvin for the work he's done on the .net parser, it was invaluable. If anyone has feedback on the ...
- by Wild Rho - at 2012.08.07 07:36:00
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10. TriExporter - in EVE Technology Lab [original thread]
Akori Mitsumoto wrote: Here is a mostly-working blender importer for .black files. Many thanks to Selvin for the work he's done on the .net parser, it was invaluable. If anyone has feedback on the specular or mirror values and how they map fr...
- by Wild Rho - at 2012.08.06 18:02:00
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11. TriExporter - in EVE Technology Lab [original thread]
I'm definitely interested in anything that can parse the black files. I've been lucky and still have versions of the red files but they'll become outdated in time.
- by Wild Rho - at 2012.07.28 16:32:00
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12. AFK Cloaking in System is a Terrible Mechanic - in EVE General Discussion [original thread]
Zoe Athame wrote: Obligatory "Zero people have ever died to an AFK player." That''s either missing the point or ignoring the actual problem. The AFK cloaker can sit in a system all day but only needs to be actively used by the player when t...
- by Wild Rho - at 2012.05.20 08:50:00
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13. TriExporter - in EVE Technology Lab [original thread]
The T2 models will be under different folders / sub folders, typically named after the faction that produces the T2 varient (although the folder structure and naming conventions are all over the fcking place). I'd give you the exact path to the ...
- by Wild Rho - at 2012.05.16 05:36:00
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14. In a world where Intellectual Property piracy doesn't exist... - in My EVE [original thread]
supr3m3justic3 wrote: Reiisha wrote: Wild Rho wrote: The music industry is not some all powerful force that is the only source of music and are as subject to market forces as anything else, especially when people are perfectly capable of ...
- by Wild Rho - at 2012.05.10 07:15:00
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15. In a world where Intellectual Property piracy doesn't exist... - in My EVE [original thread]
touche :3
- by Wild Rho - at 2012.05.06 18:59:00
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16. In a world where Intellectual Property piracy doesn't exist... - in My EVE [original thread]
The music industry is not some all powerful force that is the only source of music and are as subject to market forces as anything else, especially when people are perfectly capable of creating and distributing music on their own now that we have ...
- by Wild Rho - at 2012.05.06 16:56:00
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17. In a world where Intellectual Property piracy doesn't exist... - in My EVE [original thread]
Or alternately people would go and focus on something else or create their own entertainment, prices would drop to something more reasonable or perish. At the end of the day we're talking about luxuries that no one needs, they're just fun to have.
- by Wild Rho - at 2012.05.06 16:21:00
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18. TriExporter - in EVE Technology Lab [original thread]
Use tri exporter to extract the directory to a folder on your drive and then browse to the ship folder you want. You can open .red files using notepad.
- by Wild Rho - at 2012.05.04 18:01:00
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19. MST3k Appreciation Station - in Out of Pod Experience [original thread]
Space mutiny :3
- by Wild Rho - at 2012.05.04 06:32:00
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20. TriExporter - in EVE Technology Lab [original thread]
You use the diffuse and mask colour parameters in the red files along with the mask map to modify the T1 colours. How you do the modifications is up to you, in blender I use texture nodes so it's a farily simple process to create the T2 skins. ...
- by Wild Rho - at 2012.05.04 06:15:00
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