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1. How to get a T 3 ship unprobable ? - in Ships and Modules [original thread]
Originally by: Skiff Chandler there is a reason that just about only capital ships can do it.... Sensor stregth need to be higer then SCAN RES not sig radius a carrier with 75 sensor strength and 70 scan res will be unprobable No, th...
- by William Hamilton - at 2010.02.07 23:53:00
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2. sexiest ship? - in Ships and Modules [original thread]
Hyperion, bar none the most "epic" looking ship. Too bad it's so useless...
- by William Hamilton - at 2010.02.07 07:33:00
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3. Why do larger ships lock slower? - in Ships and Modules [original thread]
All ships in EvE are constantly putting out low-level electronic counter-measures designed to prevent locks from being attained on them at all. THis has the effect of causing sensors that could normally lock from across a solar system to be limite...
- by William Hamilton - at 2010.02.07 07:04:00
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4. Rokh Armor RR - in Ships and Modules [original thread]
Originally by: L'Petit Object [SNIP LONG POST] Sounds great, but since you're a Caldari pilot I would RALLY reccomend getting a corp too one you can fly and afford one. They are absolutley great in WH gangs for four reasons 1) jams de...
- by William Hamilton - at 2010.01.28 06:41:00
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5. The sad situation of Sebiestor women - in EVE General Discussion [original thread]
Edited by: William Hamilton on 09/01/2010 02:43:31 Originally by: Phatgate Beeing a part of the supreme hotness bloodline of the Caldari State I must say that we dont aprove of former slave women as valid partner. Its just bad for busi...
- by William Hamilton - at 2010.01.09 02:43:00
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6. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
I think that if CCP really wants artillery to have an impact on the fleet battlefield increasing falloff on arty would be a good way to go about this without stepping on the toes of other weapons systems. Currently an arty-mael with 2 tracking co...
- by William Hamilton - at 2009.10.02 05:03:00
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7. Overdue changes to rockets and light missiles and missile frig needed? - in Player Features and Ideas Discussion [original thread]
Rockets need a huge boost, esp the 85 m/s explosion velociy. Combined with no bonus from Guided missile precision, this means that light missiles will in most cases do at least double damage compared to rockets, or perhaps even more. Rockets nee...
- by William Hamilton - at 2009.08.24 19:16:00
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8. Semi-pseudo-official my drone hotkeys are... thread. - in EVE General Discussion [original thread]
I use this: Originally by: UMEE too complicated people. try ctrl + 1 for attack ctrl + 2 for return to drone back ctrl + 3 for return to orbit but 2 and 3 are swapped.
- by William Hamilton - at 2009.08.24 07:11:00
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9. Fixing Caldari - in Player Features and Ideas Discussion [original thread]
Thread should be titled "making caldari solopwnmobiles" DO NOT WANT, and I say this as someone who flies primarily caldari.
- by William Hamilton - at 2009.08.23 01:02:00
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10. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Y'know I've seen this proposition many times before and have absolutely hated it for various reasons, but you've really taken this beyond it's base concept and expanded it into a rational system that can work. It's clear you've worked out all the ...
- by William Hamilton - at 2009.08.22 05:52:00
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11. make directional scanning persistent to a degree filter - in Player Features and Ideas Discussion [original thread]
This is called "Thinking outside the box" CCP needs to read this, it should be done!
- by William Hamilton - at 2009.08.22 05:22:00
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12. Make afterburners red - in Assembly Hall [original thread]
Yuppers!
- by William Hamilton - at 2009.08.20 06:02:00
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13. New Chonicle: The Ever-Turning Wheels - in EVE Information Portal [original thread]
I like these recent chronicles, showing how the Gallente and Caldari are the opposite of what they claim, Gallente are Fascists and Caldari are Communist.
- by William Hamilton - at 2009.08.01 18:18:00
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14. Need for Cloak Nerf - in Player Features and Ideas Discussion [original thread]
I'd rather: Cloaked ships are now seen by scan-probes but have -50%, -75%, and -90% bonuses to the ships sig radius (when active) for prototype, improved, and covops cloaks, respectively.
- by William Hamilton - at 2009.07.18 07:53:00
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15. Covert Ops Battlecruiser - in Player Features and Ideas Discussion [original thread]
Poor destroyers...
- by William Hamilton - at 2009.07.13 21:39:00
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16. The Blatantly Obvious... - in Player Features and Ideas Discussion [original thread]
Button for: "Scoop Contents of Wreck/Can to Cargo" 'nuff said.
- by William Hamilton - at 2009.07.08 20:49:00
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17. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
Drawbacks should realy be decided per rig instead of per rig group. Thre should be some focus on making rigs specilization items, giving them a drawback that is definitley notable, but not evident if you are using the advantage of the rig to full ...
- by William Hamilton - at 2009.07.07 21:17:00
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18. The Great DD Re-Envisioning - in Player Features and Ideas Discussion [original thread]
I think the only big problem with the DD as is is how spammable it is. It's supposed to be a superweapon and for that it's damage is fine, but superweapons are supposed to be kept in tactical reserve until you need them, nto a first option. I fee...
- by William Hamilton - at 2009.07.04 04:55:00
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19. SLOTS - in Player Features and Ideas Discussion [original thread]
All slots are the same size. I think that was all that needed to be said....
- by William Hamilton - at 2008.07.18 01:27:00
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20. NOS's + patch - in EVE General Discussion [original thread]
Edited by: William Hamilton on 11/08/2007 02:33:31 EDIT: uupsie, double posted
- by William Hamilton - at 2007.08.11 02:33:00
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