Pages: [1] |
1. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: Ob Kant Originally by: CCP Greyscale Part of the reason for doing this kind of feedback round is to get precisely this sort of info If you know of some knowledgeable WH types who can give a clear explanation of their...
- by Windjammer - at 2011.08.17 00:54:00
|
2. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Greyscale Part of the reason for doing this kind of feedback round is to get precisely this sort of info If you know of some knowledgeable WH types who can give a clear explanation of their perspective on this stuff, t...
- by Windjammer - at 2011.08.16 17:54:00
|
3. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: Ferrenc would take balls to be sure, but fortune favors the bold, àà.. Tell me something. How does fortune favor a company that causes a large portion of its customers to be angry again and again in a competitive market pl...
- by Windjammer - at 2011.08.16 06:37:00
|
4. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Originally by: Mara Rinn The whiteboard reads like a laundry list of ways to destroy the game. Same way I read it. Patience gone. ShouldnÆt have to come to the forums to war for a properly balanced game. CCP canÆt seem to help themselve...
- by Windjammer - at 2011.08.16 00:36:00
|
5. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Greyscale Ok, so here's the thing about wormhole space: it doesn't need mining as a reward type. All the other stuff you can get out of sleeper sites is more than enough to make w-space viable as an area of the game, w...
- by Windjammer - at 2011.08.15 18:49:00
|
6. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Undoubtedly these ideas will result in a larger percentage of EVE being in null sec than is now the case. Some will move there, most will simply leave the game after being shafted in such a massive fashion. So, null sec gets a higher percentage of...
- by Windjammer - at 2011.08.15 16:25:00
|
7. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Removing ice from high sec. Unacceptable. Removing ABC ores from any of the WHÆs. Unacceptable.
- by Windjammer - at 2011.08.15 16:06:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |