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61. Sticky:New dev blog: Factional Warfare overhaul - in EVE Information Portal [original thread]
OK so I have a question about these "minor sites", and I really hope a dev or someone who knows how new FW will work will answer it. So when they talk about "Capturing payouts" are those sites respawning? Or does it work like some sort of king of...
- by Wolodymyr - at 2012.05.10 00:03:00
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62. War Dec, Kill Reports and New Modules discussion - in Test Server Feedback [original thread]
So about the new wardeck costs. http://d35dgn2pdc8wsn.cloudfront.net/wp-content/uploads/2012/05/20120503020931.jpeg I guess Burn Jita is the last time we'll ever see anyone fighting goons in highsec again.
- by Wolodymyr - at 2012.05.03 22:08:00
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63. Going over the proposed wardec changes... - in Assembly Hall [original thread]
Psychotic Monk wrote: Understanding that fighting a mobile force that melts into the surrounding area is frustrating, it's a strategy that's as old as the hills both in eve and in real life That's just a long winded way of saying that you'll ...
- by Wolodymyr - at 2012.05.03 21:49:00
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64. Going over the proposed wardec changes... - in Assembly Hall [original thread]
FloppieTheBanjoClown wrote: The big alliances should be able to swat them like flies. How about this. Whenever you declare a war you have to put up some sort of POS module in empire space. As long as this POS module is up the war is on. But a...
- by Wolodymyr - at 2012.05.03 15:12:00
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65. POS ANTI-POS GUN - in Player Features and Ideas Discussion [original thread]
L0rdF1end wrote: I've seen simular suggestions and had one myself. Like one big deployable sentry gun for taking out POS's. Not entirely sure how the mechanics would work but I think it's a cool idea. You mean a dreadnought? You know if you ...
- by Wolodymyr - at 2012.05.03 14:57:00
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66. Blockade Runners should ignore bubbles. - in Player Features and Ideas Discussion [original thread]
I'd be worried that making more ships immune to bubbles would make bubbles more and more useless. How about giving Deep Space Transports more EHP and way more speed. This would make it easier to burn out of a bubble without making bubbles useless.
- by Wolodymyr - at 2012.05.03 06:16:00
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67. Taking over NPC services: Research Slots - in Player Features and Ideas Discussion [original thread]
I was watching the fanfest videos again and I noticed a few things that came up. 1. CCP wants to take NPC services and move them into the hands of players. 2. POSes will eventually get less infuriating. And they'd like more people to own one. 3...
- by Wolodymyr - at 2012.05.03 06:06:00
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68. POS's Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Andy Landen wrote: So? War-decs only matter to pos's in high sec anyway, so.. Yeah but it's pretty important. No structure that can be anchored in highsec should be anchorable by any entity that is immune to wardecks and always has concord pr...
- by Wolodymyr - at 2012.05.03 05:10:00
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69. Better tank for the Industrial ships? - in Player Features and Ideas Discussion [original thread]
You know originally I thought that all the "buff mining ehp" threads were by idiots who refuse to tank their hulks. But I went into EFT and tried to fit a hulk with as much tank as I could but still be able to mine. I gave it shield extender rigs...
- by Wolodymyr - at 2012.05.03 04:55:00
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70. Player-run policing and lo-sec. How it could work. Or not. - in Player Features and Ideas Discussion [original thread]
I don't know if that's abuse, that just sound like good old baiting. People bait now all the time, out of corp alts, pretending to belt rat, and yes even cyno bait. Whenever you see an aggression beacon come up you have to choose weather or not ...
- by Wolodymyr - at 2012.05.02 17:56:00
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71. Sticky:Inferno Features on Singularity - in Test Server Feedback [original thread]
CCP RubberBAND wrote: - Number of assembly lines increases by 1 for every level What happens when one faction fills up their extra manufacturing slots. Then they lose the station and the extra slots, but there are still manufacturing jobs goi...
- by Wolodymyr - at 2012.05.02 17:41:00
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72. UGLY SHIPS - Caldari / Minmatar - in Assembly Hall [original thread]
I'd worry about how they fly before I worry about how they look. There are plenty of useless ships, underpowered ships, and overpowered ships. Ships that have their role bonus ignored, and ships that are ignored altogether. Given the choice betw...
- by Wolodymyr - at 2012.04.30 21:25:00
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73. Player Founded NPC Corporations - in Player Features and Ideas Discussion [original thread]
Katerwaul wrote: Why shouldn't capsuleers have the ability to re-invest in empire space and help it grow and thrive? We already do it through endless missioning, mining, industry, and countless other ways. Concord. Basically it's because y...
- by Wolodymyr - at 2012.04.30 20:48:00
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74. Putting the low into lowsec - in Assembly Hall [original thread]
Rochak wrote: If you want people to go to Low Sec to make money, then you need to make enough money available there where low sec profit (isk income - ships lost) is greater than high sec profit. That number needs to be sufficiently higher such...
- by Wolodymyr - at 2012.04.30 20:45:00
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75. EWAR Battleships - in Player Features and Ideas Discussion [original thread]
This could be done with a new series of T2 battleships. Sort of a battleship sized version of the combat recon ships.
- by Wolodymyr - at 2012.04.30 20:33:00
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76. Line of sight weapons - in Test Server Feedback [original thread]
Joe Risalo wrote: Except that drone boats would still have a very distinct advantage because the drones go to the target, which would make standard carriers the most powerful ships in Eve, and in high sec Gallente would reign supreme due to the...
- by Wolodymyr - at 2012.04.29 03:01:00
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77. We need to talk about catching ratters / miners in null! - in Assembly Hall [original thread]
I like the idea of group pve as a possible counter to getting jumped. The one problem that would need to be addressed though, is the fact that you need to fit your ships differently for pve and pvp. A bunch of incursion fit machariels, a webbing...
- by Wolodymyr - at 2012.04.29 02:55:00
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78. Delivery Service... - in Assembly Hall [original thread]
http://wiki.eveonline.com/en/wiki/Contracts#Courier There is already a system in place where one player can hire another player to basically do what you want an NPC to do.
- by Wolodymyr - at 2012.04.28 08:43:00
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79. Putting the low into lowsec - in Assembly Hall [original thread]
OK so as far as the "LP for murdering people" idea goes I remember during the questions section at the end they talked about rewarding people who have a sec status over 5 and sec status under -5 to kill one another. It might be nice for people at...
- by Wolodymyr - at 2012.04.28 08:31:00
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80. AFK cloaking to save Jita! - in Crime and Punishment [original thread]
Sutskop wrote: In the end, the remaining ratters in nullsec will have nothing to do now and join the Jita fleets. Masterplan So, if I am reading you right, everyone in null will say, "Whelp can't go ratting / mining because of AFK cloakers. I...
- by Wolodymyr - at 2012.04.28 08:16:00
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