Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
81. We need to talk about catching ratters / miners in null! - in Assembly Hall [original thread]
Kusum Fawn wrote: You cant make people pvp when they dont want to Making people deal with pvp when they don't want to is one of the things that makes eve great. otherwise we'd be playing a game like WoW or something where you have to flag y...
- by Wolodymyr - at 2012.04.27 22:20:00
|
82. We need to talk about catching ratters / miners in null! - in Assembly Hall [original thread]
Kusum Fawn wrote: I don't understand what the 10 second local pause does for ratters reshipping, nor does it make any material difference to intel channels, as they can still see you from 10 jumps away. your mod idea is stupid, It has noth...
- by Wolodymyr - at 2012.04.27 05:12:00
|
83. AFK cloaking to save Jita! - in Crime and Punishment [original thread]
OK so you are pissed off at Burn Jita, or Hulkageddon, or OTEC, or whatever. And you persionally want to do something about it. That's an understandable instinct. But there are some things that won't work and some things that will work. getting a...
- by Wolodymyr - at 2012.04.27 03:29:00
|
84. Line of sight weapons - in Test Server Feedback [original thread]
Weapon line of sight, as well as collision damage for ships bumping into one another would probably be the one magic bullet that would finally fix the odd blobbing problem eve has. Unfortunately unless you have some clever programming tricks, it ...
- by Wolodymyr - at 2012.04.26 06:43:00
|
85. We need to talk about catching ratters / miners in null! - in Assembly Hall [original thread]
Sepheir Sepheron wrote: However the suggested changes wouldn't change ****, scramming frigates get blown up in seconds and faster warp isn't gonna be fast enough unless it's 50x faster. If you want roaming to be effective local needs to be dela...
- by Wolodymyr - at 2012.04.26 06:31:00
|
86. Loyalty Points - in Assembly Hall [original thread]
Yeah sure why not. Also it would cut out the boring slog to grind up standings to get to the missions you want to run.
- by Wolodymyr - at 2012.04.26 05:29:00
|
87. Player Founded NPC Corporations - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Sooooo... basically you want all the perks of a corp without the risk of being war decked? I'm going to have to say... no. Actually it sounds like he wants sov null but with concord and mission agents. Still going to hav...
- by Wolodymyr - at 2012.04.24 23:59:00
|
88. SPACE WEDDINGS!!!!!!! - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Darth Lytz wrote: i understand that noone is stopping us from our sacred marrige... but like gay marrige in the united states it is not recognized in the legal sense.... I dont wan t a life partner... I want legal bind...
- by Wolodymyr - at 2012.04.24 23:55:00
|
89. Marauders: EVE's Most Inaccurate Ship Class Description? - in Player Features and Ideas Discussion [original thread]
Aphoxema G wrote: You make excellent points here, but I think it's a lot less work to just change the description to something a little less glorifying and misleading. "Marauders are primarily expensive grinding machines that are used to ki...
- by Wolodymyr - at 2012.04.22 01:20:00
|
90. The mining debate! Please share you opinions - in Player Features and Ideas Discussion [original thread]
Gevlin wrote: -->Encourage miners to move out of empire. Make highsec station refine worse than lowsec, and lowsec worse than null. For some reason this is backwards now. Also more exorbadent taxes on highsec research and manufacturing slo...
- by Wolodymyr - at 2012.04.18 07:41:00
|
91. [Reminder] Balancing Mining Barges - in Assembly Hall [original thread]
I could see giving mining bargest a bit more ehp. The hulk is basically a 300 million isk money piniata that takes 4 T1 fit destroyers in highsec to kill, or one random dude in null / lowsec. However I'd do it by moving them to an armor tank, tak...
- by Wolodymyr - at 2012.04.18 07:24:00
|
92. We need to talk about catching ratters / miners in null! - in Assembly Hall [original thread]
Deathwing Reborn wrote: blah blah blah blah carebear all need to die. I want to becoming a "pvping carebear" and not have to do anything special to get a kill. I want to be able to come into a system and push an IWIN button and create carebear ...
- by Wolodymyr - at 2012.04.16 17:05:00
|
93. Ganking - Serious Crime, Serious Consequence - in Player Features and Ideas Discussion [original thread]
Diken Buht wrote: For too long have the imperial fatcats come and killed our mining ships Not every misfortune that befalls you in pubbie space can be blamed on distant nullsec empires that honestly don't care if you exist. Diken Buht wrote...
- by Wolodymyr - at 2012.04.16 06:29:00
|
94. We need to talk about catching ratters / miners in null! - in Assembly Hall [original thread]
Smiling Menace wrote: Why don't we save you the bother of doing any work to catch people and give you a free KM just for showing up in system? I find it ironic that you are complaining about free killmails on a "Wouldn't it be nice if people...
- by Wolodymyr - at 2012.04.16 04:16:00
|
95. Ganking - Serious Crime, Serious Consequence - in Player Features and Ideas Discussion [original thread]
In before the flames start up....... Eve is a harsh universe. You shouldn't be safe, even in highsec. If you don't want to get ganked don't mine in a system right next to lowsec, fit a tank on your ship, and safe up when 4-5 flashy reds all jum...
- by Wolodymyr - at 2012.04.15 19:24:00
|
96. We need to talk about catching ratters / miners in null! - in Assembly Hall [original thread]
Congratulations! You just clicked on another AFK cloaking thread....... sort of. So the argument that keeps popping up is that under the current mechanics AFK cloaking is the only way to catch people ratting. And that's true. Imagine trying to...
- by Wolodymyr - at 2012.04.15 19:18:00
|
97. AFK cloaking / no local chat test region - in Player Features and Ideas Discussion [original thread]
Xorv wrote: That's true about High Sec, but it wasn't the point I was making. What I'm saying is if you add a zone with somewhat better PvE but is or is perceived as being dangerous few will go there so long as there's also an option to do PvE ...
- by Wolodymyr - at 2012.04.15 18:45:00
|
98. 11 Suggestions for the next Update - in Player Features and Ideas Discussion [original thread]
Vodka Cake wrote: 11. More character customization options The easiest fix they could do right off the bat is let you zoom all the way out when taking an avatar picture. CCP has this entire NeX market built on track pants, But nobody can a...
- by Wolodymyr - at 2012.04.15 18:24:00
|
99. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
OK guys I'd be really worried about adding in NPC dudes in an MMO. Ideally if you are talking about a role that is filled with an NPC like your SWTOR companion, that role should be filled by an actual person. It's an MMO after all you should have ...
- by Wolodymyr - at 2012.04.15 18:16:00
|
100. Market Blacklist - in Player Features and Ideas Discussion [original thread]
I don't know if having a selective selling mechanic would work all that well on an open market. Just get on an alt and buy what you need, then give it over to your hated pirate main. A lot of people do this already to get around the annoying sec ...
- by Wolodymyr - at 2012.04.15 17:54:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |