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1. FW Improvements List - in Player Features and Ideas Discussion [original thread]
Making a list for CCP. Please consider these suggestions and keep them in your back pocket for when you get around to FW next year. 1. Militia filter for contracts/lists/etc. 2. Purple should mean purple. Either o Four way declaration of war for...
- by X Gallentius - at 2017.05.28 15:27:31
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2. Corporate/Fleet Duel Option - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Fek Mercer wrote: sheesh, I don't know what is wrong with the people in this thread. I think if two fleet commanders want to honour fight, then this suggestion would be a convenient method to do that. Let me spell it ou...
- by X Gallentius - at 2017.04.01 16:58:22
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3. Corporate/Fleet Duel Option - in Player Features and Ideas Discussion [original thread]
I guess by your standards, player duels should be eliminated as well. (?)
- by X Gallentius - at 2017.03.29 22:53:57
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4. Corporate/Fleet Duel Option - in Player Features and Ideas Discussion [original thread]
There should be one. Just like when two individuals want to duke it out in an honor brawl, it would be really cool if director's from two different corporations could accept a duel for each corporation. Ditto "Fleet Duel" option where the owners...
- by X Gallentius - at 2017.03.28 16:04:34
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5. Fitting Window Ship Filter - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: You can use your fitting browser for that. It should be in your neocom by default now. The fitting browser even orders your fits by shipclass like "Assault Ships", "Battleships", and so on in alphabetic order. You can collapse ...
- by X Gallentius - at 2017.03.08 18:13:35
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6. CCPlease, Make the Corax Great...for once. - in Player Features and Ideas Discussion [original thread]
o Get a group of Coraxes together and you can alpha small ships off the field all the way out to 94km (or more). o Much bigger tank than Talwar, so in a pure EHP*DPS race the Corax is going to win. o Range of a Cormorant, bigger tank (at cost of...
- by X Gallentius - at 2017.03.08 16:00:19
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7. Fitting Window Ship Filter - in Player Features and Ideas Discussion [original thread]
Have an option where the only ship available for fitting is the ship I'm currently in. (It's a PITA to manually scroll down the list to find my ship.)
- by X Gallentius - at 2017.03.08 15:51:06
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8. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
erg cz wrote: Renaming is crap, IMHO. First - names are not getting simplier, they are getting more complicated. Second - I can not use 10mn mask in EFT tool to get both afterburner and MWD. Why would you want to? I hate accidentally clickin...
- by X Gallentius - at 2015.05.06 14:40:10
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9. Change color of hull tanking mods to match new Damage Control module - in Player Features and Ideas Discussion [original thread]
The new DCU looks out of place. Hull tanking mods should be turned blue to better match the new DCU.
- by X Gallentius - at 2015.04.28 18:26:59
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10. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
You could have a number of carriers on a capture point in an RR loop tanking massive amounts of dps if they wanted, which frees up your fleet to go capture other points. Nobody knows how this sov thing is going to end up, but my guess is that yo...
- by X Gallentius - at 2015.04.24 19:40:15
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11. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Remove fighter bonuses from Super Carriers. Bonuses should only apply to fighter bombers.
- by X Gallentius - at 2015.04.22 04:28:19
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12. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
The mooring mechanic is supposed to be there to keep your ship from being bumped away from your large POS. This ought to be perpendicular to ship safety when logged off. I think that if you log while you are in your ship, then the ship still ough...
- by X Gallentius - at 2015.04.11 15:00:36
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13. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
What I don't like about Super Capitals is that they are immune to E-war. This is not a 0 or 1 proposition. They could be "resistant" to ewar by saying "Ewar effectiveness is reduced by X%" and then determine what the "X" is through play testing an...
- by X Gallentius - at 2015.04.10 17:49:15
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14. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Suggestion 1: Build structures to defend super caps. Shouldn't other structures such as gun batteries and missiles protect the ship that is moored from being bumped? These POSes should be protected ports, and you ought to be able to "build" a "c...
- by X Gallentius - at 2015.04.10 17:14:12
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15. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Also, the solution to whether or not to build stations is to make stations less expensive (time/isk/operations) to build perhaps? Then the cost of taking one down (wrt time needed) will be weighed against how easily one can be deployed.
- by X Gallentius - at 2015.04.10 16:58:37
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16. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
I love the idea of the Red Cross (Sisters of Eve) coming to the station after the fight and retrieving all the dead bodies (loot) and hauling it back to their loved ones (to their current cloning station). Make is so 10% of the items are dropped...
- by X Gallentius - at 2015.04.10 16:53:20
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17. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Takeshi Kumamato wrote: A lightweight method to discourage trollceptors: When the entosis link is active, prevent propulsion mods from cycling. The entosis link can be turned off at any time. The entosis link has a one minute reactivation time...
- by X Gallentius - at 2015.03.09 18:49:26
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18. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
afkalt wrote: To be fair, those ranges are heavy drone territory. Apparently Gardes are for POS bashes, not mobile PvP.
- by X Gallentius - at 2015.03.03 00:49:56
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19. Sticky:[Scylla] Medium Railguns - in Player Features and Ideas Discussion [original thread]
Grookshank wrote: We emptied Amarr of medium Railguns when we deceided for them, so I am not pulling that out of thin air. Good point. We emptied Jita and Dodixie of 150mm railguns during the Huola fight last summer. They went on no ships ex...
- by X Gallentius - at 2015.02.27 15:42:34
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20. Sticky:[Scylla] Medium Railguns - in Player Features and Ideas Discussion [original thread]
Capqu wrote: seems good. 250mms in particular were beyond ridiculous and this should tone them down a bit maybe look at making javelin useful while you're looking at railguns though, that ammo is really bad But I don't see anybody complainin...
- by X Gallentius - at 2015.02.27 15:36:00
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