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1. Is Shield Tanking superior to Armour Tanking for most ships? - in Ships and Modules [original thread]
reason shield tanking is not as good for pvp is because your best pvp modules are mid slot modules and that is where ALL of your shield mods go. armor tankers use low slots leaving their mids for either cap recharge rate or pvp items but when yo...
- by X'Alor - at 2008.09.02 18:50:00
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2. [RMR] Cerberus for LVL4 missions - in Ships and Modules [original thread]
Myself, only fit T2 launcher if you are regularly using T2 missles. (most of us don't have that luxery) Yes you get a rof bonus but the closer your rof gets to 0 seconds the less of a bonus you get respectivly. it's percent based. same percent on...
- by X'Alor - at 2006.10.29 17:28:00
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3. Cerberus vs. Eagle? - in Ships and Modules [original thread]
Edited by: X''Alor on 30/08/2006 15:24:10 missions? Cerb no doubt. it can handle lvl 4's solo pending ur SP and wallet to fit it right. can lock 90+ km for sniping and dealing with groups of BS's. Heavies with the speed of cruise missles ...
- by X'Alor - at 2006.08.30 15:19:00
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4. Damnation: the command ship skill bonus is stupid - in Ships and Modules [original thread]
if it aint broke then why is there a difference between the use of non armored links between the damnation and the absolution. damnation only gets a bonus to "armored warfare links" not any bonus to seige links or any of the other gang links. s...
- by X'Alor - at 2006.07.12 22:19:00
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5. What Command Ship? - in Ships and Modules [original thread]
lol the ships give a bonus to a specific "type" of gang mod they can use all the gang mods but you get a bigger bonus to a specific type the damnation gets a bonus to "armored links" only BUT there is a problem that i just discovered today wi...
- by X'Alor - at 2006.07.12 22:15:00
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6. Damnation: the command ship skill bonus is stupid - in Ships and Modules [original thread]
yeah it's very very training intensive to use the ship and a big letdown when you don't get the same bonus to all the links to use it in a real group affair. you can use all the links but you get a much bigger boost to the armored warfare links ...
- by X'Alor - at 2006.07.12 22:04:00
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7. Damnation: the command ship skill bonus is stupid - in Ships and Modules [original thread]
Edited by: X''Alor on 12/07/2006 14:53:55 Name: Damnation Hull: Prophecy Role: Fleet Command Ship Command Ships Skill Bonus: 5% bonus to Medium Energy Turret optimal range and """""""" 3% bonus to effectiveness of Armored Warfare Links per ...
- by X'Alor - at 2006.07.12 14:50:00
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8. Khanid design - in Ships and Modules [original thread]
like i said. waaaaa yet another person that is worried about training to make the ship work If you got the skills they work fine. I luv my sacralicious. Boy the notion of using lasers to soften up the shields of a target in time for the missl...
- by X'Alor - at 2005.11.29 17:11:00
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9. Khanid design - in Ships and Modules [original thread]
waaaaaaa i don't wanna have to train missles and guns and shield and armor skills to make the ships work well waaaaaaaaaa lol they work great, if you train for them. Blend ftw
- by X'Alor - at 2005.11.29 15:51:00
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10. Get off of the fence with the Sacrilege CCP!! - in Ships and Modules [original thread]
I luv my Sac. always have always will. I serve min up with 4 heavy beams and 2 nos and luv it. Large shield buffer buys more time for i have to tank. It may not be a khanid innovation but what about the Nightmare. Same ship just BS sized. Gimm...
- by X'Alor - at 2005.11.21 19:42:00
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11. Jovian ships - in Ships and Modules [original thread]
Edited by: X''Alor on 11/11/2005 19:03:57 Seen a skill tree posted by one of the linked sites a long long long time ago. It was a very cool tree and not sure how they got ahold of it and at the time a LOT of the skill we have now we didn't ha...
- by X'Alor - at 2005.11.11 19:00:00
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12. Battlecruisers - in Ships and Modules [original thread]
It's all personal preference. just like all ships, certain ones are more inclined to certain roles and situations. what one person says sucks another person might say rocks. tactics, setups, battle situations all play a part in it. You mentio...
- by X'Alor - at 2005.08.25 18:23:00
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13. Tech II ballistic control systems - in Ships and Modules [original thread]
Originally by: JoCool Riiight, we want these :) i was thinking more along the lines of "need"
- by X'Alor - at 2005.08.25 15:02:00
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14. Caldari HAC improvements - in Ships and Modules [original thread]
how about a shield boosting bonus to help with cap issues?
- by X'Alor - at 2005.08.24 20:51:00
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15. Cruise missiles for NPCing, a waste of time? - in Ships and Modules [original thread]
they should do more DoT than torps "in my opinion." thought we cover that it's my opinion. I'm so glad you got the clearance from CCP to state what they intended. And just so ya know, I'm still pwning all with torps. so i guess i really don't c...
- by X'Alor - at 2005.08.24 20:48:00
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16. A better Idea for ships to make EvE a fair experience - in Ships and Modules [original thread]
HAHAHAHA I'm not paranoid, I just smoke way to much ....... ooops can't say that here, forgot last time got an email from eve mail
- by X'Alor - at 2005.08.24 20:24:00
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17. A better Idea for ships to make EvE a fair experience - in Ships and Modules [original thread]
I love our vets with such insite available. hehehehehehe. it's like a pack of rabid pit bulls. I luv it. Sick'em boyz Originally by: Alex Kynes Sometimes I wonder if Blizzard sends this sort of people to sabotage EVE. -AK I w...
- by X'Alor - at 2005.08.24 20:19:00
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18. Tachyon Pulse Lasers, Reduced Beam grid req's? - in Ships and Modules [original thread]
Originally by: Naughty Boy I wasn't aware that mega beams weren't working good, as I never fit a BS for long range. But this is new to me, hence my question. and I tried to civily answer but what don't you understand about Origi...
- by X'Alor - at 2005.08.24 16:38:00
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19. Caldari HAC improvements - in Ships and Modules [original thread]
thanks for that fitting info. I can't comment honestly on cerb as it's been 14.5 days of training away for last 5 monthes or more now. Was more concerned with all the new EW skills and topping off other new necessary raven skills before topping o...
- by X'Alor - at 2005.08.24 16:06:00
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20. Tachyon Pulse Lasers, Reduced Beam grid req's? - in Ships and Modules [original thread]
Originally by: Meatsim Maybe thats whys Amarr ships have so much grid? on the large ships true. not true on amarr small ships. Very lacking. so where does it need adjusting. leave fitting of beams alone and adjust the grid and CPU...
- by X'Alor - at 2005.08.24 15:34:00
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