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1981. Skills for best using lazers - in Ships and Modules [original thread]
Edited by: X'Alor on 09/07/2004 15:11:54 The biggest things with Lasers is energy. Your energy is your ammo and lifeblood in amarrian ships. Lifeblood for all ships but more so in amarrian. That is the trade off between ammo weapons and ener...
- by X'Alor - at 2004.07.09 15:09:00
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1982. Skills for best using lazers - in Ships and Modules [original thread]
Edited by: X'Alor on 09/07/2004 15:11:54 The biggest things with Lasers is energy. Your energy is your ammo and lifeblood in amarrian ships. Lifeblood for all ships but more so in amarrian. That is the trade off between ammo weapons and ener...
- by X'Alor - at 2004.07.09 15:09:00
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1983. skillpoint for raven - in Ships and Modules [original thread]
I blew up a battle ships worth of moa's before i thought about my first BS
- by X'Alor - at 2004.07.09 15:03:00
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1984. skillpoint for raven - in Ships and Modules [original thread]
I blew up a battle ships worth of moa's before i thought about my first BS
- by X'Alor - at 2004.07.09 15:03:00
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1985. How many are switching? - in EVE General Discussion [original thread]
Originally by: Lucre Originally by: Maud Dib Just wondering how many people have switched or are in the process of switching from other battleships to the Raven since the last two patches? As someone who's been crying out for so...
- by X'Alor - at 2004.07.08 00:14:00
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1986. How many are switching? - in EVE General Discussion [original thread]
Originally by: Lucre Originally by: Maud Dib Just wondering how many people have switched or are in the process of switching from other battleships to the Raven since the last two patches? As someone who's been crying out for so...
- by X'Alor - at 2004.07.08 00:14:00
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1987. Turret Cruisers need PG Boost - in Ships and Modules [original thread]
Edited by: X'Alor on 07/07/2004 23:37:50 Originally by: Cruz Originally by: Centauri you know, ships aren't supposed to be able to deal huge damage, outrun the competition, AND tank. You're sort of begging for the ability to f...
- by X'Alor - at 2004.07.07 23:04:00
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1988. Turret Cruisers need PG Boost - in Ships and Modules [original thread]
Edited by: X'Alor on 07/07/2004 23:37:50 Originally by: Cruz Originally by: Centauri you know, ships aren't supposed to be able to deal huge damage, outrun the competition, AND tank. You're sort of begging for the ability to f...
- by X'Alor - at 2004.07.07 23:04:00
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1989. The Moa after recent patches. - in Ships and Modules [original thread]
get 250 compressed coils try fitting a 100MN afterburner instead of the 10MN MWD. no penalty for outrageous speed. full cap and shields. If you have trouble fitting the 100MN try using compressed coil 150's inplace of some the 250's(faster trac...
- by X'Alor - at 2004.07.07 21:01:00
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1990. The Moa after recent patches. - in Ships and Modules [original thread]
get 250 compressed coils try fitting a 100MN afterburner instead of the 10MN MWD. no penalty for outrageous speed. full cap and shields. If you have trouble fitting the 100MN try using compressed coil 150's inplace of some the 250's(faster trac...
- by X'Alor - at 2004.07.07 21:01:00
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1991. Turret Cruisers need PG Boost - in Ships and Modules [original thread]
Edited by: X'Alor on 07/07/2004 23:16:05 Not sure about the RC II's now......a few days to a week ago, they were 20%. atleast that's what the info said....they may have changed it since last looked at in game. As far as taking on a raven in ...
- by X'Alor - at 2004.07.07 20:49:00
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1992. Turret Cruisers need PG Boost - in Ships and Modules [original thread]
Edited by: X'Alor on 07/07/2004 23:16:05 Not sure about the RC II's now......a few days to a week ago, they were 20%. atleast that's what the info said....they may have changed it since last looked at in game. As far as taking on a raven in ...
- by X'Alor - at 2004.07.07 20:49:00
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1993. My Apoc Setup...Ideas?? - in Ships and Modules [original thread]
Have you guys played with the "new" mega pulse beams........ I state new only because it's 24 hours after patch. the recent patch gave a ton of range and damage love to the mega pulse. With radios and some skills the new MPB raches out to 60km. ...
- by X'Alor - at 2004.07.07 15:48:00
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1994. My Apoc Setup...Ideas?? - in Ships and Modules [original thread]
Have you guys played with the "new" mega pulse beams........ I state new only because it's 24 hours after patch. the recent patch gave a ton of range and damage love to the mega pulse. With radios and some skills the new MPB raches out to 60km. ...
- by X'Alor - at 2004.07.07 15:48:00
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1995. Turret Cruisers need PG Boost - in Ships and Modules [original thread]
Edited by: X'Alor on 07/07/2004 15:07:14 I would explore some of the tech 2 components on market......screw the armor tanking on it......try shield tanking it. running 2 modulated heavy beams, 1 heavy anode particle beam, 1 heavy afocal mase...
- by X'Alor - at 2004.07.07 14:51:00
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1996. Turret Cruisers need PG Boost - in Ships and Modules [original thread]
Edited by: X'Alor on 07/07/2004 15:07:14 I would explore some of the tech 2 components on market......screw the armor tanking on it......try shield tanking it. running 2 modulated heavy beams, 1 heavy anode particle beam, 1 heavy afocal mase...
- by X'Alor - at 2004.07.07 14:51:00
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1997. lvl III agent - in Missions & Complexes [original thread]
- by X'Alor - at 2004.07.07 14:32:00
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1998. lvl III agent - in Missions & Complexes [original thread]
- by X'Alor - at 2004.07.07 14:32:00
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1999. SOON TO BE AN EX-EVE player - in Issues, Workarounds & Localization [original thread]
should be fine.....petition it if not. there is supposed to be some safe guards to protect ya i do beleave. post in here if your not AOK.
- by X'Alor - at 2004.07.07 14:11:00
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2000. SOON TO BE AN EX-EVE player - in Issues, Workarounds & Localization [original thread]
should be fine.....petition it if not. there is supposed to be some safe guards to protect ya i do beleave. post in here if your not AOK.
- by X'Alor - at 2004.07.07 14:11:00
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