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981. Good Mission Loot....NOT - in Missions & Complexes [original thread]
just goes to show....... check all cans. anyone else get any +3 implants from frigate loot cans or am I the only one.
- by X'Alor - at 2005.01.10 16:33:00
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982. Give Amarr Emperor family a better lvl 4 agent - in Missions & Complexes [original thread]
LVL 4 and 5 agents been posted in corp/faction info since release. you could have and should have reviewed your available corps for that race. there are plenty of lvl 4's. and not all corps have good lvl 4's as you found out. that simple....... t...
- by X'Alor - at 2005.01.10 16:27:00
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983. The way to balance Gallente with Caldari... - in Ships and Modules [original thread]
if your so smart then why did you omit the two empty slots on your amarr calcs when the apoc has 8 slots for turrets and not 6. that's right cuz with 8 figured in it doesn't fit your rant. and makes what i said about an 8 tach apoc true.......as ...
- by X'Alor - at 2005.01.07 21:57:00
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984. Rapid Firing Nerf?? - in Skill Discussions [original thread]
As far as the surgical strike thing goes i think it's fine but there is nothing "surgical" about it. kind of like the "sharpshooter skill" there is nothing sharp about it and does nothing for accuracy which most would think would come with that s...
- by X'Alor - at 2005.01.07 21:46:00
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985. The way to balance Gallente with Caldari... - in Ships and Modules [original thread]
Originally by: Edoo LMAO balanced does NOT = same that is total common sense - please check your dictionary if you are unsure. I guess you are caldari if you don't want everyone in the same ships, then why aren't you agreeing with me?...
- by X'Alor - at 2005.01.07 21:11:00
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986. The way to balance Gallente with Caldari... - in Ships and Modules [original thread]
Beyond stupid. would that be stupider, or stupidest. or is that stupider than using stupider/stupidest in the stupid comment???? I'm not sure. It's still not as stupid as saying rails use more power than beams. You must be one the ones with al...
- by X'Alor - at 2005.01.07 20:59:00
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987. Energy Neutralizers are inferior to Nos on all levels - in Ships and Modules [original thread]
your forgetting your comparing two DIFFERENT mods. is one better YES. There ia always a better and worse component in eve. HEY everyone that doesn't know yet. nossies and neuts are not the same item and nossies are much more user friendly. YAAA...
- by X'Alor - at 2005.01.07 20:53:00
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988. The way to balance Gallente with Caldari... - in Ships and Modules [original thread]
Edited by: X'Alor on 07/01/2005 20:40:01 Originally by: Marcus Aurelius Indeed, the hp changes promise to kill off the blasterthron and blasterrax for good. As it is neither is used much amongst group combat anymore, and things only lo...
- by X'Alor - at 2005.01.07 20:33:00
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989. The way to balance Gallente with Caldari... - in Ships and Modules [original thread]
Edited by: X'Alor on 07/01/2005 20:15:57 they are not ment to be the same. balanced = same. you want perfect balance get rid of all races. get rid of race ships. get rid of various ship bonuses. get rid of various lvl skills. get rid of...
- by X'Alor - at 2005.01.07 20:04:00
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990. (FYI : Important missions, factions, and undocumented 'features') - in Missions & Complexes [original thread]
This is complete and utter bull. My security rating issued by concord that oversee's all security to safe empire space travel and says I can travel all safe empire. After all doesn't concord oversee each faction police and safety in empire. And...
- by X'Alor - at 2005.01.06 19:38:00
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991. High-Tech Transmitters - in Missions & Complexes [original thread]
nobody knows for sure but as far as quantity wise. those offers are one the ones slated to occur at 500LP 2500LP and 12500LP I don't think offers are slated by corp at all, strictly by amount of LP. when offers are given, they know your total and...
- by X'Alor - at 2005.01.06 16:48:00
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992. The way to balance Gallente with Caldari... - in Ships and Modules [original thread]
How bout we just make all the ships the same with the same slot arrangement, same resistances for all. then we can combine all gun specs and the average is the gun we'll use and no ammo for anyone that way it hits the same in every situtation. w...
- by X'Alor - at 2005.01.06 14:21:00
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993. cerberus vs zealot vs sacrilege - in Ships and Modules [original thread]
Problem with the zealot is it is very role specific and gets even more specific with pulse beams. the regular beams allows for more range which lends it more versatility. Cerb.... a bit more versatility with the extreme range but shines in close ...
- by X'Alor - at 2005.01.05 21:52:00
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994. Sacrilege fitting - in Ships and Modules [original thread]
Really is an amazing ship. It can do just about anything quite well. I'm partial to the Medium beam 2's for the range and punch. Using arbelest heavy launchers is a must to take advantage of the RoF bonus. under 10 second RoF without mods but wit...
- by X'Alor - at 2005.01.05 21:28:00
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995. cerberus vs zealot vs sacrilege - in Ships and Modules [original thread]
Too many people equate dot of missles at the launcher rate of fire used which is in complete error. it sleighs me that they are good at math obviously but never hit on all the variables to missles that play into DOT. Like they do instant damage wh...
- by X'Alor - at 2005.01.05 17:38:00
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996. give cerberus 6th launcher slot - in Ships and Modules [original thread]
Edited by: X'Alor on 05/01/2005 17:33:16 Too many people equate dot of missles at the launcher rate of fire used which is in complete error. it sleighs me that they are good at math obviously but never hit on all the variables to missles that ...
- by X'Alor - at 2005.01.05 17:30:00
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997. High-Tech Transmitters - in Missions & Complexes [original thread]
sorry to say tyraxx but i slightly goofed that. i got both the transmitter in basic model as well as the some the "high tech." thought they were one in the same but are not. boy i wish they were cuz i got 15k of the regular ones. my small pile ...
- by X'Alor - at 2005.01.05 16:35:00
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998. high-tech items or the lack there of - in Missions & Complexes [original thread]
Originally by: Daolin High-tech items are easy enough to get hold of, if you know how 500 LP = 25 High-Tech goods 2500 LP = 125 High-Tech goods 12500 LP = 625 High-Tech goods The trick is that you need to stop running missions for that...
- by X'Alor - at 2005.01.05 16:16:00
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999. Storyline/Important missions - in Missions & Complexes [original thread]
I have not had a single problem with the storylines at lvl 3 except for the 60k reward and no implants. But hey that faction standing to have access to all agents of that faction. you already know if your gonna do them or not, I myself want facti...
- by X'Alor - at 2005.01.05 15:04:00
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1000. high-tech items or the lack there of - in Missions & Complexes [original thread]
Edited by: X'Alor on 04/01/2005 20:23:12 also could be quite lucretive. mission runners that have uber high faction standing that can run with any agent of their faction to just run a handfull of missions with different agents in an area to lo...
- by X'Alor - at 2005.01.04 20:21:00
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