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121. CCP & Industrial Expansions - in Science and Industry [original thread]
Originally by: IVeige tech 3 mining barge. You know something else to train for once you got in a hulk. Because lets face it, after that your pretty much stuck in a hulk for years. And im not talking about a gang ship. Something for the mi...
- by XXSketchxx - at 2009.09.15 22:05:00
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122. CCP & Industrial Expansions - in Science and Industry [original thread]
Originally by: Syuveil 6) something to increase demand of synth boosters. new player tutorial about boosters, increasing their bonuses or duration, maybe give some boosters as a reward for noob missions... make them actually worth manufa...
- by XXSketchxx - at 2009.09.15 21:24:00
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123. does a gas harvesting/wh gas guide exist?? - in Science and Industry [original thread]
Edited by: XXSketchxx on 15/09/2009 15:07:09 Originally by: General Newbold that is serious isk! and i mean SERIOUS! im sorry to bother you, and to keep annoying you with the 5 min timer (i copy and paste!) do the rats respawn a...
- by XXSketchxx - at 2009.09.15 15:07:00
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124. Reverse engineering and T3 manufacturing - in Science and Industry [original thread]
Originally by: ISit InStation wich makes no sense unless the ppl building them are unaweare/stupid or getting their materials directly from WH's all of the above lots of "i got the materials myself, thus they are free" people out ther...
- by XXSketchxx - at 2009.09.15 14:56:00
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125. Synth booster discussion - in Science and Industry [original thread]
I posted my proposal for a revamp of Combat Boosters in Features and Ideas. Feel free to have a look _____________________________________________ -Sketch, Certified Pharmacist Need a Boost?
- by XXSketchxx - at 2009.09.14 18:11:00
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126. Synth booster discussion - in Science and Industry [original thread]
Originally by: Miyamoto Uroki I like the idea of addicts... though the implementation is kinda difficult. Like how do you avoid that peeps simply avoid the afterwards bad side effects with simply floating in space afk and waiting for the ...
- by XXSketchxx - at 2009.09.14 15:04:00
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127. CCP & Industrial Expansions - in Science and Industry [original thread]
Originally by: JitaPriceChecker2 Its a sandbox. If poeple want to waste their money ,time reaserching the game mechanics should allow them. _____________________________________________ -Sketch, Certified Pharmacist Need a Boost?
- by XXSketchxx - at 2009.09.14 14:51:00
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128. Synth booster discussion - in Science and Industry [original thread]
Just an aside to the illegal boosters I'd like to put out there; may make a thread in F&I about it. I saw the idea a while back for the penalties/side effects to be changed to "withdrawal" like symptoms. For instance, you take a pill, you get the...
- by XXSketchxx - at 2009.09.14 14:45:00
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129. Hi sec POS defense? - in Science and Industry [original thread]
Drop the cruise batteries and rails. Lots more ECM and hardeners. Have only this stuff online when not being attacked. Have more laser batteries anchored than you can online for when you get attacked and they start incapping them. Online laser...
- by XXSketchxx - at 2009.09.13 17:50:00
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130. highest profit making ore in high sec? - in Science and Industry [original thread]
Originally by: Jagga Spikes how hard is it to type "most profitable ore" in search box? apparently harder than making a forum post begging for help cause thats what they all seem to do _____________________________________________ -...
- by XXSketchxx - at 2009.09.12 19:10:00
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131. highest profit making ore in high sec? - in Science and Industry [original thread]
Originally by: Noonesoski 4. How come on the post, your profanities show as *******, but when I quote you, I can see it? I mean, what's the point? when quoting someone's swears/curses/profanities...they will show as normal in the "rep...
- by XXSketchxx - at 2009.09.11 18:35:00
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132. Sov changes - what to do with your towers - in Science and Industry [original thread]
Originally by: Kerfira They MAY of.c. implement an NPC buyback programme for normal POS if demand is going to drop off heavily, but I wouldn't count on it.... While there is the possibility they will change their minds...they have st...
- by XXSketchxx - at 2009.09.11 18:15:00
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133. highest profit making ore in high sec? - in Science and Industry [original thread]
Originally by: relentlez i am posting this to attempt to get others to determine which ore in high sec space generally provides the most return while keeping volume in mind. Fixed. You need to determine isk per m3. You're on the ri...
- by XXSketchxx - at 2009.09.11 17:52:00
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134. CCP & Industrial Expansions - in Science and Industry [original thread]
Originally by: Slave 2739FKZ There is no way enought marke for it, so they need to make them more popular/available. (skillbooks or whatever bottleneck there is) You are mistaking profitability with marketability. If you look closely...
- by XXSketchxx - at 2009.09.11 13:39:00
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135. CCP & Industrial Expansions - in Science and Industry [original thread]
Edited by: XXSketchxx on 11/09/2009 12:30:47 Originally by: Thunder Jolt * Add Science / Industrial Boosters (for a job or a time frame, like any combat boosters) Love this idea. No reason combat pilots should be the only ones to ...
- by XXSketchxx - at 2009.09.11 12:30:00
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136. Synth booster discussion - in Science and Industry [original thread]
Synth boosters are pretty meh. And your drop is honestly not worth a whole lot. You can get a 1000 run BPC from pirate LP stores for like 450 LP and a lvl 1 mission's worth of bounties. And you can contract the bpcs the same way you contract the ...
- by XXSketchxx - at 2009.09.11 12:22:00
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137. CCP & Industrial Expansions - in Science and Industry [original thread]
Originally by: Slave 2739FKZ - Fix boosters! No profitable to run the whole damn proccess right now. Synth might need some looking at. The others are plenty profitable. The problem is the penalties/expensive skill book to reduce said...
- by XXSketchxx - at 2009.09.11 12:11:00
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138. Nanite Repair Paste Blueprints - in Science and Industry [original thread]
Originally by: Johnathan Roark it was introduced as an isk sink, so don't expect a bpo. eh...i guess this kinda makes sense...cause the only other option is repairing in station which is also an isk sink so clearly overheating = inten...
- by XXSketchxx - at 2009.09.11 03:13:00
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139. Nanite Repair Paste Blueprints - in Science and Industry [original thread]
I only noticed this the other day. And was very sad Don't see why they shouldn't be seeded...more player built stuff and less npc seeded items is good. _____________________________________________ -Sketch, Certified Pharmacist Need a Boost?
- by XXSketchxx - at 2009.09.10 23:31:00
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140. Sov changes - what to do with your towers - in Science and Industry [original thread]
Feel free to donate a large domination to me _____________________________________________ -Sketch, Certified Pharmacist Need a Boost?
- by XXSketchxx - at 2009.09.10 18:21:00
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