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181. Cloud Harvesting setup needed please - in Ships and Modules [original thread]
TBH, there needs to be some specialized ships for all the mini professions (salvaging, hacking, archeology, gas harvesting). As for the op, I use a moa with 4 T1 gas harvesters and expanded cargos in the lows. Survey scanner for mids to see how ...
- by XXSketchxx - at 2009.05.03 16:36:00
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182. fof missles - in Ships and Modules [original thread]
I once did a COSMOS mission up in Tenal in which a massive wave of cruiser sized jammers spawned. My buddy in a basi was able to keep me alive but I couldn't do a damn thing (locked down by tacklers and permajammed). We had to wait an hour for som...
- by XXSketchxx - at 2009.05.01 21:11:00
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183. Transports - worthwhile? - in Ships and Modules [original thread]
You got it pretty much right. Because the align time is such crap on DSTs, the +2 warp strength is moot if you run into a proper camp (more than 2 points among the campers) without sacrificing lows to WCS and inert stabs. I always use my cov ops h...
- by XXSketchxx - at 2009.04.24 22:28:00
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184. Black ops Qs - in Ships and Modules [original thread]
Paging Rajere. Ships and Modules please
- by XXSketchxx - at 2009.02.26 07:53:00
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185. Best ship to do Wormhole Exploration in? Mauraders. - in Ships and Modules [original thread]
Theory behind marauders fits wormholes perfectly. They would do well in deep space ventures like you are describing for the very reasons you explained (good tank, good DPS, utility slots). However, the risk/reward ratio is probably considered not...
- by XXSketchxx - at 2009.02.12 08:07:00
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186. The lazy man's mission running ship. - in Ships and Modules [original thread]
Edited by: XXSketchxx on 26/01/2009 18:33:17 Just a question quick: For the aggro gun, can't you use any size (i.e. civilian gatling) because all you need to do is target and "attempt" to shoot and thus aggro will be pulled? Correct me if I'...
- by XXSketchxx - at 2009.01.26 18:33:00
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187. Just how powerful is the Evasive Maneuvering Gang Link? - in Ships and Modules [original thread]
Originally by: Wannabehero Fleet Command Ship Role Bonus: 99% reduction in Warfare Link module CPU need. Can use 3 Warfare Link modules simultaneously. No? Not the 3 same links then? You can have 1 of each Skirmish warfare link, b...
- by XXSketchxx - at 2009.01.10 03:58:00
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188. Just how powerful is the Evasive Maneuvering Gang Link? - in Ships and Modules [original thread]
Originally by: Darkstar Deceiver I might be wrong, but I think you can only have one of each type of gang link active at a time. This is correct.
- by XXSketchxx - at 2009.01.10 03:26:00
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189. Quantum Rise Viator - in Ships and Modules [original thread]
Above poster is correct. Go buffer tank. TBH you really won't need it. The blockade runners have excellent agility and thus align times so even if you are bumped and begun to targeted you should be just about in warp.
- by XXSketchxx - at 2009.01.01 00:48:00
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190. Vexor or Osprey - in Ships and Modules [original thread]
Navy osprey is an excellent supplement for a low skilled pilot that is not ready to jump into a cerberus yet.
- by XXSketchxx - at 2009.01.01 00:44:00
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191. questions about the rorqual - in Ships and Modules [original thread]
Get an orca if you want high sec. It can't compress or have people jump clone to it but it is the pinnacle of high sec mining convenience. While it is true that you need at least 4 hulks + the orca to outmine 5 hulks, the orca simply provides co...
- by XXSketchxx - at 2009.01.01 00:42:00
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192. my first Golem - in Ships and Modules [original thread]
Edited by: XXSketchxx on 11/12/2008 22:08:58 I've never personally flown a Golem, but based on your implants + the marauder bonus to shield boost amount, I'd say for tank you want an X-Large Shield booster + shield boost amp. With the bonuses,...
- by XXSketchxx - at 2008.12.11 22:08:00
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