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1. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Irya Boone wrote: I don't really understand the need of nerfing of Gallente ships , when you "balanced the BS" you put some EWar bonus on other BS of the other races but ... Gallente NO. We Have to get close to do some good damage but our PvP...
- by XXSketchxx - at 2013.08.09 13:12:00
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2. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hi guys Sorry I've been away. Been out of the office for two days because of barfing etc. I'm behind on the thread so I'm going to get caught up today and respond to some of the common points in a few hours. WTB +1 low on ...
- by XXSketchxx - at 2013.08.02 16:42:00
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3. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
You can take the drones and/or the utility high as payment.
- by XXSketchxx - at 2013.08.02 16:42:00
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4. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
So the nighthawk is still s h i t. The cerb is still s h i t. What do you guys have against caldari missile boats?
- by XXSketchxx - at 2013.08.01 18:58:00
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5. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Quote: Can't say I like that, from a roleplay / gameplay point of view. No one cares.
- by XXSketchxx - at 2013.08.01 18:41:00
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6. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Will these changes affect capital reps? I know you don't say they won't, just want to make sure we're on the same page. Cause this could have an interesting effect on combat triage.
- by XXSketchxx - at 2013.08.01 13:35:00
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7. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
No, they're in the back room jerking off about the troll role bonus they are going to give hacs.
- by XXSketchxx - at 2013.07.31 16:37:00
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8. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
btw ccp the mwd role bonus is still crap WTB 25% reduction in sig radius across the board on all hacs TIA
- by XXSketchxx - at 2013.07.31 16:28:00
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9. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: I say leave the old HAC changes in-place and move onto a ship class where people might show some gratitude. CCP can re-visit the HAC in Odyssey 1.2, 1.3, etc. All of a sudden 130+ pages of b*tching and griping cease, and s...
- by XXSketchxx - at 2013.07.31 16:26:00
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10. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP JUST THROW SOME RANDOM S H I T ON THESE THINGS AND CALL IT A DAY TIME TO MOVE ON NO ONE REALLY CARES ABOUT THESE THINGS
- by XXSketchxx - at 2013.07.31 16:26:00
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11. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Sac: Move high slot to low slot. Or give it another launcher. Otherwise it looks fine. Thanks. Drones are stupid but whatever.
- by XXSketchxx - at 2013.07.31 14:32:00
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12. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Elise Randolph wrote: bomb-immunity Do want
- by XXSketchxx - at 2013.07.21 03:35:00
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13. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
M1k3y Koontz wrote: Yes. One brawler one sniper for each race: 50% range bonus for the snipers, 50% damage bonus for the brawlers? This is amazing and I love it.
- by XXSketchxx - at 2013.07.19 17:45:00
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14. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: I still think a fleet of aBC will dumpster the **** out of a fleet of the current and even newly proposed HACs. For a fraction of the cost too. CCP Rise - If the MWD bloob sig role bonus is necessary enough to warrent then p...
- by XXSketchxx - at 2013.07.19 16:44:00
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15. Light-carriers - in Player Features and Ideas Discussion [original thread]
Want more content? Leave high sec.
- by XXSketchxx - at 2013.07.15 16:31:00
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16. Light-carriers - in Player Features and Ideas Discussion [original thread]
No.
- by XXSketchxx - at 2013.07.15 16:30:00
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17. Logi on killmails - in Player Features and Ideas Discussion [original thread]
Only faggots care about getting on kms while flying logi.
- by XXSketchxx - at 2013.07.14 04:46:00
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18. Blockade Runners and Interdiction Nullification - in Player Features and Ideas Discussion [original thread]
Sigras wrote: except for the fact that only a moron ever fits stabs to a covert ops capable ship . . . so yeah, 10k TBH this is a terrible idea but it doesnt even matter because making this change wouldnt effect anything, Nobody uses blockade...
- by XXSketchxx - at 2013.07.09 17:20:00
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19. Blockade Runners and Interdiction Nullification - in Player Features and Ideas Discussion [original thread]
Blockade runners are already damn good at breaking bubble camps if they pilot has half a brain and is semi-attentive. So, no. This idea is terrible.
- by XXSketchxx - at 2013.07.09 17:18:00
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20. Blockade Runners and Interdiction Nullification - in Player Features and Ideas Discussion [original thread]
Marcus Behr wrote: I love this idea. Te blockade runners should be nullified. I mean why not? It's part of their job. Also, to make the ship like a tengu or something, you would have to drop cargo expander modules and put in warp stabs, thus ...
- by XXSketchxx - at 2013.07.09 17:18:00
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