Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 [100] |
1981. Best Loki Subsystem for WH - in Ships and Modules [original thread]
Originally by: Otebski If you dont know buy something cheaper. Like a rifter. lol _____________________________________________ -Sketch, Certified Pharmacist Need a Boost?
- by XXSketchxx - at 2009.10.16 13:08:00
|
1982. pure exploration ship - in Player Features and Ideas Discussion [original thread]
Bump. I want this. Please CCP? _____________________________________________ -Sketch, Certified Pharmacist Need a Boost?
- by XXSketchxx - at 2009.10.16 12:29:00
|
1983. Epic Pirates Arcs info - Now on Sisi - in Test Server Feedback [original thread]
Originally by: Pottsey So you think going into low sec should give worse rewards then staying in high sec and taking the safe path? No. This needs fixing if that is the way it is. Quote: Should 0.0 level 3 epics give better r...
- by XXSketchxx - at 2009.10.16 12:18:00
|
1984. while your messing with ships, the nighthawk - in Ships and Modules [original thread]
Originally by: A Ingus Originally by: Duchess Starbuckington Inb4 morons claiming it's fine because it works for their carebearing. Riiiight. Well I guess anyone disagreeing with you all is of course a moron, so checking in to ...
- by XXSketchxx - at 2009.10.15 22:52:00
|
1985. T3: which Ship are you flying and why? - in Ships and Modules [original thread]
Originally by: ropnes Edited by: ropnes on 15/10/2009 16:30:50 It's not unprobable Not even with Talon set T2 missiles / torps increase your sig, and you don't have enough ECCM anyway Minimum size with lvl 4 skills and sisters is 2.2...
- by XXSketchxx - at 2009.10.15 22:26:00
|
1986. Best Loki Subsystem for WH - in Ships and Modules [original thread]
Have you even looked at them? Theorycrafted a bit? The devs should lock posts like this for "no content." C'mon...put some effort in and then ask for help... _____________________________________________ -Sketch, Certified Pharmacist Need a B...
- by XXSketchxx - at 2009.10.15 19:24:00
|
1987. Purposal to Allow Carriers and Dreads back into empire. - in Player Features and Ideas Discussion [original thread]
Stealth Chribba nerf detected. _____________________________________________ -Sketch, Certified Pharmacist Need a Boost?
- by XXSketchxx - at 2009.10.15 19:15:00
|
1988. Plexes post Dominion - in Missions & Complexes [original thread]
Originally by: Mithrasith I havent seen this question around, nor have I seen it in the dev blogs thus far, but anyone know what the plan is for 0.0 complexes post Dominion? As I understand it each system will need to be "developed" in som...
- by XXSketchxx - at 2009.10.15 19:12:00
|
1989. Attack Frigate ab changes for dominion? - in Ships and Modules [original thread]
I hope they come up with decent ship specific bonuses then... and fix rockets _____________________________________________ -Sketch, Certified Pharmacist Need a Boost?
- by XXSketchxx - at 2009.10.15 17:44:00
|
1990. Mordus Legion Extension - in Player Features and Ideas Discussion [original thread]
I like it. IMO all the smaller factions should have some agents in low sec. Even if they are agents in space, it'd be great to have more content like this. _____________________________________________ -Sketch, Certified Pharmacist Need a Boost...
- by XXSketchxx - at 2009.10.15 17:09:00
|
1991. pure exploration ship - in Player Features and Ideas Discussion [original thread]
Edited by: XXSketchxx on 15/10/2009 16:38:22 Originally by: Zaknussem The final step needed would be to make one of the unreleased subsystems give exploration bonuses. You mean like the Emergent Locust Analyzer? Now if you mean...
- by XXSketchxx - at 2009.10.15 16:36:00
|
1992. T3: which Ship are you flying and why? - in Ships and Modules [original thread]
In one month I will be using an unprobable, covert ops cloaking Tengu for low sec radars and 4/10s - 6/10 DED sites. I can't wait Here's the fit I'm thinking of using: [Unprobable, Covert ops Explorer] Ballistic Control System II Ballistic Co...
- by XXSketchxx - at 2009.10.15 15:27:00
|
1993. Attack Frigate ab changes for dominion? - in Ships and Modules [original thread]
Originally by: Merin Ryskin Thankfully gone. It was stupid as hell, and has been removed in favor of some vague promise of future changes. Source on that Merin? Or was it just removed from the Test Server? _____________________________...
- by XXSketchxx - at 2009.10.15 14:55:00
|
1994. A few things. - in Player Features and Ideas Discussion [original thread]
Originally by: Anna Law I would like to see more options on the channel system. I use channels MOTD for allot of info etc. Would be nice if i could turn of the typing in that channel, like a global mute in that specific channel. Can...
- by XXSketchxx - at 2009.10.15 14:09:00
|
1995. making mining more profitable the larger the group - in Player Features and Ideas Discussion [original thread]
Edited by: XXSketchxx on 15/10/2009 02:10:21 Originally by: Tarron Sarek Hmhm, only if they rework the T1 tiering and make standard T1 modules useful. Something like making them 'Meta 2.5', the affordable, solid middle ground. Otherwis...
- by XXSketchxx - at 2009.10.15 02:09:00
|
1996. making mining more profitable the larger the group - in Player Features and Ideas Discussion [original thread]
I've said it before and I'll say it again. 3 things to boost mineral prices, and subsequently make mining more profitable. 1. Remove T1 drops completely (this will also boost T1 production) 2. Reduce meta drops. The fact that so many minerals co...
- by XXSketchxx - at 2009.10.15 00:58:00
|
1997. Newbie LVL 2's - in Ships and Modules [original thread]
Edited by: XXSketchxx on 14/10/2009 23:15:04 Interesting skill sheet. Frigate 5 and Cruiser 5, very nice. Shield emissions 5... Anyway. Go with the caracal. See if something like this fits: [Lvl 2 Mission Boat] Ballistic Control System I...
- by XXSketchxx - at 2009.10.14 23:14:00
|
1998. New Mining Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Sig Sour From my observations in flying around Eve, I have come to the conclusion that you would have to be absolutely mad to mine in a asteroid belt anyone can warp to. In theory if I were to mine in 0.0, I would find a hid...
- by XXSketchxx - at 2009.10.14 18:13:00
|
1999. New Mining Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Pantorus Necraliss If they do this, they'll be easily 10 jumps away. If a rorqual can survive, no barge can until they come back to help. And PvPer do roaming in a entire region and not a small part of system near us. M...
- by XXSketchxx - at 2009.10.14 17:33:00
|
2000. New Mining Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Lifelongnoob exactly it IS NOT PROFITABLE TO MINE IN 0.0 in covetors or hulks when u have to pay pvp guys to watch your ass mining is pretty much a solo op in reality cos pvp'er get bored very quickly and will always go...
- by XXSketchxx - at 2009.10.14 16:11:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 [100] |
First page | Previous page | Next page | Last page |