Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
21. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
btw ccp the mwd role bonus is still crap WTB 25% reduction in sig radius across the board on all hacs TIA
- by XXSketchxx - at 2013.07.31 16:28:00
|
22. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: I say leave the old HAC changes in-place and move onto a ship class where people might show some gratitude. CCP can re-visit the HAC in Odyssey 1.2, 1.3, etc. All of a sudden 130+ pages of b*tching and griping cease, and s...
- by XXSketchxx - at 2013.07.31 16:26:00
|
23. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP JUST THROW SOME RANDOM S H I T ON THESE THINGS AND CALL IT A DAY TIME TO MOVE ON NO ONE REALLY CARES ABOUT THESE THINGS
- by XXSketchxx - at 2013.07.31 16:26:00
|
24. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Sac: Move high slot to low slot. Or give it another launcher. Otherwise it looks fine. Thanks. Drones are stupid but whatever.
- by XXSketchxx - at 2013.07.31 14:32:00
|
25. Exploration Sites - in Missions & Complexes [original thread]
Quote: I must say it does please me to know it bothers you so much. So you get pleasure in the thought that something you do irritates another individual? Interesting For the record m8, I just like pointing it out. As you see to the left o...
- by XXSketchxx - at 2013.07.31 14:27:00
|
26. Exploration Sites - in Missions & Complexes [original thread]
I'm feeling nice so I'll sorta be helpful. Quote: As for the amount of loot being dropped, oh yeah, there's definitely a lot more available. IE, Data Sheet's, Reports, Carbon, Batteries, Nuclear Waste, Metal Scraps, etc. All those items were e...
- by XXSketchxx - at 2013.07.31 14:25:00
|
27. Exploration Sites - in Missions & Complexes [original thread]
DeMichael Crimson wrote: I have no problem letting moderation know about it once again. DMC re: I'M TELLING ON YOU!!!
- by XXSketchxx - at 2013.07.31 14:22:00
|
28. Exploration Sites - in Missions & Complexes [original thread]
lol
- by XXSketchxx - at 2013.07.31 14:22:00
|
29. DED complex rewards change? - in Missions & Complexes [original thread]
Complex Sample size: 6 or 7 Player Sample size: 1 Sounds legit.
- by XXSketchxx - at 2013.07.31 14:19:00
|
30. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Elise Randolph wrote: bomb-immunity Do want
- by XXSketchxx - at 2013.07.21 03:35:00
|
31. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
M1k3y Koontz wrote: Yes. One brawler one sniper for each race: 50% range bonus for the snipers, 50% damage bonus for the brawlers? This is amazing and I love it.
- by XXSketchxx - at 2013.07.19 17:45:00
|
32. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: I still think a fleet of aBC will dumpster the **** out of a fleet of the current and even newly proposed HACs. For a fraction of the cost too. CCP Rise - If the MWD bloob sig role bonus is necessary enough to warrent then p...
- by XXSketchxx - at 2013.07.19 16:44:00
|
33. EAGLE Incursion Community - in Missions & Complexes [original thread]
https://forums.eveonline.com/default.aspx?g=topics&f=265
- by XXSketchxx - at 2013.07.16 12:23:00
|
34. Light-carriers - in Player Features and Ideas Discussion [original thread]
Want more content? Leave high sec.
- by XXSketchxx - at 2013.07.15 16:31:00
|
35. Light-carriers - in Player Features and Ideas Discussion [original thread]
No.
- by XXSketchxx - at 2013.07.15 16:30:00
|
36. Logi on killmails - in Player Features and Ideas Discussion [original thread]
Only faggots care about getting on kms while flying logi.
- by XXSketchxx - at 2013.07.14 04:46:00
|
37. Some math on jamming the Basi's in the Mom Griefer fleets - in Missions & Complexes [original thread]
Its whoever, not whomever.
- by XXSketchxx - at 2013.07.13 00:52:00
|
38. Blockade Runners and Interdiction Nullification - in Player Features and Ideas Discussion [original thread]
Sigras wrote: except for the fact that only a moron ever fits stabs to a covert ops capable ship . . . so yeah, 10k TBH this is a terrible idea but it doesnt even matter because making this change wouldnt effect anything, Nobody uses blockade...
- by XXSketchxx - at 2013.07.09 17:20:00
|
39. Blockade Runners and Interdiction Nullification - in Player Features and Ideas Discussion [original thread]
Blockade runners are already damn good at breaking bubble camps if they pilot has half a brain and is semi-attentive. So, no. This idea is terrible.
- by XXSketchxx - at 2013.07.09 17:18:00
|
40. Blockade Runners and Interdiction Nullification - in Player Features and Ideas Discussion [original thread]
Marcus Behr wrote: I love this idea. Te blockade runners should be nullified. I mean why not? It's part of their job. Also, to make the ship like a tengu or something, you would have to drop cargo expander modules and put in warp stabs, thus ...
- by XXSketchxx - at 2013.07.09 17:18:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |