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121. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
Llyona wrote: xXyoloxXxbroswagxXx420Xx wrote: Love it. Spend 1.3b on an Archon then 4.5b on T2 rigs. Good job CCP! Look at the tools posting like they know what's up. Let's all point and laugh at them! Seriously, if the MATERIAL price i...
- by XXSketchxx - at 2013.04.23 16:52:00
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122. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
xXyoloxXxbroswagxXx420Xx wrote: Love it. Spend 1.3b on an Archon then 4.5b on T2 rigs. Good job CCP! Carriers should have their build cost increased 5x to account for this discrepancy.
- by XXSketchxx - at 2013.04.23 16:39:00
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123. *** Scan Strength formula - Incarna version *** - in Missions & Complexes [original thread]
CCP Veritas wrote: It gives me great joy that people are still trying to figure it out ;) One of the few things you guys did really well. When are we going to get another Apocrypha quality expansion?
- by XXSketchxx - at 2013.04.12 22:57:00
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124. 0.0 bearing what to choose - in Missions & Complexes [original thread]
zeyta102 wrote: Chimmy Full high of DCUs and lows of damage mods.
- by XXSketchxx - at 2013.02.04 19:59:00
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125. Making money with exploration. - in Missions & Complexes [original thread]
Idiran Ambassador wrote: make 100mil to 2bil per hour. wolololololololololololololololololloollololololololololollololololololollololololololololo he said per hour in an exploration thread wololololololololololololololololllllllllllllll...
- by XXSketchxx - at 2013.02.04 19:35:00
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126. Making money with exploration. - in Missions & Complexes [original thread]
St Mio wrote: Because exploration gives random rewards, the most important thing is to be able to roll the dice as many times as possible, i.e., run as many sites in as short a period of time as possible. If you can find lots of sites in highse...
- by XXSketchxx - at 2013.02.04 19:34:00
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127. Ded 5 Complexes in Hi-sec - in Missions & Complexes [original thread]
Information on a user-based wiki is wrong? Who knew?
- by XXSketchxx - at 2013.02.04 19:32:00
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128. Smaller Alliances/Corps Need To Take Their Game Back - in EVE General Discussion [original thread]
I don't get it.
- by XXSketchxx - at 2013.01.28 23:35:00
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129. Smaller Alliances/Corps Need To Take Their Game Back - in EVE General Discussion [original thread]
Why are you in test?
- by XXSketchxx - at 2013.01.28 23:35:00
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130. Smaller Alliances/Corps Need To Take Their Game Back - in EVE General Discussion [original thread]
And who are you?
- by XXSketchxx - at 2013.01.28 23:35:00
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131. High Sec Escalations to Low Sec...They suck - in Missions & Complexes [original thread]
DeMichael Crimson wrote: Mistah Ewedynao wrote: Have tried two of them now. Not worth the risk IMO. Last night I almost lost a Billion+ isk Loki (and yeah I had an active ECCM) Had just finished the first room and was slowly moving to the O...
- by XXSketchxx - at 2012.12.10 01:14:00
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132. T3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Bump. Thread still open and alive.
- by XXSketchxx - at 2012.12.09 07:48:00
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133. Dark blood fleet staging point - in Missions & Complexes [original thread]
A carrier or two.
- by XXSketchxx - at 2012.11.16 20:03:00
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134. Please add Serpentis and Angel 6/10 DED plexes - in Missions & Complexes [original thread]
Tomcio FromFarAway wrote: But they have : 1. Serpentis Logistical Outpost 2. Angel Mineral Acquisition Outpost Those are equivalents of DED6 although they are harder than rated ones. Both sites drop cruiser sized A-type mods just like DED6 ple...
- by XXSketchxx - at 2012.05.13 08:15:00
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135. FW: Navy Issue Rookie Ships - in Player Features and Ideas Discussion [original thread]
mxzf wrote: That's a terrible idea. Pretty much sums it up.
- by XXSketchxx - at 2012.05.13 08:01:00
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136. Major Research Nerf - A call to arms! - in Science and Industry [original thread]
Steijn wrote: I honestly cant see why CCP just keep doing these little nerfs to high sec, why not just get rid of high sec completely as its so plainly obvious that its the road that you are going down. haha, cry about it nerd
- by XXSketchxx - at 2012.05.13 06:32:00
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137. Stop CCP from killing the PVP Drake - in Player Features and Ideas Discussion [original thread]
Duchess Starbuckington wrote: I have still yet to see anyone credibly refute a single point I (and the other pro-"nerf" posters) have made. I'll try and make this simple for the whining carebear OP and co: - The removal of the shield resistanc...
- by XXSketchxx - at 2012.05.13 06:23:00
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138. Stop CCP from killing the PVP Drake - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: I have the tengu maxed out in every possible variation. I have all possible missile, shield, support, and velocity skills that would effect the tengu maxed out. With my current pve form I have 705 dps and am capable of a muc...
- by XXSketchxx - at 2012.05.13 06:20:00
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139. Navy Ballistic Control's - in Ships and Modules [original thread]
Chainsaw Plankton wrote: every extra bit of dps is always worth it! The 4th adds 15DPS for 100mil Thats stupid as hell.
- by XXSketchxx - at 2012.05.13 06:19:00
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140. Navy Ballistic Control's - in Ships and Modules [original thread]
Yamarn Kugisa wrote: Is it worth it to get a full rack (4) on a Tengu? on EFT I get about a 50DPS improvement over T2's but I'm not sure if I can justify spending 400 Million, which I could almost buy a new Tengu with that. The 4th is almost...
- by XXSketchxx - at 2012.05.13 04:39:00
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