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141. Stop CCP from killing the PVP Drake - in Player Features and Ideas Discussion [original thread]
T3 cruisers are quite fine in their current incarnation. Get some experience actually flying them before you comment on it. Actually that statement holds true for all of the balance discussion we engage in.
- by XXSketchxx - at 2012.05.13 04:37:00
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142. Ask A Psychologist About EvE - in EVE General Discussion [original thread]
Confirming a BS is the requirement for expert in any field.
- by XXSketchxx - at 2012.05.13 04:08:00
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143. Stop CCP from killing the PVP Drake - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: I don't have a problem with them beating them necessarily. It's the fact that they can pwn them like the hulk with a doggy toy.. Sorry but thats a good thing. A T2 fit T3 easily costs more than 500 mil. It should be able ...
- by XXSketchxx - at 2012.05.13 04:05:00
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144. A Nerf to Datacores....The CCP mistake - in Science and Industry [original thread]
Nice attempt at a moving speech. Unfortunately all it comes out as is A BLOO BLOO BLOO CCP IS CHANGING MY GAME, PLEASE MAKE THEM STOP
- by XXSketchxx - at 2012.05.13 03:48:00
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145. Fleet permission by days in alliance/corp - in Player Features and Ideas Discussion [original thread]
Flashrain wrote: Abdiel Kavash wrote: Check "Application requires approval". Very tedious. yeah having CCP implement another method isn't tedious at all
- by XXSketchxx - at 2012.05.13 03:14:00
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146. Stop CCP from killing the PVP Drake - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: When you factor the t3's can spank battlecruisers (a larger size vessel) with absolutely no problems, yeah...I'd say they could use a buff. .....a T3 ship one size below a T1 ship can beat it and you think this is imbalan...
- by XXSketchxx - at 2012.05.13 03:13:00
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147. Light Carriers - in Player Features and Ideas Discussion [original thread]
Katrina Oniseki wrote: I am a simple gamer. Just make it look cool and big and a suitable choice for overcompensation with lots of pretty blinkies and details and spinny bits. I'll be happy. Yeah that worked well with titans.
- by XXSketchxx - at 2012.05.13 03:07:00
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148. Light Carriers - in Player Features and Ideas Discussion [original thread]
25% the size of a carrier for both corp hangar and ship bay.
- by XXSketchxx - at 2012.05.12 22:25:00
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149. Light Carriers - in Player Features and Ideas Discussion [original thread]
I'm not sure but I'm sure the limitation could be made regardless. The question is, why do you want fighters anyway? Those things are also extremely expensive and without the ability to assign/follow in warp, you are pretty much better off using ...
- by XXSketchxx - at 2012.05.12 22:00:00
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150. Light Carriers - in Player Features and Ideas Discussion [original thread]
Loius Woo wrote: 10% Bonus to drone damage while assigned, per level 10% Bonus to Drone HP while assigned, per level. And I say allow +1 drone per level. As for fighters, they are NOT that large (a Einherji is 23m long) they just ...
- by XXSketchxx - at 2012.05.12 21:55:00
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151. Light Carriers - in Player Features and Ideas Discussion [original thread]
It should be limited to 5 heavy drones really. And protip Joe: nobody who is competent uses drone control units in combat as you implied. Sorry but this ship just shouldn't be a damage dealer. As OP said, its a support ship and thus its damage p...
- by XXSketchxx - at 2012.05.12 21:33:00
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152. Light Carriers - in Player Features and Ideas Discussion [original thread]
To be fair: fighters don't take bonuses from any of the skills. Really though, there's no advantage to having fighters beyond being able to assign/have them warp around. And I don't think this ship should be capable of doing this.
- by XXSketchxx - at 2012.05.12 21:11:00
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153. Light Carriers - in Player Features and Ideas Discussion [original thread]
The problem with giving them fighters is the amount of damage fighters can dish out. This would make the ship provide more DPS than it should and it would cease to be simply a "subcap support ship." It would be a subcap support ship with considera...
- by XXSketchxx - at 2012.05.12 20:55:00
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154. Light Carriers - in Player Features and Ideas Discussion [original thread]
As far as drones go, the most I'd be okay with is a +1 drone per level. Definitely high sensor strength akin to carriers. Scan resolution...I don't know. Is this going to be a racial ship? What's the tank like?
- by XXSketchxx - at 2012.05.12 20:50:00
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155. Light Carriers - in Player Features and Ideas Discussion [original thread]
Eh...the problem is that you're starting to step on the toes of command ships (I know there's no link for drones, but the principle is the same). I'd almost be in favor of a cpu reduction for warfare links but bonus to them is probably a bad idea.
- by XXSketchxx - at 2012.05.12 20:39:00
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156. Light Carriers - in Player Features and Ideas Discussion [original thread]
Loius Woo wrote: But either way, this ship's ROLE is support. Remove the fighters and range bonus to remote reps and I'd agree with you. Fighters are a capital thing and bonus to remote rep range overshadows logistics, a specialized class. ...
- by XXSketchxx - at 2012.05.12 20:36:00
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157. Light Carriers - in Player Features and Ideas Discussion [original thread]
The problem with throwing ships into the game without some sort of desired role/purpose is the unforeseen side effects they may have on the game. Titans are probably the best example of this. Look at how they have been abused since their inception...
- by XXSketchxx - at 2012.05.12 20:20:00
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158. Light Carriers - in Player Features and Ideas Discussion [original thread]
If you can tell me a viable role that this ship would fill that is otherwise missing in the game and would not imbalance anything in the game or lead to abuse because of its abilities, I would gladly support it.
- by XXSketchxx - at 2012.05.12 09:08:00
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159. Light Carriers - in Player Features and Ideas Discussion [original thread]
Precisely. Others have as well. Go back and look through the thread. Multiple people have said "what role does this ship fill?" And the question has yet to be answered. Randomly adding ships "for fun" is a horrible idea. Citation: titans.
- by XXSketchxx - at 2012.05.12 09:06:00
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160. Light Carriers - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: T1 ships don't fill certain roles, they're specifically designed not to fill a specific role. The different ships bonuses are designed as fun and cool factor, but are also part of balancing a racial aspects, such as bonuses ...
- by XXSketchxx - at 2012.05.12 09:02:00
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