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41. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Maria Dragoon wrote: Xcom wrote: I get it. According to you the moment of engagement aspect of cloaking is balancing itself out with the lower dps and tank of cloakers. I disagree as there lowered stats isn't a valid enough argument to justi...
- by Xcom - at 2017.04.21 16:27:42
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42. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I get it. According to you the moment of engagement aspect of cloaking is balancing itself out with the lower dps and tank of cloakers. I disagree as there lowered stats isn't a valid enough argument to justify total stealth capability. Total and ...
- by Xcom - at 2017.04.21 14:23:52
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43. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Xcom wrote: Well yet again, it would need balance. But yet, mostly would be used to catch cloakers that leave there PCs for extended periods of time and scare tactics. Used with smart bombs and teamwork that small number w...
- by Xcom - at 2017.04.21 08:57:52
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44. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Xcom wrote: Only cov-ops ships should be able to scan cloaked ships. Not any random ship. Does not matter how you limit it. It would become a mandatory ship to have in your fleet when you are doing PVE. The probes woul...
- by Xcom - at 2017.04.21 08:46:13
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45. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Only cov-ops ships should be able to scan cloaked ships. Not any random ship.
- by Xcom - at 2017.04.21 01:09:09
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46. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Xcom wrote: Wander Prian wrote: Xcom wrote: Well yet again, it would need balance. But yet, mostly would be used to catch cloakers that leave there PCs for extended periods of time and scare tactics. Used with smart...
- by Xcom - at 2017.04.21 00:12:49
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47. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Xcom wrote: Well yet again, it would need balance. But yet, mostly would be used to catch cloakers that leave there PCs for extended periods of time and scare tactics. Used with smart bombs and teamwork that small number ...
- by Xcom - at 2017.04.20 23:57:22
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48. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Well yet again, it would need balance. But yet, mostly would be used to catch cloakers that leave there PCs for extended periods of time and scare tactics. Used with smart bombs and teamwork that small number would actually grow fast as well.
- by Xcom - at 2017.04.20 21:34:14
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49. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Xcom wrote: Wander Prian wrote: And your suggestion: it would be terrible easy to camp entrances with a good prober and a bubble, leading to nearly impossible movement. Not to mention extremely easy to use as a early w...
- by Xcom - at 2017.04.20 20:40:54
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50. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Xcom wrote: Merin Ryskin wrote: Xcom wrote: Not even sure how change to cloaking is linked to the idea of logging out or why it was worth mentioning or given a solid reason to how the two subjects are linked. Sin...
- by Xcom - at 2017.04.20 20:15:10
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51. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: And your suggestion: it would be terrible easy to camp entrances with a good prober and a bubble, leading to nearly impossible movement. Not to mention extremely easy to use as a early warning when you are running sites, lea...
- by Xcom - at 2017.04.20 20:02:32
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52. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: Xcom wrote: Not even sure how change to cloaking is linked to the idea of logging out or why it was worth mentioning or given a solid reason to how the two subjects are linked. Since you're too stupid to get it the fir...
- by Xcom - at 2017.04.20 19:49:34
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53. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Exactly 20 posts sense I posted a supposed alteration towards cloaking. It was somewhat descriptive to the reasoning and gave clear instruction on the changes and a supposed outcome of said changes. Sense then following have been posted and not on...
- by Xcom - at 2017.04.20 16:30:24
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54. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Marika Sunji wrote: You flat-out stated that the devs have likely been bribed to ignore the topic of afk cloaking. Excuse me for doubting your, ahem, clear reasoning Ya cause that wasn't sarcastic at all.
- by Xcom - at 2017.04.20 15:52:34
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55. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Xcom wrote: Wander Prian wrote: Xcom wrote: Wander Prian wrote: The only reason someone would be cloaked and AFK in wormhole-space is to avoid being detected in directional scanner if you want to keep the element...
- by Xcom - at 2017.04.20 15:44:30
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56. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Xcom wrote: Wander Prian wrote: The only reason someone would be cloaked and AFK in wormhole-space is to avoid being detected in directional scanner if you want to keep the element of surprise. AFK-cloaking itself has ...
- by Xcom - at 2017.04.20 11:07:36
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57. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: The only reason someone would be cloaked and AFK in wormhole-space is to avoid being detected in directional scanner if you want to keep the element of surprise. AFK-cloaking itself has no use since there is no local. This...
- by Xcom - at 2017.04.20 10:58:01
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58. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: During fanfest a member of my alliance who I never even talked to on this subject asked about AFK cloaky camping and got the fob off. by CCP Was it during the balance panel he asked the question? It would be honestly interesti...
- by Xcom - at 2017.04.20 09:22:13
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59. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
@Merin Ryskin Thank you for your utterly useless post. Cloaked and camping in w-space have benefits when you are aware that the system is active. Its taken into consideration and ignored for lack of relevancy to the subject at hand.
- by Xcom - at 2017.04.20 09:06:16
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60. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I prefer smaller corps rather then larger ones. And sadly its the smaller corps who don't have a lot of nolife experience in the game with deep connections that directly get hurt by cheese mechanics like this. There are instances were smaller corp...
- by Xcom - at 2017.04.20 07:35:38
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