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61. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Its one thing when you show up and tell a joke ones and no one laughs. Its a completely different thing when you tell the joke another 10 more times thinking that people might get it and start laughing. Yes, we all heard you. Thank you for pointi...
- by Xcom - at 2017.04.19 11:33:13
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62. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Xcom wrote: Its not that its bad arguing about a subject that is under revision. Its that every single idea in this thread is harassed and killed before anyone have a chance to revise and explore it. They get shot down bec...
- by Xcom - at 2017.04.19 11:21:00
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63. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Quote: Point in case. Pointless arguing when all people want to do is to stick it to the post above. Words and fragmented ideas taken out of context and hacked to pieces just to prove a point that won't even be constru...
- by Xcom - at 2017.04.19 10:43:56
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64. The CSM GÇô Council of Sov. Management. - in EVE General Discussion [original thread]
Avaelica Kuershin wrote: Xcom wrote: All of the content added in eve have been directly catering to a extremely small minority of players that build a bunch of null infrastructures or rather gets to be involved in those decisions. I thou...
- by Xcom - at 2017.04.19 07:46:39
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65. The CSM GÇô Council of Sov. Management. - in EVE General Discussion [original thread]
This does reflect the development of what the dev team have been working on. I didn't see a single non null change. They had huge presentations on fancy faction structure changes and null PVE content updates. Not much in any other parts of the gam...
- by Xcom - at 2017.04.19 06:09:02
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66. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Point in case. Pointless arguing when all people want to do is to stick it to the post above. Words and fragmented ideas taken out of context and hacked to pieces just to prove a point that won't even be constructive when twisted as much as it has...
- by Xcom - at 2017.04.19 05:20:19
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67. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
@Mike Voidstar I don't think the devs think like baltec or play eve like him. Its that they are super political about there words. Its as if they have been told to not give false positives or hints to anything. Agree with everyone and everything t...
- by Xcom - at 2017.04.19 04:58:17
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68. Suggestion to improve mining - in Player Features and Ideas Discussion [original thread]
I don't think we should call mining a pc game when we are playing a game at 2017 and all you have to do is to sit still and wait for a timer to give you an icon to drag to another window. That stuff might have been an introductory mechanic back in...
- by Xcom - at 2017.04.19 03:36:15
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69. Suggestion to improve mining - in Player Features and Ideas Discussion [original thread]
Minigames aren't fun after a while and would kill the profession outright. I doubt its a good idea doing any form of mining minigames. What they need to try get into is delegation. Mining should be a form of higher level planning that takes time ...
- by Xcom - at 2017.04.18 19:42:06
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70. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Xcom wrote: This is a link to the game balance panel. youtube.com/watch?v=AkNHv7nEzGM&feature=youtu.be&t=1955 -Question was asked about active anti afk-cloaky camping. -Answer was dodged by the devs with a solid co...
- by Xcom - at 2017.04.18 19:29:27
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71. Suggestion to improve mining - in Player Features and Ideas Discussion [original thread]
Sitting Bull Lakota wrote: manus wrote: First of all, why do idiots always roam the features and ideas section? Why are you here Shae? What is your purpose? You dont even realise i use the Ore Scanner. The problem is the descrepancy betwee...
- by Xcom - at 2017.04.18 11:53:08
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72. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
@Caleb Seremshur this threads plagued by a very small and loud group that drowns any meaningful discussion on both sides of the stance. The issue is the actual decision making of CCP. They avoid anything unless its breaking the game directly and o...
- by Xcom - at 2017.04.18 11:47:19
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73. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
This is a link to the game balance panel. youtube.com/watch?v=AkNHv7nEzGM&feature=youtu.be&t=1955 -Question was asked about active anti afk-cloaky camping. -Answer was dodged by the devs with a solid confirmation that its not even being lo...
- by Xcom - at 2017.04.18 09:57:10
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74. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I wish it was possible to filter out useless commenters out of threads. Some individuals just spam useless comments that aren't constructive or even relevant to the topic. Just here to tare down any idea or discussion that might have leads to some...
- by Xcom - at 2017.02.04 21:03:43
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75. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Thank you for your input, I disagree. The act of cloaking needs nerfed, I think its overpowered as there are no hard counters to balance it. End of the discussion.
- by Xcom - at 2017.01.05 14:01:09
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76. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Its pointless arguing honestly. Some people think that its ok to camp for weeks abusing the safety of cloaks. Others realize there should be balance where all the responsibility of safety shouldn't sit on pve activity. I guess going around in loop...
- by Xcom - at 2017.01.02 14:53:29
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77. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Xcom wrote: Teckos Pech wrote: Xcom wrote: Why do you base every argument around null sec? Every mechanic according to you revolves around null. Cloaking is a module and as much as it impacts null it actually isn't...
- by Xcom - at 2017.01.02 06:03:45
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78. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Xcom wrote: Why do you base every argument around null sec? Every mechanic according to you revolves around null. Cloaking is a module and as much as it impacts null it actually isn't based around making null what it is. ...
- by Xcom - at 2017.01.02 03:31:24
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79. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Xcom wrote: So by your definition the AFK cloaking concept is somehow related to null sec terrorizing? Its interlinked as cloaked ships only should or shouldn't change based on impact they have on other players? I don't k...
- by Xcom - at 2017.01.01 15:39:48
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80. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Xcom wrote: What are you on about. Going AFK after cloaking can be done in space where local is not present. Why are you assuming that the two are directly linked when the cloaking module is a global module in all types ...
- by Xcom - at 2016.12.31 08:15:04
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