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121. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Xcom wrote: Not really. The problem is the free intel gathering. If you leave that out then you can justify cloaks yes. But free intel gathering is to valuable to not put a label on it and say its "intended" so we should ...
- by Xcom - at 2016.12.09 11:51:11
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122. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Not really. The problem is the free intel gathering. If you leave that out then you can justify cloaks yes. But free intel gathering is to valuable to not put a label on it and say its "intended" so we should just leave it as is.
- by Xcom - at 2016.12.09 11:39:49
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123. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Dracvlad wrote: Wander Prian wrote: Dracvlad wrote: Wander Prian wrote: The whole point of Eve is that PVP happens do you choose it or not. If you want to have the ability to turn off PVP, go to WoW. You aren't s...
- by Xcom - at 2016.12.09 11:26:18
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124. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I'm glad I at least understand your logic with that standpoint Wander Prian. I just disagree strongly with it. Although it sounds fair that cloaks do nerf you to the point so that anyone could defend themself against a squishy target like bombers ...
- by Xcom - at 2016.12.09 09:59:41
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125. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Xcom wrote: Sonya Corvinus wrote: Xcom wrote: LOL You cant go back on your words. They are quoted right up there 3 posts up. You really slipped and spilled the beans. Anything for anyone claiming they want risk free...
- by Xcom - at 2016.12.09 03:02:39
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126. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Xcom wrote: LOL You cant go back on your words. They are quoted right up there 3 posts up. You really slipped and spilled the beans. Anything for anyone claiming they want risk free pve really is trying to divert the co...
- by Xcom - at 2016.12.09 02:51:07
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127. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Vic Jefferson wrote: Jerghul wrote: The core problem with afk cloaky camping is that it lowers activity. So it has to go. I've blopsed a lot in this game. A lot. For most of it, I hunted, but hunting is impossible if you want to do someth...
- by Xcom - at 2016.12.09 02:28:53
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128. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Xcom wrote: Well cats out of the bag. This right here, your exact examples are the problem of cloaks. Your defending it with every tooth and nail knowing its over powered. You shouldn't expect going into danger and expect...
- by Xcom - at 2016.12.09 01:39:12
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129. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Xcom wrote: Jesus why are you so thick. This right here, your exact examples are the problem of cloaks. Your defending it with every tooth and nail knowing its over powered. You shouldn't expect going into danger and ex...
- by Xcom - at 2016.12.09 00:37:09
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130. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Xcom wrote: You speak of cat and mouse and yet you leave the part out about cloaking being safe. Its easier making Null less safer and more interesting by 100 other more constructive and interesting mechanics like more ...
- by Xcom - at 2016.12.08 23:29:34
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131. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Teckos Pech wrote: And here we are with "one more nerf" to cynos even though they have been nerfed via fatigue and jump range reductions. And I am sure a BadGäó will post that those are not nerfs to cynos, but of cours...
- by Xcom - at 2016.12.08 20:22:05
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132. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Xcom wrote: Why is Techos so salty? is it cause we are trying to remove his ability to cloak + Alt + tab to forums module? or he is just eve forums biggest troll. Local isn't the counter to cloaks. You cant neutralize clo...
- by Xcom - at 2016.12.08 19:58:02
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133. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I know your salty but your not obligated to post Sonya. Its ok to just read and never respond with your worthless opinion. Give your input regarding game balance or stay out of this part of the forums.
- by Xcom - at 2016.12.08 18:49:08
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134. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
If we are talking about pvp in the wide perspective it really favors blobbing. Why bring 1 ship when you can find a group to fly with. Issue is the speed of intel network as well. It really is easier to scout few jumps ahead of an attack and count...
- by Xcom - at 2016.12.08 17:16:44
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135. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Iteration of features is key to create a balanced game. Just look at most pvp games outside of eve that is centered around pvp. Its just stupid thinking that adding features without iterating through them will be balanced. Cynos, cloaks and other ...
- by Xcom - at 2016.12.08 13:28:56
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136. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Why is Techos so salty? is it cause we are trying to remove his ability to cloak + Alt + tab to forums module? or he is just eve forums biggest troll. Local isn't the counter to cloaks. You cant neutralize cloaks using local. There is no proof of...
- by Xcom - at 2016.12.08 07:41:49
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137. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Xcom wrote: So we have about 10 players in eve that this AFK cloaking mechanic would hit hardest, if it was removed. I would say that its alright to change the mechanics to weed them out. The other 300 would just have t...
- by Xcom - at 2016.12.07 22:40:26
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138. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
So we have about 10 players in eve that this AFK cloaking mechanic would hit hardest, if it was removed. I would say that its alright to change the mechanics to weed them out. The other 300 would just have to setup 2 bookmarks and warp between the...
- by Xcom - at 2016.12.07 15:01:00
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139. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
How many systems are cloak camped at any point? cant be more then 10 system total.
- by Xcom - at 2016.12.07 11:34:01
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140. Deadspace Field Generator - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Xcom wrote: This is an interesting idea. But what would be the point other then anchoring a few cans in this space? It would be nice to have covert hideouts for pirates that don't want to anchor a tower or temporary stag...
- by Xcom - at 2016.12.07 10:38:31
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