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1. Update to GUI v. 1.968 - in EVE Launcher [original thread]
Is there a location to download an update for the launcher without downloading the entire game?
- by Xe'Cara'eos - at 2016.06.21 04:51:32
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2. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
This needs to be expanded to: gaining bounty of over X isk (say 10,000?) OR mining Y volume(say 1000m3?) OR hacking Z relic or data cans (say 4?) OR killing one sleeper ship OR killing 1 player ship in losec (outside of corp and/or alliance) OR k...
- by Xe'Cara'eos - at 2016.04.11 16:37:45
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3. Proposal: T2 Cargo Containers - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: There need to be two limits on such a container: Ship carrying it has no resists. Container costs 200m. Container shows up on scan. You can't cloak with the container aboard and your align is slowed by 40%. In short, no, use...
- by Xe'Cara'eos - at 2016.02.26 11:43:39
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4. People are reaching max SP. Make it so you can skill up to lvl 10. - in Player Features and Ideas Discussion [original thread]
if you can show us a character who has done it legitimately (ie. the hard way, by having a subscription for ages), then sure until then NOPE
- by Xe'Cara'eos - at 2016.02.26 11:37:35
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5. CPP wants to change the Watchlist feature ... - in Player Features and Ideas Discussion [original thread]
+1 to CCP - now, when are they going to fix local?
- by Xe'Cara'eos - at 2016.02.25 19:04:21
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6. Reduce the fear of sudden capital death - in Player Features and Ideas Discussion [original thread]
Iria Ahrens wrote: Best way to reduce the fear of sudden capital death is a good reim policy. I think you're missing the basic point - let me requote some of the original post to you in a moment.....
- by Xe'Cara'eos - at 2016.02.24 21:54:33
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7. Reduce the fear of sudden capital death - in Player Features and Ideas Discussion [original thread]
Interesting thoughts as usual, Reaver. Reaver Glitterstim wrote: [stuff] Make jump drives take time to activate. They should have to have the cyno up to begin jumping, and they should have to run through a full cycle, perhaps 30 seconds, befo...
- by Xe'Cara'eos - at 2016.02.24 21:52:06
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8. opinions of a noob - in EVE General Discussion [original thread]
Beldantazar wrote: [suff] You could easily have it [bumping] be a toggled mode where the default is to behave like ships not made by drunken idiots. THIS ^ is an interesting thought.......
- by Xe'Cara'eos - at 2016.02.24 21:38:27
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9. T2 Ship Skill Requirements Reversed from T1 and 3. Swap them. - in Player Features and Ideas Discussion [original thread]
Soldarius wrote: Today, after 6+ years in the game, I noticed that the skill requirements for T2 ships are reverse from every other ship in the game. T2 ship skills (blops/recon/etc) are Willpower and Perception. Everything else is Perception a...
- by Xe'Cara'eos - at 2016.02.24 21:30:17
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10. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Is it me or will this change act as a nerf to indiscriminate freighter ganking, whilst probably allowing the clever/selective gankers to carry on pretty much as normal (with more needed per gank)? Also - has anyone yet done the maths on how long ...
- by Xe'Cara'eos - at 2016.02.24 21:27:33
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11. Specialty Haulers should be made to need cargo expanders, too! - in Player Features and Ideas Discussion [original thread]
Cristl wrote: [stuff] The freighter issue is practically solved by bumping the T2 expanders from a 27.5% bonus to 32.5%, for instance. could you explain this to me please? or are you talking about stacking penalised expanders? Cristl wrote...
- by Xe'Cara'eos - at 2016.02.24 21:18:52
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12. Specialty Haulers should be made to need cargo expanders, too! - in Player Features and Ideas Discussion [original thread]
Cristl wrote: Unusually, both the first and second posters in a thread are correct here I'd say. Keep the specialist haulers as they are. Apply Reaver's 2nd point: buff generic haulers' base capacity, but also apply stacking penalties to carg...
- by Xe'Cara'eos - at 2016.02.23 13:00:59
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13. New Industrial Ship recommendation - The Otter - in Player Features and Ideas Discussion [original thread]
makes sense. +1
- by Xe'Cara'eos - at 2016.02.20 14:20:35
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14. Add Low-Grade Pirate Implant sets to LP store - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Aren't LG's in stores of some particular kinds already? Just match those prices for all the other sets. Yes it might hurt low sec income a touch in some cases, but artificially inflating the price of something just for the...
- by Xe'Cara'eos - at 2016.02.20 14:16:28
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15. Can we please remove the pop up box that appears when... - in Player Features and Ideas Discussion [original thread]
I suggest that it's one of those boxes that you can turn to 'never show this warning again' as it's probably useful for noobs
- by Xe'Cara'eos - at 2016.02.17 10:56:25
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16. Industrial Ideas and request - in Player Features and Ideas Discussion [original thread]
point 1 - why? having different sizes works quite well atm, I think point 2 - no module has an identical version that works in 2 different types of slot, they might have a similar module that works in a different type of slot, but never identical...
- by Xe'Cara'eos - at 2016.02.17 10:55:38
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17. Accumulate SP straight to unallocated - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Who cares about remaps? They are useless and not necessary at all. All you do is remap once to Perc/Mem and forget about the entire process until the server are being shut down for good. don't be stupid, there's easily eno...
- by Xe'Cara'eos - at 2016.02.17 10:53:17
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18. Adding lasting consequence to Skill Packet use, aka Space AIDS - in Player Features and Ideas Discussion [original thread]
Alundil wrote: Dr Cedric wrote: If we're looking for a drawback to injecting SP, then how about just listing the amount of injected SP on a players info window? Simple to track, simple to implement and an easy was to see if the 2 week old ...
- by Xe'Cara'eos - at 2016.02.15 20:37:32
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19. Sticky:[March] Warp Disruptor and Scrambler Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
again fozzie - how much heat can stuff take?
- by Xe'Cara'eos - at 2016.02.15 08:17:14
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20. Sticky:[March] Sensor Dampener Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
fozzie - the reason meta modules were favoured in the e-war class was because they could also take more heat than the T2 modules (I can't recall exactly why) - could we have the relevant heat stats?
- by Xe'Cara'eos - at 2016.02.15 08:15:08
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