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181. Slight rebalance of mining barges - ?reduce AFK mining - in Player Features and Ideas Discussion [original thread]
Bla5to Frigate wrote: I don't think mining needs any more adjusting.... Just my two cents though.... fair enough, thanks for your thoughts
- by Xe'Cara'eos - at 2015.11.14 22:19:44
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182. Slight rebalance of mining barges - ?reduce AFK mining - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Xe'Cara'eos wrote: Donnachadh wrote: Faxat wrote: Not the worst idea, currently the biggest "balance" to the retriever vs procurer is a catalyst. One thing though - don't assume that miners all go afk while mining, w...
- by Xe'Cara'eos - at 2015.11.14 20:51:54
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183. Slight rebalance of mining barges - ?reduce AFK mining - in Player Features and Ideas Discussion [original thread]
As a miner, I'm content with the way mining works - doesn't mean I like it......
- by Xe'Cara'eos - at 2015.11.14 06:44:14
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184. Make Ganking(and real PvP) in Hi Sec a boon for PvE - in Player Features and Ideas Discussion [original thread]
how about these sites form from isk-value destroyed and are only accessible to those with a sec status of say.... 1.0 or over?
- by Xe'Cara'eos - at 2015.11.14 05:57:34
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185. Slight rebalance of mining barges - ?reduce AFK mining - in Player Features and Ideas Discussion [original thread]
I AM NOT SUGGESTING MINIGAMES!
- by Xe'Cara'eos - at 2015.11.13 22:51:48
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186. Slight rebalance of mining barges - ?reduce AFK mining - in Player Features and Ideas Discussion [original thread]
Felsusguy wrote: Most asteroids in high-sec are already very small, so even in a Covetor or Hulk you will likely be depleting some of them before your ore hold fills. In low-sec and null-sec, AFK mining is unfeasible anyway (for obvious reasons...
- by Xe'Cara'eos - at 2015.11.13 18:03:14
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187. Slight rebalance of mining barges - ?reduce AFK mining - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Faxat wrote: Not the worst idea, currently the biggest "balance" to the retriever vs procurer is a catalyst. One thing though - don't assume that miners all go afk while mining, while it certainly happens, it feels like eh...
- by Xe'Cara'eos - at 2015.11.13 18:00:47
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188. Stacking Modules (little things) - in Player Features and Ideas Discussion [original thread]
I have asked for this many times..... I think it is in the works someday (not even soon) also, you are aware that for most of these modules (smartbombs dependent on use, webs & scrams not included) that it's generally more effective to stagge...
- by Xe'Cara'eos - at 2015.11.13 12:14:03
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189. Cyno revamp - in Player Features and Ideas Discussion [original thread]
I think that's not the cyno effect you're seeing - it's the jump arrival effect... also, was that the introduction of titans?
- by Xe'Cara'eos - at 2015.11.13 12:10:28
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190. Slight rebalance of mining barges - ?reduce AFK mining - in Player Features and Ideas Discussion [original thread]
So I had this idea earlier.... current AFK mining involves warping to belt, picking 2 suitable rocks, and alt-tabbing out until you stop hearing that 'hmm' If the ret/mack could be forced to mine a single asteroid at a time, they'd (generally) h...
- by Xe'Cara'eos - at 2015.11.13 11:03:00
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191. More interactive mining - in Player Features and Ideas Discussion [original thread]
whatever else I will say this - the new mining methods should be open to being done in at least 1 mining barge, and at least 1 exhumer.... otherwise you've made those skills worthless.....
- by Xe'Cara'eos - at 2015.11.13 10:52:20
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192. Overview tabs - in Player Features and Ideas Discussion [original thread]
I wouldn't mind another 2 or 3, but if it's a coding/hamsters issue - it's not worth it
- by Xe'Cara'eos - at 2015.11.12 23:30:58
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193. Make Ganking(and real PvP) in Hi Sec a boon for PvE - in Player Features and Ideas Discussion [original thread]
you'd have to measure it in terms of isk value ganked, and people would still probably find a way to game it.
- by Xe'Cara'eos - at 2015.11.12 23:29:35
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194. Does CCP even look at our ideas? - in Player Features and Ideas Discussion [original thread]
reported post for innappropriate location, but yes, I've seen CCP comment on several ideas, though none particularly recently
- by Xe'Cara'eos - at 2015.11.12 23:26:10
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195. New Probe type warp beacon - in Player Features and Ideas Discussion [original thread]
in other words - fleet warp? (also removed a while ago......)
- by Xe'Cara'eos - at 2015.11.12 23:24:47
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196. Waypoints in Navigation - in Player Features and Ideas Discussion [original thread]
forget having this as a skill - can we just have these as right click options, and can CCP make their hamsters understand the difference between a waypoint and a destination?
- by Xe'Cara'eos - at 2015.11.12 23:23:48
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197. New capital ship for the extraction of ore / ice. - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: I think the rorq should have a belt doomsday - fire it at an ice belt and it gets melted into clouds of it's refined products. The clouds of isotopes/stront could then be gassed directly in lieu of bulky ice being mined,...
- by Xe'Cara'eos - at 2015.11.12 13:52:03
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198. Countering Bumping ganks in highsec - in Player Features and Ideas Discussion [original thread]
I do think that bumping in HS is unbalanced, but it takes another player to bump you, so it should take another player to undo that bumping - perhaps something like a remote higgs anchor that can only be used in HS?
- by Xe'Cara'eos - at 2015.11.12 13:48:39
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199. Simple fix to balance lvl 4 missions - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: You need to also balance anoms in null. They need more scramming rats that make players commit to the anom. The token 1 or 2 scramming rats are a joke. The AI should meet the sleeper AI at least half way. As it stands no...
- by Xe'Cara'eos - at 2015.11.12 13:43:48
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200. [FEEDBACK] Allow probes to move in planar motion in new scanner - in Player Features and Ideas Discussion [original thread]
can't you add in a line or several of code so that probe square always shows on top of other icons?
- by Xe'Cara'eos - at 2015.11.12 13:37:50
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