Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] 40 50 60 70 |
581. NPC cap usage - in EVE General Discussion [original thread]
thanks guys.... that being said, what's the best way to slow the succubus burner down then if I can't cap it out?
- by Xe'Cara'eos - at 2015.02.16 11:40:14
|
582. NPC cap usage - in EVE General Discussion [original thread]
hey, can anyone tell me whether or not NPC's use capacitor for their guns (non-projectile)/prop/ewar/rep etc. I'm wondering if I could cap out the sansha/blood raiders burners.......
- by Xe'Cara'eos - at 2015.02.16 00:27:49
|
583. ORE Ship Line Extended - in Player Features and Ideas Discussion [original thread]
Arden Elenduil wrote: Why? What do these ships add that isn't already in the game or is there a specific need for them? What can these ships do that can't already be done better by another ship? This - right here! To break your thread down....
- by Xe'Cara'eos - at 2015.02.10 21:27:43
|
584. Sticky:Launcher issues workarounds! - in Issues, Workarounds & Localization [original thread]
CCP Atropos wrote: Try running this installer: http://cdn1.eveonline.com/EveOnlineLauncher/release/EVEOnlineLauncher_2_1_826897.exe worked for me on one of my clients, trying it with the other now..... why do we need to have the launcher a...
- by Xe'Cara'eos - at 2015.02.10 12:39:38
|
585. We want your corp little things! - in EVE General Discussion [original thread]
POS access management roles ability to see if members are subscribed....
- by Xe'Cara'eos - at 2015.01.03 21:16:55
|
586. [Suggestion] Active Directional Scanner (DSCAN) - in Player Features and Ideas Discussion [original thread]
As someone who is on both sides of the dscanner (predator/prey)... I like mornak's idea: switchable active/passive I would also suggest that dscan doesn't auto-update as fast as it could if you spammed the button (say, every 3s, instead of 2s?) ...
- by Xe'Cara'eos - at 2014.12.23 02:03:30
|
587. Bowhead wreck - in Player Features and Ideas Discussion [original thread]
it was brought out after the custom capital wrecks were done - but apparently the work was in the process, so it should be a day or two's work at most to create a bow-head wreck....
- by Xe'Cara'eos - at 2014.12.23 01:54:32
|
588. request for some module icon updates - in Player Features and Ideas Discussion [original thread]
so in rhea - hull reps were distinguished from armour reps (at last!) by virtue of getting a different fill colour so far so good ASB's don't look like SB's don't look like RSB's buuuut AAR's look like AR's look like RAR's HR's look like RHR's p...
- by Xe'Cara'eos - at 2014.12.23 01:52:15
|
589. [Narwhals] - Another Loot Pinata - in Player Features and Ideas Discussion [original thread]
couple of points: - so carriers weren't OP to the point that drone assist got nerfed a few releases back? or are you talking motherships (supercarriers)? - what's with that highslot? it doesn't need a highslot any more than a JF - why does it n...
- by Xe'Cara'eos - at 2014.12.23 01:37:39
|
590. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP - have you REALLY considered how this is going to affect WH play? I know this is an alt-heavy environment (or teamwork-heavy), but I worry this will make combat recons the new HAC, as they have pretty good 'damage evasion' and you're buffing...
- by Xe'Cara'eos - at 2014.12.19 23:25:18
|
591. new mobile structure that transports from A to B automatically - in Player Features and Ideas Discussion [original thread]
automation is bad because it means players are interacting less, which means that less content is generated from those interactions..... if you can get a player to do the same thing for you, and thus create interactions, why would you do the same ...
- by Xe'Cara'eos - at 2014.12.09 17:16:54
|
592. New Module Idea - in Player Features and Ideas Discussion [original thread]
I have supported a prior thread on this that died off, as I regrettably expect this one to do too, at some point :( in the meantime: +1
- by Xe'Cara'eos - at 2014.12.09 17:12:53
|
593. Anti-capital battleships - in Player Features and Ideas Discussion [original thread]
as I've said before - you'd need to penalise the sig radius to the extent that these could not be used against sub-caps, just let the damn things fit capital guns, and don't give them enough cargo capacity/ammo-bay capacity to do much more than ki...
- by Xe'Cara'eos - at 2014.12.09 17:10:46
|
594. replace laser cap use bonus on amarr ships - in Player Features and Ideas Discussion [original thread]
if you're removing the bonus, you then need either to reduce laser cap use across the board (balance issues), or have a silly and out-of-place role bonus on a few select ships....... keep talking, but I'm not seeing a reasonable solution atm........
- by Xe'Cara'eos - at 2014.12.09 17:08:50
|
595. Ships that age? - in Player Features and Ideas Discussion [original thread]
gimmick that detracts from actual gameplay - though it is kinda cool sorry, but -1
- by Xe'Cara'eos - at 2014.12.09 17:05:24
|
596. Sticky:Dev blog: Calling all new players! Check out these cool resource... - in EVE Information Portal [original thread]
the blog does not - AT ANY POINT - mention that other players can actually succeed in suicide ganks - this needs to be highlighted - especially with CODE. going around killing random mining ships, including ventures also - dangers should be highl...
- by Xe'Cara'eos - at 2014.11.27 22:14:19
|
597. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
stop all ships dropping modules, and replace those with BPC's, then double the loot tables and remove bounties? no more 'mining with guns' no more 'isk faucet' it might need to be balanced, such as allowing lvl 1 mission rats to keep their bounty...
- by Xe'Cara'eos - at 2014.11.24 05:51:36
|
598. ice crystals - in Science and Industry [original thread]
mining laser mines maybe 90 ice cubes a minutes, and in terms of refining, 1,000 ice cubes are roughly equal to block
- by Xe'Cara'eos - at 2014.11.24 05:44:19
|
599. Aurum beards - in Player Features and Ideas Discussion [original thread]
OP is the second coming of christ - well not quite, but you know what I mean.....
- by Xe'Cara'eos - at 2014.11.23 19:46:28
|
600. Bandaid or not? Nullsec fix Idea. - in Player Features and Ideas Discussion [original thread]
Brutus Le'montac wrote: Ssoraszh Tzarszh wrote: Brutus Le'montac wrote: stuff. You realize you basically quoted how Thera is going to be without the sov? We have tons of space, and are gewtting a whole new set of systems in the next e...
- by Xe'Cara'eos - at 2014.11.23 19:45:24
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] 40 50 60 70 |
First page | Previous page | Next page | Last page |