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961. Mineral compression? - in Player Features and Ideas Discussion [original thread]
easier way to fix the problem - make freighters unable to use jumb bridges, you want a freighter that jumps - get a JF
- by Xe'Cara'eos - at 2014.03.27 13:01:00
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962. Eve Chess Set - in EVE General Discussion [original thread]
double posting, I know - but I've just seen the 4-way chess set - all you need is extra edges that clip onto the main board easy all-in-one set
- by Xe'Cara'eos - at 2014.03.27 12:58:00
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963. Eve Chess Set - in EVE General Discussion [original thread]
yes please - I'd buy this!
- by Xe'Cara'eos - at 2014.03.27 12:56:00
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964. new players $10/month, old players $14,95/month. really? - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Am I missing something? I would have thought that by the time a clone costs you 54 mil you should probably be able to earn enough isk to plex let alone cover the clone cost??? yeah - you miss that some players want...
- by Xe'Cara'eos - at 2014.03.26 21:39:00
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965. Proposed game mechanic: Jails, fines and a court system - in EVE General Discussion [original thread]
dude - you're immortal - even if he pods you - he's technically only vandalised your property - therefore a 'slap on the wrist' is all that's appropriate..... man up. http://www.youtube.com/watch?v=VgvM7av1o1Q by CCP - I think it's appropriate...
- by Xe'Cara'eos - at 2014.03.26 21:30:00
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966. [proposal] More intel in Killmails - in Player Features and Ideas Discussion [original thread]
either logis should have save mails - if they RAR an armour tanked ship back to 100% they get a save mail - this shouldn't be limited to logi hulls, any ship with RR should be able to access this - and drones too. this does mean that there are po...
- by Xe'Cara'eos - at 2014.03.26 21:17:00
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967. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
Vesan Terakol wrote: I've imagined the warp disruption field of the Heavy Interdict or as a spherical array of hexagonal dishes when unscripted. When the focused disruption script is added, all the dishes align in a phased array. oooooh - I ...
- by Xe'Cara'eos - at 2014.03.26 21:08:00
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968. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
CCP Nullarbor wrote: Not out of the question, we are working on replacing a lot of APIs at the moment with CREST interfaces so I will write this suggestion down. Make it happen, sir!
- by Xe'Cara'eos - at 2014.03.26 20:57:48
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969. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
CCP Nullarbor wrote: Not out of the question, we are working on replacing a lot of APIs at the moment with CREST interfaces so I will write this suggestion down. Make it happen, sir!
- by Xe'Cara'eos - at 2014.03.26 20:57:00
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970. Freighter Slots and the In between hauler. - in Player Features and Ideas Discussion [original thread]
CCP could bring out a smaller model of each racial freighter, maybe reskin it slightly - rejig the skills ever so slightly so that normal freighters required adv spaceship command V on the ship, not the freighter skill, make standard freighters n...
- by Xe'Cara'eos - at 2014.03.26 20:51:00
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971. Tiericide - Blockade Runner and Deep Space Transport - in Player Features and Ideas Discussion [original thread]
Gothikia wrote: The suggestions of adding in bubble immunity are very misguided. If you have a shred of skill you wouldn't be jumping into bubbles anyways, use a damn inty scout! The last thing we need is for EVE to be constantly dumbed down an...
- by Xe'Cara'eos - at 2014.03.26 20:35:00
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972. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
I like the original idea - and if you had to mine the outer layers to get into the middle bits.... this would potentially give an interesting boost to low and null mineral production..... (and maybe nullsec industry.....) I've been after an indy ...
- by Xe'Cara'eos - at 2014.03.23 20:49:00
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973. Blueprint Folder - in Player Features and Ideas Discussion [original thread]
I'd say that this 'BP folder' should: 1. Be player manufacturable (with materials to cost approx 2,000 isk) 2. Sould be customizable, so I can organise it like the market interface, or however 3. Should manage approx 200 (if they're costing 2,000 ...
- by Xe'Cara'eos - at 2014.03.23 20:41:00
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974. remove money transfer spikes on market graph - in Player Features and Ideas Discussion [original thread]
nia starstryder wrote: Elena Thiesant wrote: An alternate suggestion along the same lines - let us set the scale of the y-axis on that graph. That way we can set it so the outliers vanish off the top, can zoom in on a small price range to ex...
- by Xe'Cara'eos - at 2014.03.23 15:07:00
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975. Science and Industry suggestions/ideas... - in Player Features and Ideas Discussion [original thread]
they should be produced with minerals, and take up at least SOME cargo space - say 0.01?
- by Xe'Cara'eos - at 2014.03.23 15:05:00
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976. Accumulating Skillpoints when subscribed but not training skills - in Player Features and Ideas Discussion [original thread]
1. skill points should accumulate at your lowest attribute rate, to prevent people training out of map, or better yet, half your lowest attribute rate, then knocking points off for boosters and implants 2. ANY free sp allow FoTM insta-training - ...
- by Xe'Cara'eos - at 2014.03.22 12:25:00
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977. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
I'd personally like to see models for all remote effect modules (a module that either has an effect on anything outside the ship fitted or its drones): guns and launchers (done) DD (dunno if they've been done or not....) smart bombs probe launcher...
- by Xe'Cara'eos - at 2014.03.22 09:51:00
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978. Upcoming changes to reprocessing - in Player Features and Ideas Discussion [original thread]
in that case, I would like to see scrap metal reprocessing affect metal scraps and their reinforced cousins, or a use for metal scraps (and reinforced)
- by Xe'Cara'eos - at 2014.03.22 09:40:00
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979. Windows multi-box shortcut parameters - in Player Features and Ideas Discussion [original thread]
how do you do this symlinks stuff? I only run 2 clients, but have such a slow DL speed, that I'd love to halve the time it takes to update! especially as I consider a 3rd account
- by Xe'Cara'eos - at 2014.03.21 19:27:00
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980. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
Hillbilly Sam wrote: Totally supporting this idea! Those visual modules should differ in Types, e.g. armor reppers may look a bit like a torchlase, while shield trasfer modules could look more like an antenna or something. Again, great idea! ...
- by Xe'Cara'eos - at 2014.03.21 19:25:00
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