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81. Colored brackets or stargates - in Player Features and Ideas Discussion [original thread]
if you're roaming without destination, I think I'd support this - green for HS, orange for ls, red for null
- by Xe'Cara'eos - at 2015.12.13 22:13:28
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82. Why should I buy pants? - in Player Features and Ideas Discussion [original thread]
I'm gonna chip in here why can't we zoom out the camera when taking our portrait pics to get a full-length pic? this isn't rendering a full 3D model, it's simply about being able to show off your trousers on your avatar piccie.
- by Xe'Cara'eos - at 2015.12.13 15:30:15
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83. Show info to include killmark number - in Player Features and Ideas Discussion [original thread]
low priority, but yes
- by Xe'Cara'eos - at 2015.12.13 15:18:46
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84. Sentralized use of PI - in Player Features and Ideas Discussion [original thread]
what if you were allowed to link your PI to someone elses system? allowing you to transfer goods OUT of your control, but not into your control? this may incentivise team play or it might prove to be a purely bot-process, either way, interesting....
- by Xe'Cara'eos - at 2015.12.13 15:16:53
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85. Proposal: Cov ops ships have AoE module that remove ships from d sca... - in Player Features and Ideas Discussion [original thread]
I think this would work very well in WH space, but in k-space you can see in local what's coming...... that said - this could indeed promote some VERY fun things.... what if the module also removed those in its influence from local too?
- by Xe'Cara'eos - at 2015.12.13 15:14:12
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86. [Proposal] UI 'quality of life' improvement - in Player Features and Ideas Discussion [original thread]
thought it was in an update about a year or so ago.....
- by Xe'Cara'eos - at 2015.12.12 14:27:32
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87. [Proposal] UI 'quality of life' improvement - in Player Features and Ideas Discussion [original thread]
problems with coding I imagine..... though I do think the 'jump' button, now has a safety guard in the 'confirm' option, I don't *think* bridge has the same safety. perhaps bridging ought to be an option done from the HUD icon, whereas jumping v...
- by Xe'Cara'eos - at 2015.12.11 13:48:45
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88. Warp strength/warp disruption overhaul - in Player Features and Ideas Discussion [original thread]
having read this - what would the current HIC bubble do? or are you replacing current hic bubble with a dic probe launcher?
- by Xe'Cara'eos - at 2015.12.11 13:45:44
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89. Fix Dialog for Warp Scrambles - in Player Features and Ideas Discussion [original thread]
this is something that has bugged me for quite some time, although I never thought I'd get support if I posted it here.... I think either have two separate messages: "warp scramble attempt from X to Y" "warp disrupt attempt from X to Y" or a dif...
- by Xe'Cara'eos - at 2015.12.09 17:08:42
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90. Ship Tree in Winow plzzzzzzzzzzzzzzzzzzzzzzzzzzzz - in Player Features and Ideas Discussion [original thread]
I think it's technically already a window - but yes, a resizable, 'bring to front' window would be a godsend, and actually perhaps enable me to use the feature (not that I really need to these days.....)
- by Xe'Cara'eos - at 2015.12.09 17:04:37
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91. I'm feeling so dirty ........ - in Player Features and Ideas Discussion [original thread]
YES! +1 although I can see this being used to troll anyone squeamish about the dirt on their ship.....
- by Xe'Cara'eos - at 2015.12.08 23:04:15
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92. How does ship Dirt / Grime work ? - in Player Features and Ideas Discussion [original thread]
having read the blog, it sounds like ships will accumulate dirt for as long as it's unpackaged.
- by Xe'Cara'eos - at 2015.12.08 22:48:31
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93. idea: make the quality of your damage hits audible / eve hitsounds - in Player Features and Ideas Discussion [original thread]
Bumblefck wrote: Joshua MIstweaver wrote: what do you guys think? EVE has sound? this. I want to be able to hear my turrets when zoomed out to 400km first.
- by Xe'Cara'eos - at 2015.12.08 22:41:11
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94. Re-Working EWAR/COMBAT UTILITY Drones - in Player Features and Ideas Discussion [original thread]
ok, so drones no longer stack - now goons decide their new doctrine is ewar drone domis. fielding saaaay, 5 heavy neut drones each, with a few specialist webbers, and some basic SeDa/ECM/TP/TD support - the EV-900's have no stacking penalty - si...
- by Xe'Cara'eos - at 2015.12.08 22:40:24
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95. Mining License - in Player Features and Ideas Discussion [original thread]
we have mining licences - they are called being a capsuleer and being able to fight off those who come at you/having other people to fight for you.
- by Xe'Cara'eos - at 2015.12.07 22:20:40
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96. The NPC population - in Player Features and Ideas Discussion [original thread]
because EVE-o is about player-player interactions - not player-NPC interactions
- by Xe'Cara'eos - at 2015.12.07 22:12:39
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97. [Cross Post from r/Eve] So, about Caldari EWar... maybe some changes... - in Player Features and Ideas Discussion [original thread]
post is repeated and redundant too - did OP even search? reported
- by Xe'Cara'eos - at 2015.12.07 22:10:16
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98. Add a microjump drive skill specialisation - in Player Features and Ideas Discussion [original thread]
what if the skill only affected the BASE cool-down, since marauders already get a slashed cool-down, it shouldn't affect them?
- by Xe'Cara'eos - at 2015.12.07 06:04:12
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99. Medium-Difficulty Burner Missions - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Level 4 burners should be in pirate ships with deadspace fits. The easiest way to beat them would be in an assault ship. taking advantage of a higher resistance to their damage type. It shouldn't be a mandatory choice,...
- by Xe'Cara'eos - at 2015.12.03 22:10:12
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100. Sorting chat channels - in Player Features and Ideas Discussion [original thread]
As a previous war-target and someone who's spent some time in WH's and daytripped into low reasonably often and into null a few times - local seems to be used as a means of content-denial..... deny the war-deccing corp their kills, deny the WH per...
- by Xe'Cara'eos - at 2015.12.03 22:00:33
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