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1001. Trade box - in Player Features and Ideas Discussion [original thread]
windows memory - shouldn't be too hard - I think just about every other window has it.....
- by Xe'Cara'eos - at 2014.03.19 23:32:00
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1002. Community Paint Job Design Competition (Think tornado but more fab) - in Player Features and Ideas Discussion [original thread]
I rather like the idea! supported
- by Xe'Cara'eos - at 2014.03.19 23:31:00
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1003. Mining UI improvement - in Player Features and Ideas Discussion [original thread]
this should only update when you've just cycled the survey scanner, or when one of YOUR OR YOUR FLEET's mining modules (strips and standard, modulated and not, deep core and not) complete a cycle, which should be made auto-cyclable btw - I already...
- by Xe'Cara'eos - at 2014.03.19 19:18:00
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1004. Marauder with warfare link modules - in Player Features and Ideas Discussion [original thread]
I presume they work for carriers when they're in triage and they DEFINITELY work for a rorqual when it's in compressing mode
- by Xe'Cara'eos - at 2014.03.19 19:14:00
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1005. My ears need some loving too - in Player Features and Ideas Discussion [original thread]
sure thing, I bet you'll get bored of space police before I do - I listened to that from beginning to end.
- by Xe'Cara'eos - at 2014.03.19 19:14:00
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1006. EVE: Scanning and Mining Enhancement - in Player Features and Ideas Discussion [original thread]
leave mining as it is - nice and relaxing - if boring......
- by Xe'Cara'eos - at 2014.03.19 19:09:00
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1007. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
remove the 'snap to' setting section in the escape menu oh wait...
- by Xe'Cara'eos - at 2014.03.19 18:44:00
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1008. bring back the snap-to settings - in Player Features and Ideas Discussion [original thread]
I gather this was removed a few/several expansions back because 'no-one cared to use it'... please bring it back, even if you bury it in some god-forsaken spot - I only use it once (well, once per client, anyway), to turn the 'snap to' distance ri...
- by Xe'Cara'eos - at 2014.03.19 18:42:00
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1009. old citizen's befuddled Question - in EVE New Citizens Q&A [original thread]
Xercodo wrote: The snap distance setting was removed several expansions ago cause no one cared to use it I guess NOOOOOOOOOOOOO! EDIT - features and ideas - here I come!
- by Xe'Cara'eos - at 2014.03.19 18:38:00
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1010. My ears need some loving too - in Player Features and Ideas Discussion [original thread]
supported - and give us back our dukebox (and please add all CCP-made songs, including the sound of the space police (Whoop Whoop!))
- by Xe'Cara'eos - at 2014.03.19 17:05:00
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1011. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
General Guardian wrote: Give all ISD's a frontal lobotomy reported for (semi-)personal attacks also - have a like!
- by Xe'Cara'eos - at 2014.03.19 17:00:00
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1012. old citizen's befuddled Question - in EVE New Citizens Q&A [original thread]
Qalix wrote: Esc Menu. I'm not logged in to point the way, but it's in there and labeled in such a way that you know it applies to windows. that's certainly where it used to be, but I can't find it there anymore - if you happen to log in, I...
- by Xe'Cara'eos - at 2014.03.19 15:45:00
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1013. On the subject of A&H and puzzles - in Player Features and Ideas Discussion [original thread]
Hatsumi Kobayashi wrote: if you open an archaelogy can you need to win at tetris I thought about this - but decided that 'uncover the bits you get' was: A - more appropriate B - not demanding attention when your overview might be doing the same
- by Xe'Cara'eos - at 2014.03.19 15:44:00
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1014. Old archeology mechanics? - in Player Features and Ideas Discussion [original thread]
mission containers should just cycle, specific sites should use the minigame
- by Xe'Cara'eos - at 2014.03.19 15:42:00
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1015. Full ore hold alarm? - in Player Features and Ideas Discussion [original thread]
Dr0000 Maulerant wrote: Corraidhin Farsaidh wrote: If you take away the need to be attentive you take away the only advantage the ATK miner has over the AFK miners. Other than the fact that an AFK miner cannot actually mine? HS rocks ar...
- by Xe'Cara'eos - at 2014.03.19 14:02:00
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1016. exact standing - in Player Features and Ideas Discussion [original thread]
a right click 'show exact standing' pop-up would work for me, but I'd prefer a mouse-over pop-up like ship modules have guys?
- by Xe'Cara'eos - at 2014.03.19 14:00:00
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1017. Paintjob request, bring the old Navy Mega back - in Player Features and Ideas Discussion [original thread]
that looks rather similar to a vindicator - without having a window open.... have opened a window - VERY SIMILAR!
- by Xe'Cara'eos - at 2014.03.19 13:39:00
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1018. old citizen's befuddled Question - in EVE New Citizens Q&A [original thread]
hey guys, back when I started EVE, I noted that in-game windows had a tendency to 'stick' together, so if you tried to shift them a short distance away, they'd jump back so a certain pair of edges was aligned perfectly - I noted this - and thought...
- by Xe'Cara'eos - at 2014.03.19 13:33:00
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1019. On the subject of A&H and puzzles - in Player Features and Ideas Discussion [original thread]
I kinda like this for archaeology salvage cans, but not for wrecks. and for analyzer cans - you could have some sort of 'find the object hidden behind a blue veil' where the loot is hidden behind a cover, and you only have x pixels you can remove,...
- by Xe'Cara'eos - at 2014.03.19 11:18:00
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1020. what is your opinion on these? - in EVE General Discussion [original thread]
Lephia DeGrande wrote: I would appriciate a drone launcher, make it highslot and act like a bomb launcher, you can tos drones at 30 km in a straight line infront of you. They cant start attacking until they reach their destination but triples t...
- by Xe'Cara'eos - at 2014.03.19 11:15:00
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