Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
1161. Guess what...it's 1 hour till downtime - in Player Features and Ideas Discussion [original thread]
could it maybe be made a box that you can click ANYWHERE on - rather than just the tiny ok button - to dismiss? that warning's gotten me into more danger than DT itselft.... I've had a few dicey moments in missions and WH's.....
- by Xe'Cara'eos - at 2014.01.17 15:23:00
|
1162. Sticky:[Rubicon 1.1] Drone Shield Regen Speeds - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Quick announcement to start what will be a busy day. At the moment, all drones have the same shieldRechargeRate stat. All the way from Acolytes to Mantis'. This was not an intended pattern and since the balance effects of fig...
- by Xe'Cara'eos - at 2014.01.16 20:44:00
|
1163. Sticky:[Rubicon 1.1] Drone Shield Regen Speeds - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Xe'Cara'eos wrote: Maximus Aerelius wrote: Lulu Ormand wrote: Cant say I like this changes...I love sentrys =/ But now that you are checking the drones, may I ask what happened with that idea of making the ...
- by Xe'Cara'eos - at 2014.01.16 20:43:00
|
1164. Sticky:[Rubicon 1.1] Drone Shield Regen Speeds - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: Lulu Ormand wrote: Cant say I like this changes...I love sentrys =/ But now that you are checking the drones, may I ask what happened with that idea of making the sentry drones moveable? Heard some time ago about th...
- by Xe'Cara'eos - at 2014.01.16 19:07:00
|
1165. Can you please do this - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Rivr Luzade wrote: And MS is hardly the cause of all evil. Not All of it just most :D
- by Xe'Cara'eos - at 2014.01.16 19:04:00
|
1166. Ship Customization - in Player Features and Ideas Discussion [original thread]
like how changing the sub-system on a T3 changes how the ship looks, even of only marginally? get a T3, that'd be way to much work for reward. though if you make the graphics, CCP might use them.....
- by Xe'Cara'eos - at 2014.01.16 19:03:00
|
1167. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
every time TiDi kick in in a system - a tie-dye pattern is overlaid onto the clothes of all characters in system, this tie-dye pattern cannot be removed without a resculpt. :D oh and: http://en.wikipedia.org/wiki/Tie-dye for reference
- by Xe'Cara'eos - at 2014.01.16 11:55:00
|
1168. Consideration: Give the hoarder a drone bay - in Player Features and Ideas Discussion [original thread]
sentries in blasts - I know my poor play, but also I keep a stock of drone at my mission hub so the trek to rens isn't that frequent, but carries a lot when it happens
- by Xe'Cara'eos - at 2014.01.16 11:47:00
|
1169. Consideration: Give the hoarder a drone bay - in Player Features and Ideas Discussion [original thread]
In a nutshell, my proposal is this: the hoarder is given a second bay - a drone bay: circa 1000m3 (obviously needs balance) It is NOT given any bandwidth, NONE, so you can hold drones, but not launch them Reasoning is thus: every now and then I ...
- by Xe'Cara'eos - at 2014.01.16 08:38:00
|
1170. Activity based additional SP - in Player Features and Ideas Discussion [original thread]
the grind is what makes the achievment worth-while - your first cruiser, then battleship, your first capital (if applicable), your first T2 - but you've ground it out by grinding isk or minerals, why ON EARTH would I want to grind for something tw...
- by Xe'Cara'eos - at 2014.01.15 22:48:00
|
1171. ATK Uncloaked - in Player Features and Ideas Discussion [original thread]
not a laugh, but a chuckle
- by Xe'Cara'eos - at 2014.01.15 22:36:00
|
1172. Warp Effect Idea. - in Player Features and Ideas Discussion [original thread]
technically the space is warped by virtue of having something pushed through it, and clearing a bubble of space down to 0K (no energy at all) is warping it in my mind
- by Xe'Cara'eos - at 2014.01.15 21:10:00
|
1173. Orca: Maint Bay Change + Ore Hold Buff - in Player Features and Ideas Discussion [original thread]
I think an orca pilot should inherit all flags from someone who uses their services, as it is rendering assistance, but if the orca pilot's got his safety set to green, the system won't let him help a criminal to reship until he sets his safety to...
- by Xe'Cara'eos - at 2014.01.15 15:05:00
|
1174. Fast Character Switching "XP Stylee" - in Player Features and Ideas Discussion [original thread]
please read the latest CSM minutes - CCP'd love to do this, but can't
- by Xe'Cara'eos - at 2014.01.15 13:35:00
|
1175. Warp Effect Idea. - in Player Features and Ideas Discussion [original thread]
having read - it seems to me that the engines ARE used in warp, the warp 'drive' is actually a warp bubble creator, which allows the ship's standard engines to propel the ship at FTL speeds
- by Xe'Cara'eos - at 2014.01.14 23:11:00
|
1176. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
this may have been said before, but one of the good things about the old certs - was that you could get 'elite' fairly quickly in, say, hull tanking, this was done by certificates feeding into others taking an example perhaps for armour tanking ...
- by Xe'Cara'eos - at 2014.01.14 23:07:00
|
1177. Ice compression versus Ore compression. - in Player Features and Ideas Discussion [original thread]
never compressed ice myself, but I thoroughly support this. "it is stupid, and stupid needs to be fixed"
- by Xe'Cara'eos - at 2014.01.14 22:42:00
|
1178. Warp Effect Idea. - in Player Features and Ideas Discussion [original thread]
please provide a link to the articles you read - any language will do - we've got google translate.... once I've read literature, I'll comment further
- by Xe'Cara'eos - at 2014.01.14 18:29:00
|
1179. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
bumping deals damage and/or incurs a suspect/engagement/criminal flag
- by Xe'Cara'eos - at 2014.01.14 18:15:00
|
1180. Improving Archaeology and Hacking - in Player Features and Ideas Discussion [original thread]
also - there should be a location balance, so: anything giving sleeper, jove/takhmahl/etc tech, should almost only be seen in W-space, whereas the 'recent' sites should be high and losec, since the empires have already been there, and the 'old' ...
- by Xe'Cara'eos - at 2014.01.14 14:48:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |