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101. Raata Sunset Skin for Jita IV - Moon 4 Caldari Business Tribunal - in Player Features and Ideas Discussion [original thread]
they're both blue atm...... they're caldari
- by Xe'Cara'eos - at 2015.12.03 21:54:43
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102. NPC Bounty Hunters - in Player Features and Ideas Discussion [original thread]
errr. you could just take a disliking to a player and put a huge bounty on his head - thus ruining his play time for no content, if a player wants to collect a bounty they've gotta either lose their ship/find a killright to purchase (HS) or go pla...
- by Xe'Cara'eos - at 2015.12.03 21:53:55
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103. New ship / skill : sabotage industrial - in Player Features and Ideas Discussion [original thread]
L33T G33K wrote: Iain Cariaba wrote: I highly suggest you stuff that number back up where OP pulled his suggestion from. So childish. Anyway, OP did not told how that ship should be balanced. For example, T3 cruisers are balanced so, th...
- by Xe'Cara'eos - at 2015.12.03 21:48:57
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104. gas harvest Enlargement - in Player Features and Ideas Discussion [original thread]
yeah, and we don't have a dedicated gas harvester that can fit 5 of the damn things, making lvls 3&4 of the gas harvesting skill obsolete
- by Xe'Cara'eos - at 2015.12.03 12:00:54
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105. New ship / skill : sabotage industrial - in Player Features and Ideas Discussion [original thread]
I'll call this OP either that or a well-done troll 7/10
- by Xe'Cara'eos - at 2015.12.03 11:59:43
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106. "Extended mags", "fast mags" modules/rigs? - in Player Features and Ideas Discussion [original thread]
what drawback should the rigs give because this should definitely be a rig
- by Xe'Cara'eos - at 2015.12.02 11:16:27
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107. Meta modules and invention - in Player Features and Ideas Discussion [original thread]
I've +1'd this every time it's come up and I've seen it, but we're still waiting.
- by Xe'Cara'eos - at 2015.12.02 11:14:55
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108. Clone and biotech manufacturing - in Player Features and Ideas Discussion [original thread]
so you're essentially talking about clones that get an extra 'slot x' where x is a number between 6&10? if you include 1-5 you screw things up for anyone who can't afford a second set of implants.
- by Xe'Cara'eos - at 2015.12.02 11:14:08
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109. WTS: C2 WH with C1 and HS statics - in Sell Orders [original thread]
bump
- by Xe'Cara'eos - at 2015.12.02 11:11:35
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110. Clone and biotech manufacturing - in Player Features and Ideas Discussion [original thread]
why the hell would we want strength? unless you've been playing too many other class-based games you can already make a clone that's got boosted perception - simply put a +5 Per implant on it and none other.
- by Xe'Cara'eos - at 2015.12.01 22:23:56
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111. Suggestion for the forums.... - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: I just bookmark their posts profile. It updates dynamically. bookmark someone's posts profile - how and where?
- by Xe'Cara'eos - at 2015.12.01 05:51:09
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112. WTS: C2 WH with C1 and HS statics - in Sell Orders [original thread]
bump
- by Xe'Cara'eos - at 2015.12.01 05:39:11
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113. T3 Bomber Frigate - in Player Features and Ideas Discussion [original thread]
I could see this as a new T2 cruiser or perhaps the T2 version of the ABC's - bonuses to smartbomb damage (single colour), and resistance in a single colour (their own), bonuses towards mobility oh, and the new skill would be called 'bombing BC' ...
- by Xe'Cara'eos - at 2015.11.30 17:50:11
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114. Make some basic concepts part of the F&I resources sticky - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: ccp post stats on isk sinks and faucets. The last one was a dev blog called eve economy update eve vegas 2015 report found http://community.eveonline.com/news/dev-blogs/eve-economy-update-eve-vegas-2015-report/ LP is a bi...
- by Xe'Cara'eos - at 2015.11.30 17:37:59
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115. Make some basic concepts part of the F&I resources sticky - in Player Features and Ideas Discussion [original thread]
Shallanna Yassavi ty for that point about risk/reward! perhaps I ought to add in the point that NOWHERE in EVE is supposed to be entirely safe?
- by Xe'Cara'eos - at 2015.11.30 14:05:40
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116. Docking fees for hostile faction - in EVE General Discussion [original thread]
I think this should be true for everyone, but only when in negative standing (below -5, I think you can't dock)
- by Xe'Cara'eos - at 2015.11.30 13:59:19
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117. Insurance rework: payout items instead of ISK - in Player Features and Ideas Discussion [original thread]
I think insurance needs to be reworked to run off your previous losses but to OP -1
- by Xe'Cara'eos - at 2015.11.30 13:57:47
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118. ILLEGAL Hi-sec podding - in Player Features and Ideas Discussion [original thread]
+1 to the idea of concord podding people (perhaps only below -5?) otherwise, just whine.
- by Xe'Cara'eos - at 2015.11.30 13:55:57
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119. a new subforumto keep f&I cleaner, less mean - in Player Features and Ideas Discussion [original thread]
+1 to OP but never going to happen
- by Xe'Cara'eos - at 2015.11.30 13:52:40
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120. Make some basic concepts part of the F&I resources sticky - in Player Features and Ideas Discussion [original thread]
thanks Daichi Yamato for those links! They're now in the quote. thanks elitatwo for the suggestions of adding goods faucets/sinks in, though I've not been overly specific, I hope it's reasonable keep the thoughts and comments coming guys
- by Xe'Cara'eos - at 2015.11.29 21:51:15
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