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1181. Rig slots on freighters overdue - in Ships and Modules [original thread]
how about freighters are forced to have multiple cargo bays (Bay 1, 2, 3, 4, etc), all with equal space, you must be able to fit battleships into a lvl 5 freighter.... but you'd never be able to fit cap ships in.....
- by Xe'Cara'eos - at 2014.01.14 14:19:00
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1182. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Whittorical Quandary wrote: Liafcipe9000 wrote: Whittorical Quandary wrote: CCP Rise wrote: All ships bigger than a battlecruiser get a special bay for a frigate that you get ejected inside of (rather than pod) when the big ship dies. ...
- by Xe'Cara'eos - at 2014.01.13 19:45:00
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1183. War reporter ship - The space TV-VAN - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Xe'Cara'eos wrote: non-targettable, deployable structure? lasts x hrs, you can pick any object in space to zoom in on, but it doesn't provide a UI in the play-back Free intel you say? And for utterly zero risk? ...
- by Xe'Cara'eos - at 2014.01.13 19:43:00
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1184. War reporter ship - The space TV-VAN - in Player Features and Ideas Discussion [original thread]
non-targettable, deployable structure? lasts x hrs, you can pick any object in space to zoom in on, but it doesn't provide a UI in the play-back
- by Xe'Cara'eos - at 2014.01.13 16:22:00
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1185. Let me buy Skill Points with Plex. - in Player Features and Ideas Discussion [original thread]
what you want sir - is the implant that allows you to train skills 3 times as fast, that plugs into slot 10, and can only be plugged into characters under 30d, (and will degrade when that character reaches 30d)
- by Xe'Cara'eos - at 2014.01.13 16:15:00
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1186. Scripts for Micro Jump Drive? - in Player Features and Ideas Discussion [original thread]
it can't be too different from the current static 100km or they become op, maybe scripts that only increase your jump range - so a 150km jump out, remove script, 100 km jump back.....
- by Xe'Cara'eos - at 2014.01.13 15:00:00
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1187. Suggestion for a new form of hybrid PvE/PvP content: Distress Calls - in Player Features and Ideas Discussion [original thread]
ElQuirko wrote: Sabriz Adoudel wrote: - As the attackers will win without capsuleer interference anyway, fighting for the attackers does not offer rewards unless at least twenty capsuleers fight for the defenders. This would encourage sil...
- by Xe'Cara'eos - at 2014.01.13 11:09:00
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1188. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Cheating again - here's a couple: remove cov-ops cloak from SB's buy sp for plex
- by Xe'Cara'eos - at 2014.01.13 10:49:00
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1189. Automatic standings for war targets - in Player Features and Ideas Discussion [original thread]
I like. Give us. So I can set active war targets to have a default standing of -10 as soon as they become active targets, and when the wars over, they revert to whatever they had before. Basically yes?
- by Xe'Cara'eos - at 2014.01.13 10:46:00
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1190. Heavy Interdictor V Bubbles to Prevent Nullified Warping - in Player Features and Ideas Discussion [original thread]
maybe make it a script that can only be used with the T2 bubble, and also requires HIC's V? and it needs a visual effect, so that people can see what's happening...... (maybe a red instead of a blue bubble?)
- by Xe'Cara'eos - at 2014.01.10 10:27:00
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1191. Sound Suggestion: New contact on grid - in Player Features and Ideas Discussion [original thread]
Cekle Skyscales wrote: Xe'Cara'eos wrote: make the non-repeat timer customizable - so I can set it to 5s if I want, whereas you might want it at 2 or 3s That's what I'm thinking, sort of like the "Auto Target Back" number in General Setti...
- by Xe'Cara'eos - at 2014.01.09 07:31:00
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1192. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
I'd love to see a bit more detail, could the servers handle shifting boundaries? maybe have it take up several grid squares, and those grids flicker 'on/off' with nebula-effects would be easier for servers
- by Xe'Cara'eos - at 2014.01.08 11:44:00
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1193. Drones are broken. Please fix them - in Player Features and Ideas Discussion [original thread]
who not prevent carriers from abandoning drones that aren't scrammed/webbed? or - you know - prevent them from abandoning at all?
- by Xe'Cara'eos - at 2014.01.08 11:02:00
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1194. Sound Suggestion: New contact on grid - in Player Features and Ideas Discussion [original thread]
make the non-repeat timer customizable - so I can set it to 5s if I want, whereas you might want it at 2 or 3s
- by Xe'Cara'eos - at 2014.01.08 11:00:00
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1195. Covert Cyno in HighSec - in Player Features and Ideas Discussion [original thread]
FlinchingNinja Kishunuba wrote: Have high sec corps who are at war restricted to using covert ops cynos from corp/alliance only. Simples ;) This MIGHT work..... maybe only jump using covert cynos from those who are also in ALL the wars as th...
- by Xe'Cara'eos - at 2014.01.08 10:51:00
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1196. [suggestion] deployable mobile Q units - in Player Features and Ideas Discussion [original thread]
maybe make them so that people have to actually destroy them through the reinforcement timer, and no killmail is provided, only lossmails
- by Xe'Cara'eos - at 2014.01.08 10:45:00
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1197. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
give freighters more cargo and EHP, oh, and a lowslot!
- by Xe'Cara'eos - at 2014.01.06 12:33:00
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1198. Tiericide - Blockade Runner and Deep Space Transport - in Player Features and Ideas Discussion [original thread]
how about giving DST's a +1 warp strength per level, as well as immunity to non-targeted interdicton?
- by Xe'Cara'eos - at 2014.01.06 12:30:00
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1199. Mining Change Proposal - in Player Features and Ideas Discussion [original thread]
yeah - I much prefer the idea that if you kill any barges, you get concorded, but in HS - you shouldn't be able to accidently kill the barges until 0.5 sec, and then only if you're trying.... otherwise, too easy for hulkageddon - besides, who gets...
- by Xe'Cara'eos - at 2014.01.06 12:28:00
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1200. Overview - Column Scroll Bar - in Player Features and Ideas Discussion [original thread]
excellent idea - let it be so!
- by Xe'Cara'eos - at 2013.12.31 19:02:00
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