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1. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
CCP Larrikin wrote: Michael Pawlicki wrote: I very much like the idea of jump fatigue drugs. I would prefer to give them a slightly higher side effect chance, but that could be a very interesting industry, especially if the sites that have t...
- by Xenuria - at 2015.08.13 14:28:56
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2. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: One more post for the Aegis release covering a couple more small balance changes. First of all, the Ishtar . In our ongoing to quest to find out exactly what it will take to move the Ishtar off its throne as the most dominant ...
- by Xenuria - at 2015.07.07 14:17:51
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3. Sticky:[AEGIS] The Hecate - in Player Features and Ideas Discussion [original thread]
Jayne Fillon wrote: this looks like it'll be the highest dps destroyer in the game if I'm not wrong What you mean to say is that it will actually be a viable choice for missions?
- by Xenuria - at 2015.06.22 15:00:04
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4. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
CCP has said during FanFest and other mediums that they want to bring drones in like with other " Primary Damage Types " meaning Blasters, Lazers, Rails, Etc. This means that a player in a ship designed to benefit drones should be able to viably u...
- by Xenuria - at 2015.05.22 15:43:15
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5. On Drones as a Primary Damage Source - in Player Features and Ideas Discussion [original thread]
This isn't about ishtars as much as it's about drone damage as a primary form of damage dealing.
- by Xenuria - at 2015.02.27 18:31:41
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6. On Drones as a Primary Damage Source - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Show us on the doll where the evil Ishtar touched you. Reported for redundancy. The ishtar isn't evil and this isn't redundant.
- by Xenuria - at 2015.02.27 16:54:51
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7. On Drones as a Primary Damage Source - in Player Features and Ideas Discussion [original thread]
~Reference~ All Skills Maxed Ishtar 702 DPS GÇô Garde II 793 DPS GÇô Ogre II ~Argument Inoculation~ GÇ£Just put guns on itGÇ¥ CCP has stated on the record that Drone Damage is a primary damage dealer, fitting to compensate for problems w...
- by Xenuria - at 2015.02.27 15:43:45
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8. Low Resolution Texture Assets Becoming an Unwelcome Norm - in Player Features and Ideas Discussion [original thread]
Colette Kassia wrote: My toon doesn't even wear shoes. I'm sure there are plenty who fly around in space without any pants on. But seriously, as long as the ships have good textures I'm happy. That is kind of my point. If the quality of sh...
- by Xenuria - at 2015.02.04 19:05:23
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9. Low Resolution Texture Assets Becoming an Unwelcome Norm - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: What's your fursona Xenuria? Considering the fact that you have to specifically go looking for things like this, is it really worth dev time? Even if WiS gets some attention, there are far more important things to do wi...
- by Xenuria - at 2015.02.04 14:22:48
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10. Low Resolution Texture Assets Becoming an Unwelcome Norm - in Player Features and Ideas Discussion [original thread]
http://i.imgur.com/R9epFsq.png I have noticed that over the past 2 years the overall quality of art assets in-game have declined. I waited until the resolution was equal or lesser than the Lowest Texture resolution in Second Life. At present E...
- by Xenuria - at 2015.02.03 20:35:05
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11. The Cosmic Knot: Special Event Idea - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: How's that CSM candidacy going? Good Actually, but this thread is not the place to discuss it.
- by Xenuria - at 2015.01.19 23:13:32
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12. The Cosmic Knot: Special Event Idea - in Player Features and Ideas Discussion [original thread]
~IDEA~ Garlic Knot Themed I think that Garlic Knots should be added to the game with varied tiers and varieties. Just like how some gated sites require a special key or token to enter, the "Quantum Garlic PocketKnot" and other sites of it'...
- by Xenuria - at 2015.01.19 22:56:54
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13. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
What then is the new max possible war speed?
- by Xenuria - at 2014.05.31 14:37:00
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14. Computer models - in Player Features and Ideas Discussion [original thread]
Talneck wrote: Hi all , I am in an art course right now and I need models and or shots showing the difference and effects of model detail and texture detail , ideally models i can look at in detail using 3dsmax . The assignment requires i can...
- by Xenuria - at 2014.05.19 16:30:00
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15. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
IamBeastx wrote: Xenuria wrote: You said "The fact that nobody uses anything other than 1600mm and 400mm plates is why they are excluded from the bonus " Then you said "1600s Still get the benefit of the new skill." Which is it? Read...
- by Xenuria - at 2013.01.21 19:12:00
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16. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Xenuria wrote: I have a question, what about 1600mm Plates? Why are they excluded from the bonus? I personally never use anything smaller than those for plates. The fact that nobody uses anything other than 1600mm and 40...
- by Xenuria - at 2013.01.21 19:02:00
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17. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
I have a question, what about 1600mm Plates? Why are they excluded from the bonus? I personally never use anything smaller than those for plates.
- by Xenuria - at 2013.01.21 18:49:00
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18. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
I look forward to experimenting with the potential uses of this.
- by Xenuria - at 2013.01.21 18:44:00
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19. Mission Payout: Time Contigent Reward Scale - in Player Features and Ideas Discussion [original thread]
I think if nobody likes this idea or pays any attention to it I will not include it in my csm platform. However I feel that at this point in time very few people actually ready this area of the forums.
- by Xenuria - at 2012.11.02 16:19:00
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20. Mission Payout: Time Contigent Reward Scale - in Player Features and Ideas Discussion [original thread]
I think if CCP is taking such a strong stance against things like botting and afk sanctums they should reward players who are actually playing the game and putting in good effort.
- by Xenuria - at 2012.10.17 00:11:00
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