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1. Intel To Release Its First 4GHz Processor - in EVE Technology Lab [original thread]
Doreen Kaundur wrote: Intel To Release Its First 4GHz Processor Quote: If information uncovered by Chinese website EXPreview is to be believed, Intel's INTC +0.15% soon-to-be-released replacement for its current Intel Core i7-4770K CPU wi...
- by Xenuria - at 2014.05.18 00:14:00
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2. EVE ONLINE: Rainmeter theme? - in EVE Technology Lab [original thread]
Peter Powers wrote: http://lmgtfy.com/?q=rainmeter+eve+online Tried that. Got a bunch of low quality skins that don't recognize my hardware. Ie Single core only, amd GPU only. I want something that makes my desktop feel like eve.
- by Xenuria - at 2012.12.17 21:15:00
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3. EVE ONLINE: Rainmeter theme? - in EVE Technology Lab [original thread]
I am considering getting rainmeter but ONLY if it has a fancy EVE Online theme that actually looks good. Could anybody point me in the right direction?
- by Xenuria - at 2012.12.14 18:19:00
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4. TriExporter - in EVE Technology Lab [original thread]
Akori Mitsumoto wrote: OK, I know it's off topic but can anyone tell me how to /ignore someone in these forums? Click under the name and hit hide posts. Also you are not helping anybody by perpetuating this ignorance. The problem remains p...
- by Xenuria - at 2012.08.07 02:56:00
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5. TriExporter - in EVE Technology Lab [original thread]
Wild Rho wrote: Akori Mitsumoto wrote: Here is a mostly-working blender importer for .black files. Many thanks to Selvin for the work he's done on the .net parser, it was invaluable. If anyone has feedback on the specular or mirror values ...
- by Xenuria - at 2012.08.06 18:14:00
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6. TriExporter - in EVE Technology Lab [original thread]
Akori Mitsumoto wrote: Xenuria wrote: Am I missing something here? Why don't you just get this sort of information from the client. Log in to here with a specific ship on screen. Disconnect from internet so you aren't violating any polici...
- by Xenuria - at 2012.06.27 23:35:00
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7. TriExporter - in EVE Technology Lab [original thread]
Am I missing something here? Why don't you just get this sort of information from the client. Log in to here with a specific ship on screen. Disconnect from internet so you aren't violating any policies. Open a memory viewer/editor like cheat e...
- by Xenuria - at 2012.06.27 19:23:00
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8. TriExporter - in EVE Technology Lab [original thread]
Jesus Tap-dancing Christ, this thread and the people in it are going to give me an aneurism. Who gives a **** if it no longer works with blender. Blender is a inferior software and isn't even the software eve was made and continues to be made i...
- by Xenuria - at 2012.06.26 02:59:00
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9. Maya 2013 & EvE - in EVE Technology Lab [original thread]
Ambo wrote: *dr evil finger* 1 miiiiillion dollars edit: I have no idea btw Yeah apparently nobody does. Everybody keeps linking me outdated guides and I search Google for at least 15 pages. I checked the Maya site and no plugins exist...
- by Xenuria - at 2012.06.25 20:48:00
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10. Maya 2013 & EvE - in EVE Technology Lab [original thread]
I know somebody must know how to do this? If you don't want to program a plugin then fine, but at least tell me what needs to happen in the client and that maybe I can make a plugin. Somebody should at the very least write an updated guide on o...
- by Xenuria - at 2012.06.25 18:00:00
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11. TriExporter - in EVE Technology Lab [original thread]
Maybe I will just pay somebody to make a guide for how to get this to work with photoshop and maya. How much would that cost?
- by Xenuria - at 2012.06.25 13:18:00
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12. TriExporter - in EVE Technology Lab [original thread]
I wish it was more like skyrim... With skyrim I don't even need to convert the dds files to tga. I just import them directly to maya and use them as the "color" for the default material applied to the mesh. Sure that isnt everything, Their exist ...
- by Xenuria - at 2012.06.24 19:32:00
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13. TriExporter - in EVE Technology Lab [original thread]
As amazing as that unreal udk site is, it does also seem to be outdated. The file names they refer too do not always match what I am encountering and they seem to want to show you how to put everything into unreal. I want to have everything in ...
- by Xenuria - at 2012.06.24 13:59:00
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14. TriExporter - in EVE Technology Lab [original thread]
Andares Sol wrote: @Xenuria: I think it will be pretty difficult to export exactly your character, as the final mesh of your character is somehow dynamically created out of a set of standard variants that are merged together. There was a nice ...
- by Xenuria - at 2012.06.03 17:42:00
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15. TriExporter - in EVE Technology Lab [original thread]
I am very excited about getting started on this kind of work. I recently downloaded the tools needed and now I just need to save up money to buy Maya. I do however have a few questions. Let's say I want to import an exact replica of my current p...
- by Xenuria - at 2012.06.02 20:26:00
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16. TriExporter - in EVE Technology Lab [original thread]
Honestly who uses 3ds? Give me the ability to import this stuff into maya 6. "My name is legion, for we are many"
- by Xenuria - at 2010.07.05 14:24:00
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