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1. Nerf Alliances, Super caps, Blobs and Corporations to open up 0,0 - in Player Features and Ideas Discussion [original thread]
Originally by: Capt Fossil 1. Corporation Max Members = 20 2. Alliance Max Member Corps = 10 Changes nothing. Alliances weren't always part of this game you know, before them corps still banded together in groups there was just no in ...
- by Xianthar - at 2010.05.30 01:51:00
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2. Eve to Consoles? - in Player Features and Ideas Discussion [original thread]
Originally by: Cheekything Just because it's an awesome idea since consoles can deal with upgradable games and usb keyboards now. Personally i think it's a great idea will CCP take advantage of it? eve is completely incompatible with ...
- by Xianthar - at 2009.08.10 00:16:00
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3. This is not how I want to make money - in Player Features and Ideas Discussion [original thread]
people posting whine threads about things they benefit from, now i know Eve is dying.
- by Xianthar - at 2009.07.16 02:30:00
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4. Colonies and Capitals: A Whole New Sov. Mechanic. - in Player Features and Ideas Discussion [original thread]
Originally by: Tommy Blue stuff great in theory, but as i said the transition would destroy the T2 market... fine with me and i'll just buy out all the dyspo i can a week before the patch and sell it off for 10x a few weeks later. ch...
- by Xianthar - at 2009.07.10 01:31:00
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5. Colonies and Capitals: A Whole New Sov. Mechanic. - in Player Features and Ideas Discussion [original thread]
heres the thing...anything that does not address the value of high end moons won't change the current problems. Everyone talks about holding stations / outposts but the truth is that most of them are held because it makes protecting high end moons...
- by Xianthar - at 2009.07.10 00:27:00
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6. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
In case they are still reading this: 1) Small Missiles: Rockets mostly and Standard Missiles to some extent: useless and make the ships that use them useless (hawk). medium and large missiles are fine IMO 2) Hybrids, Blasters especially, trackin...
- by Xianthar - at 2009.07.01 21:52:00
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7. Signal Dispersion - in Player Features and Ideas Discussion [original thread]
Signal Suppression look it up in game
- by Xianthar - at 2009.06.25 03:20:00
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8. "arena" `? - in Player Features and Ideas Discussion [original thread]
outside of boredom... why, on earth, would anyone ever engage in a "fair fight" if you find yourself in that situation you've already screwed up.
- by Xianthar - at 2009.06.19 19:45:00
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9. CCP, when are you going to address the missile problems? - in Player Features and Ideas Discussion [original thread]
Originally by: Rip Minner Missils are fine there working as intended. If missils did not have any draw backs why would anyone use any other weapon system. What you are calling problems are there intended side effects. agreed accept fo...
- by Xianthar - at 2009.06.18 05:08:00
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10. Cyno's Why? - in Player Features and Ideas Discussion [original thread]
Originally by: Steel Dragon I see no point in cyno's except to have a big shinny beacon telling everyone around to come gank you Steel why is this not reason enough to have them?
- by Xianthar - at 2009.06.17 03:00:00
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11. Station docking games... - in Player Features and Ideas Discussion [original thread]
nano phoon / vaga / anything fast with mass + learn to bump
- by Xianthar - at 2009.06.16 00:55:00
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12. Motherships Need a Fix - in Player Features and Ideas Discussion [original thread]
turn it into a true mothership, its there for logistics so give it a logistics role let it carry ~50 BS in its maintenance array and a clone bay that can hold like ~100 clones. Turn it into a poor mans jump portal / covert insertion ship. I don'...
- by Xianthar - at 2009.06.11 15:49:00
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13. Give Sentry's a Return to Drone Bay speed... - in Player Features and Ideas Discussion [original thread]
they move @ 1m/s now... agreed they should move faster tho.
- by Xianthar - at 2009.05.25 19:12:00
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14. "Eject" that works better as a "pod saver" - in Player Features and Ideas Discussion [original thread]
won't work in even semi laggy combat
- by Xianthar - at 2009.02.15 21:57:00
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15. Bring the Hardcore Back. - in Player Features and Ideas Discussion [original thread]
Originally by: von Mannstein This previously open ended, sandbox, definative PvP MMO currently suffers from static and mechanically organised combat. User friendliness for a growing casual user base has sadly usurped what used to be the in...
- by Xianthar - at 2009.02.13 04:27:00
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16. REDUCE TRAINING TIME ON MINING BARGE LVL 5! - in Player Features and Ideas Discussion [original thread]
Originally by: Khima A whole bleeding month! Why in the nine ****ing hells do we need to wait a whole damn month!? Its insane! There is no way in the world that anyone would want to wait a whole ****ing month just to fly one damn ship! Red...
- by Xianthar - at 2008.11.15 08:19:00
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17. Ships need way more defence in PvP - in Player Features and Ideas Discussion [original thread]
there no problem with fleet combat(25-30 ships on a side), you simply need to know what your doing, normal "tank" setups are not for fleet fighting, in a fleet fight you need fast dmg dealers (tempest has best alpha strike, and is arguably the bes...
- by Xianthar - at 2006.05.02 03:02:00
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18. Show other players' relationships relative to oneself in Local - in Player Features and Ideas Discussion [original thread]
i like the idea, i'd also add from a performance stand point i would imagine this feature would GREATLY cut down on the number of "get info" query's sent to the server, also as i understand it, the game checks standings vs. all others in local whe...
- by Xianthar - at 2006.04.10 01:13:00
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19. Crazyest idea ever (inspired by an aprils fools post) - in Player Features and Ideas Discussion [original thread]
Originally by: Miranda Duvall Check my reply on this post on "hosting your own EVE server". Can someone tell me if this would be possible? Here's my crazy idea: if Seti@Home can do distributed computing, why cant EVE? Make every cli...
- by Xianthar - at 2006.04.03 04:01:00
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20. ECM, Nosferatu <=> shield changes needed - in Player Features and Ideas Discussion [original thread]
did you really lose an apoc to a single frig?.....is that possible?
- by Xianthar - at 2005.11.30 19:39:00
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