|1. New Nemesis Is Awesome. - in Ships and Modules [original thread]
Lin-Young Borovskova wrote: +agility +cpu Yes all the bombers need this, but the Nemesis most of all. Also a slight boost to EHP, they shouldn't have less than T1 frigates.
- by Xorv - at 2012.05.28 19:54:00
|2. SONAR module needed - in Ships and Modules [original thread]
Sure, so long as all the other capabilities of real world subs and destroyers are used as well. First Local Chat Intel needs to go, Gate Camps need to go.. well there can be a couple of gates in the game to represent places such as the Suez Canal ...
- by Xorv - at 2012.05.25 01:36:00
|3. Hulks - in Ships and Modules [original thread]
I think Hulks should get an improved tank right at the same time that ALL mining is moved out of High Sec.
- by Xorv - at 2012.05.01 00:16:00
|4. STEALTH BOMBERS! - PLEASE DO NOT CHANGE THEM. - in Ships and Modules [original thread]
Old Nemesis is one of my favorite looking hulls, but CCP did an awesome job on the new hulls, and I have to say the new Nemesis is now my favorite hull. All the other stealth bomber hulls look way better then their old versions as well... The Puri...
- by Xorv - at 2012.04.26 18:30:00
|5. The passive targeter and the active cargo scanner. - in Ships and Modules [original thread]
Serina Tsukaya wrote: I ponder as to how the logic behind using a passive targeting system that stops your target from getting a You're being locked on warning, then using an active system to scan that persons cargo without said person being ab...
- by Xorv - at 2012.04.05 00:59:00
|6. Nemesis Balancing, in light of new model? - in Ships and Modules [original thread]
Yes, all the bombers could use some more CPU, and this is especially true of the Nemesis. A lot their base stats should also be adjusted upwards as well, The Nemesis has for instance less base shields, armor, cap, and speed than it's T1 counterpar...
- by Xorv - at 2012.04.01 01:16:00
|7. upcoming curse, bhaal, etc Nerf. - in Ships and Modules [original thread]
Something along the lines of this: Standard sized cap battery gives 36% cap drain and destabilization resist Over sized cap battery gives 54% cap drain and destabilization resists Under sized cap battery gives 18% cap drain and destabilization ...
- by Xorv - at 2012.03.27 19:45:00
|8. upcoming curse, bhaal, etc Nerf. - in Ships and Modules [original thread]
I dislike the idea of making Cap Batteries give a % of cap that can't be touched even more than the chance to reflect the Neut/Nos. A % resistance to drain amount might not be bad if it's matched with scale of mod to ship and stacking penalties. ...
- by Xorv - at 2012.03.27 07:12:00
|9. Are stealth ships viable/cheap? - in Ships and Modules [original thread]
A flight of light drones is all it takes to drive away or destroy a solo bomber, assuming it can't kill the ship with the drones very quickly. A Pilgrim is awesome vs a Turret ship with an active tank and no nearby friends, you can see right ther...
- by Xorv - at 2012.03.13 21:31:00
|10. Why are T2 and T3 ships barely insurable? - in Ships and Modules [original thread]
The real question is why any ship can be insured.
- by Xorv - at 2012.02.13 22:25:00
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