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101. The (Maybe) Last Wardec Proposal - in Player Features and Ideas Discussion [original thread]
Wardecs shouldn't be limited in number nor have Isk fees as some sort of barrier. Simply rolling Wardecs back to how they were pre P Aliance nerf would be a huge improvement on what they are now and over what you suggest. If there's expensive fe...
- by Xorv - at 2012.02.19 05:18:00
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102. Cloaking Improvements - in Player Features and Ideas Discussion [original thread]
Ares, there was another thread some time ago that a few of us discussed possible balanced forms of cloak detection. The general consensus of those that weren't just anti cloaking was that Local Intel had to go first and the detection method must b...
- by Xorv - at 2012.02.18 05:08:00
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103. Cloaking Improvements - in Player Features and Ideas Discussion [original thread]
The fear people like Zim have with removing Local Chat Intel, is that will result in a further exodus to High Sec from Null.. I say further, because it's largely already happened... That boat has already sailed. The solution isn't making Null saf...
- by Xorv - at 2012.02.18 04:41:00
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104. Cloaking Improvements - in Player Features and Ideas Discussion [original thread]
With people necroing AFK cloaker whine threads hell bent on making cloaking even worse in EVE than it already is, I figured it was time to resurrect this thread to discuss and share ideas that improve cloaking and sneaky gameplay in general.
- by Xorv - at 2012.02.18 02:35:00
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105. Cloak Fuel - A cure to afk cloaking - in Player Features and Ideas Discussion [original thread]
For shame Zawisza Black for resurrecting the deservedly dead. I too am learned in the ways of Necromancy, don't tempt me to resurrect every Remove Local Chat thread. Speaking of which... Remove Local Chat Intel!
- by Xorv - at 2012.02.17 09:45:00
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106. NPC overhaul - in Player Features and Ideas Discussion [original thread]
What needs to change is NPCs viewed merely as loot pinatas for players to farm. Within Empire and NPC Nullsec NPC faction and corp politics should be a major driving factor for gameplay and player interactions both with the game world and other pl...
- by Xorv - at 2012.02.16 01:12:00
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107. Turning hot drops into warm drops (or Cyno mechanics) - in Player Features and Ideas Discussion [original thread]
I think ability to Jam a ship from lighting a cyno would be good. Adding the ability to Warp disruptors/scramblers would mean any ship in the thick of fighting can and most likely will be jammed from lighting a cyno. This would result in having to...
- by Xorv - at 2012.02.15 08:16:00
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108. High Standing Bonuses for high 0.0 NPC standing : Sheriff - in Player Features and Ideas Discussion [original thread]
While I don't support all the particulars of your proposal, I do support it's intent on making Standings matter and having NPCs react accordingly. I doubt he would support your proposal but look to CSM candidate Selene for stuff like this, he sup...
- by Xorv - at 2012.02.14 07:27:00
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109. Incursion Nerf - in Player Features and Ideas Discussion [original thread]
Scatim Helicon wrote: No CONCORD in incursion sites. Problem solved. Pretty much this, how is space invaded by the Sansha "High Security"? For the duration of an incursion the security of the space should be dropped to that of Low Sec or Nu...
- by Xorv - at 2012.02.11 21:21:00
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110. War Declaration Proposal: Security Nullification Array - in Player Features and Ideas Discussion [original thread]
Terrible Idea. Fortunately clear enough in it's intent I didn't even have to read past the first few paragraphs to foretell its terribleness... For that at least I thank you.
- by Xorv - at 2012.02.10 07:39:00
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111. caps keep self-destructing! - in Player Features and Ideas Discussion [original thread]
mxzf wrote: I would also argue that there's no Game Lore, Real Life example, or Good Gameplay reason to change it either. I'm not saying the current system is right or wrong, I'm just saying that it is and there isn't any good reason to chan...
- by Xorv - at 2012.02.04 23:56:00
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112. caps keep self-destructing! - in Player Features and Ideas Discussion [original thread]
mxzf wrote: Consequences like losing their ship? You should clarify that you mean e-peen consequences, since that's what this thread is entirely about, the e-peen of the involved parties (mostly of the person who wants the KM but lost it due t...
- by Xorv - at 2012.02.04 22:16:00
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113. caps keep self-destructing! - in Player Features and Ideas Discussion [original thread]
Mag's wrote: I don't agree. I think it's a great reverse tactic, of giving the middle finger to whomever is shooting you. Nah it's lame Mag's. Given there's no means of ship capture there's no in game reason to self destruct. There's no actu...
- by Xorv - at 2012.02.04 21:27:00
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114. caps keep self-destructing! - in Player Features and Ideas Discussion [original thread]
Self Destruct in combat is just stupid to begin with, would make sense if there was some means of capturing a ship, but there isn't. Actually here's an idea... new Self Destruct should jettison your pod after activation, only way to abort the sel...
- by Xorv - at 2012.02.04 07:16:00
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115. Gate Probe Idea - in Player Features and Ideas Discussion [original thread]
Mary Annabelle wrote: It is complicated, this odd acceptance of gate camps. Cheapest tactic around, yet it is accepted more by tradition than logic. Being honest, you can look at gate camps in one of two ways. One, it is spawn camping, taking ...
- by Xorv - at 2012.01.31 20:45:00
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116. Ideas to improve faction warfare even more and change high sec - in Player Features and Ideas Discussion [original thread]
Ah ok makes more sense now. In general I agree with the NPC corps being part of FW. Although Malcanis proposed a somewhat different idea in his High Sec Manifesto where there's a selection of NPC corps a player can choose to join. Each with it's ...
- by Xorv - at 2012.01.31 10:04:00
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117. Ideas to improve faction warfare even more and change high sec - in Player Features and Ideas Discussion [original thread]
LeHarfang wrote: Wow 19 views and nothign to say about this? Are my ideas that good? Ok I'll comment... Your post is confusing. You talk about problems in FW with spying then come up with a proposal that doesn't seem connected to those p...
- by Xorv - at 2012.01.31 06:47:00
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118. EVE Suggestion - AFK Indicator - in Player Features and Ideas Discussion [original thread]
JM Nosnam wrote: Yes, the idea is simply to stop corp mates getting frustrated with other corp mates. Well, to make it a little less frustrating at least In that case a self selected AFK flag seen only by corp mates would be the answer,...
- by Xorv - at 2012.01.29 20:25:00
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119. Cyno Field Generator only usuable on Cov Ops Frigs - in Player Features and Ideas Discussion [original thread]
Actually I wouldn't care if you did that so long as Force Recons get good new role bonuses like Probe Scan Strength and Interdiction Nulifier that some T3s have.
- by Xorv - at 2012.01.23 10:41:00
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120. Idea's for Local & Cloaking changes - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Miners and ratters, in their own space, deserve a level of security on par with the efforts of their corp and alliance. They should know immediately if any hostile is present that may want to hunt them. The hostile, not bein...
- by Xorv - at 2012.01.20 21:02:00
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