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21. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Wolodymyr, Almost everything you posted is either covered by my proposal and linked thread in F&I, or it's something I wouldn't have a strong objection to such as your third point on seeing friendlies. Going point by point: 1. Remove Local ...
- by Xorv - at 2012.05.31 08:28:00
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22. Can Flipping: The state of Property - in Assembly Hall [original thread]
Mining of any value shouldn't occur in High Sec under the protection of CONCORD. Then under those circumstances can flipping is irrelevant.
- by Xorv - at 2012.05.28 19:45:00
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23. Limited and Dynamic Resources in Space - in Assembly Hall [original thread]
Limited resources wouldn't be a bad idea, at least putting an end to truly limitless resources like missions. However, the OP doesn't contain an actual implementable proposal, should have posted in F&I. sabre906 wrote: If resources are as ...
- by Xorv - at 2012.05.28 19:42:00
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24. [proposal] Get rid of WAR/PVP in High Sec - in Assembly Hall [original thread]
Kemal Ataturk wrote: You still can have pvp in 0.0 and low sec. Whatever impacts you mention still apply. Proposal is to remove war and pvp out of high sec not to remove it entirely. My comments just flew right over your head. wooosshhhhhh...
- by Xorv - at 2012.05.28 19:18:00
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25. [proposal] Get rid of WAR/PVP in High Sec - in Assembly Hall [original thread]
I'd actually consider supporting that if it included removing any activity that impacts PvP. Which would essentially mean there would be nothing to do in High sec at all, as everything in this game is PvP or impacts PvP. Your proposal could be int...
- by Xorv - at 2012.05.28 19:01:00
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26. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Gizznitt, your last post certainly did make more sense, I still don't follow you to the same conclusion, but it no longer sounds like total crazy talk. I do think your setting scenarios where the player that is PvEing is as hopeless as you can con...
- by Xorv - at 2012.05.28 07:27:00
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27. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
I don't get your argument anymore Gizznitt. You're claiming it's easy to avoid the majority of gatecamps, which we can assume at a minimum means bubbles fast locking tacklers and some DPS, but killing ratters is somehow easy, and I'm assuming w...
- by Xorv - at 2012.05.25 01:52:00
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28. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Sorry Gizznitt for taking ages to reply, RL and all that. As I often find with these long back and forth debates/discussions, the real message gets lost in ever branching and diverging discussion. So, I returned to your first post to read again w...
- by Xorv - at 2012.05.20 08:32:00
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29. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Richard Desturned wrote: A bomber can get a point on you even if you're aligned - this is how you kill the idiots who think that ratting is fine with hostiles in local ~as long as they're aligned~ Also, stop trying to deflect - discuss the po...
- by Xorv - at 2012.05.18 07:17:00
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30. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Richard Desturned wrote: You understand that "boosting stealth/guerrilla warfare type gameplay" will come at the expense of finding targets in the first place, right? You want more ratter KMs, but you won't get many because the ratters won't b...
- by Xorv - at 2012.05.18 06:47:00
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31. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Gizznitt Malikite wrote: Xorv wrote: No, this just screams at me that you're looking to play a totally different game than I am. You want Arena style PvP in an open world (as opposed to instances) where consensual PvP is easy to find. I wan...
- by Xorv - at 2012.05.18 06:29:00
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32. [Proposal] Unnerf Nosferatu and Energy Vampires - in Assembly Hall [original thread]
I wouldn't mind seeing a reversal of the NOS nerf for ships with a bonus to them, Amarr and Blood Raider, and leave them as is for all other ships types.
- by Xorv - at 2012.05.16 21:03:00
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33. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Gizznitt Malikite wrote: You keep referring to Darkfall.... 1.) How easy is it to kill a veteran player? How often do you find non-combat capable characters? Sure, they might have to equip a sickle to gather herbs, but does that mean they can...
- by Xorv - at 2012.05.16 20:34:00
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34. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Gizznitt Malikite wrote: We both want local changed... but I don't think we are in the same book, let alone the same page. I agree on this statement. I read through your post, and it seems it can essentially be broken down to you dislikin...
- by Xorv - at 2012.05.16 06:45:00
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35. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Gizznitt Malikite wrote: Your intel system is problematic for Nullsec and lowsec: In null, the hunters typically wont have access to the intel, because they typically won't have good standings with those that they hunt!!! This manifests as a m...
- by Xorv - at 2012.05.15 04:57:00
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36. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Gizznitt Malikite wrote: While I really want a change to local, I find your proposal unbalanced... [...] Thank you for your comments and criticisms Gizznitt, Aside from a few key points you made, which I'll get to in a moment, I do not be...
- by Xorv - at 2012.05.15 01:49:00
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37. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Tiger's Spirit wrote: Xorv wrote: Tiger's Spirit wrote: No. And we want to show on local the GCC-ed pilots instantly. For the sake of clarity who exactly are you referring to when you say "we"? [...]You want more things to know ? ...
- by Xorv - at 2012.05.14 19:20:00
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38. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Tiger's Spirit wrote: No. And we want to show on local the GCC-ed pilots instantly. For the sake of clarity who exactly are you referring to when you say "we"?
- by Xorv - at 2012.05.14 07:08:00
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39. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Davon Mandra'thin wrote: I've avoided suicide gank in highsec a few times with local info. Its already difficult enough to avoid suicide ganking, I would rather it didn't get more difficult. So no. I expected objections, but I really didn't...
- by Xorv - at 2012.05.13 06:58:00
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40. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Arduemont wrote: Also, my concerns in my original post were never really accounted for. It is still already too easy to get people in their own space, this is just going to make it easier. I dont really understand why this has been proposed. S...
- by Xorv - at 2012.05.11 00:15:00
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