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181. Post-escalation Incursion Changes - in Missions & Complexes [original thread]
CCP Affinity wrote: The original goals for Incursions were to provide group game play, high end PvE opportunities and high risk content. I would like them to eventually be at a point where they have a high enough risk to warrant a high end rew...
- by Xorv - at 2012.05.09 19:56:00
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182. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Simi Kusoni wrote: Whilst I do hate the current state of AFK cloaking and local intel, I don't think the solution is going to be simple. And I think it is intertwined with a much needed look at cyno mechanics. I actually agree about the Cyn...
- by Xorv - at 2012.05.09 06:19:00
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183. Eve turning into UO? - in EVE General Discussion [original thread]
Frater Sen wrote: It isnt about sandbox or themepark Most of the big debates on these forums comes down to Sandbox vs Themepark, even when the participants don't realize it's the case. As has been pointed out by a number of intelligent info...
- by Xorv - at 2012.05.09 06:06:00
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184. Cloak Fuel - A cure to afk cloaking - in Player Features and Ideas Discussion [original thread]
I'll restrain myself from retaliating by stooping to the dark arts of Necromancy for now, but since this crap has arisen it would amiss of me not to point towards my latest proposal in solving the real problem, that is Local Chat Intel. It can be ...
- by Xorv - at 2012.05.09 05:36:00
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185. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Dream Five wrote: Xorv wrote: EVE is a Sandbox MMORPG built around PvP, it is totally inappropriate to have separate zones for PvP and PvE. High Sec must be made more dangerous or converted into a trade/newbie zone. Fools asking for otherwis...
- by Xorv - at 2012.05.09 02:06:00
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186. Eve turning into UO? - in EVE General Discussion [original thread]
Frater Sen wrote: the open pvp servers in daoc were empty. The so called pvp players left the pvp servers as fast as possible... 300 players primetime weekends - the pvp elite of Europe / States were mostly forum warriors and gankers/griefer wh...
- by Xorv - at 2012.05.08 06:14:00
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187. Bringing mulitplayer to missions - in Missions & Complexes [original thread]
FloppieTheBanjoClown wrote: FW doesn't encompass all missions though. I'm talking about bringing more multiplayer aspects to ALL missions. But it should, Faction War should encompass all NPC space and all those that live there, and by virtu...
- by Xorv - at 2012.05.08 05:10:00
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188. Incursion changes - in Missions & Complexes [original thread]
Andochas wrote: Back on #148, Simi Kusoni wrote: Yes but the game shouldn't be balanced around the newbies, it needs to be balanced around the rich players abusing the system and refusing to leave the protected confines of high sec. High s...
- by Xorv - at 2012.05.08 04:17:00
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189. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Drake Draconis wrote: why not...it will shut up the AFK c loakers whiners and make them bleed (not cry) for local to come back. +1 Actually if you carefully read the details this proposal it doesn't remove AFK cloaking as an option, alth...
- by Xorv - at 2012.05.08 00:10:00
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190. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Drake Draconis wrote: Intruiging twist Xorv...not sure if it would fly well in High Sec (15min delay on pods) as it could hurt war decs in high sec for hunting targets but then again....why not just make it delayed local all together? (I'm not...
- by Xorv - at 2012.05.07 20:44:00
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191. Move All Manufacturing to Lo/Null - in EVE General Discussion [original thread]
No I think High Sec should be a place for manufacturing and trade, but had you said move all resources to Low, Null, and WH space I'd be inclined to agree.
- by Xorv - at 2012.05.07 20:17:00
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192. Incursion changes - in Missions & Complexes [original thread]
CCP this is a message directly to you. Read what these High Sec Incursion players are saying, the gameplay they demand is completely incompatible with a Sandbox MMO built around player conflict, most don't even understand the game they're playing,...
- by Xorv - at 2012.05.07 19:45:00
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193. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
El Geo wrote: i like this idea, maybe i'd tweak it abit personally but still +1 What would you tweak and why El Geo?
- by Xorv - at 2012.05.07 18:38:00
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194. Incursion changes - in Missions & Complexes [original thread]
Andochas wrote: Incursions are more than "Themepark PvE" , they are the path to get solo players invested in the EVE community. What a load of rubbish. High Sec Incursions community, if it can be called that at all isn't the "EVE communi...
- by Xorv - at 2012.05.07 00:59:00
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195. AFK Cloaker solution - in Player Features and Ideas Discussion [original thread]
There is no "AFK cloaking" problem, there is a Local Chat Intel problem that causes some to use "AFK cloaking" to somewhat overcome this problem. For a new idea on fixing Local Chat check out my proposal Here: https://forums.eveonline.com/defaul...
- by Xorv - at 2012.05.06 23:35:00
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196. Change to cloaking module - in Player Features and Ideas Discussion [original thread]
Remove Local Chat Intel!
- by Xorv - at 2012.05.06 23:25:00
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197. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Arduemont wrote: First, I would like to say I dont support this. I've lived everywhere except WH in my times and local works just fine. Attacking people in their own space is easy enough as it is (and this isn't coming from the person being att...
- by Xorv - at 2012.05.06 23:22:00
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198. Incursion changes - in Missions & Complexes [original thread]
Lets lay out some actual facts: Fact One: All these pro Incursions posts asking for a reverse of the very modest nerf are about ISK. They are not about community or access to PvE content, as those elements of Incursions are still there if players...
- by Xorv - at 2012.05.06 22:57:00
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199. Incursion changes - in Missions & Complexes [original thread]
ValentinaDLM wrote: Why not get with the people who pledged loyalty to Sansha in the Live Events (such as myself) and let us participate and get blown up by some incursion people. I am sure that some adding some humans would make things much mo...
- by Xorv - at 2012.05.06 22:36:00
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200. Incursion changes - in Missions & Complexes [original thread]
Annunaki soldier wrote: Xorv wrote: Yes I have considered it, I'm pretty sure just about everyone that has criticized High Sec Incursions has done so as well. What you describe..players PvEing safely to buy shiny stuff to PvP with in a sepa...
- by Xorv - at 2012.05.06 18:07:00
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