Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 |
81. Go ahead CCP, listen to the people in the "make null virbant again" th... - in EVE General Discussion [original thread]
Leave whatever you like Vaerah, but my post didn't talk about removing Highsec, and my goal isn't to make everyone move to Nullsec. So, you didn't really leave me anything to respond to let alone "bet" against.
- by Xorv - at 2012.06.21 07:36:00
|
82. Go ahead CCP, listen to the people in the "make null virbant again" th... - in EVE General Discussion [original thread]
Flex Carter wrote: I'm just trying to get a handle on this drastic change of gameplay you guys want to enforce upon others... Who's enforcing gameplay on whom? A High Sec that provides both security in the form of CONCORD/Crimewatch and hig...
- by Xorv - at 2012.06.21 07:21:00
|
83. Making nullsec vibrant again - in EVE General Discussion [original thread]
Malcanis wrote: Ashera Yune wrote: NAPFEST. You need to end it to make Nullsec Vibrant again. And all the Amarr NPC corps should wardec the Minmatar NPC corps amirite? Yes!
- by Xorv - at 2012.06.21 06:55:00
|
84. Go ahead CCP, listen to the people in the "make null virbant again" th... - in EVE General Discussion [original thread]
Flex Carter wrote: Wow...are we allowed to design our own game here in the sandbox or are you just suggesting we re-invent the wheel? Fine, we can just go with removing Incursions, level 4, 3, and possible 2 missions from High Sec. and limi...
- by Xorv - at 2012.06.21 06:49:00
|
85. Go ahead CCP, listen to the people in the "make null virbant again" th... - in EVE General Discussion [original thread]
All of High Sec should become Faction vs Faction, with all PvE missions/Incursions tied into that conflict. Players want to do PvE missions/Incursions they need to pick a side and be prepared to have to deal with that factions enemies, including o...
- by Xorv - at 2012.06.21 06:30:00
|
86. CCP - EvE Is A PvP Game - You What? - in EVE General Discussion [original thread]
Some people just never get the MMORPG Sandbox concept, their minds are locked into the EQ/WoW Themepark model and can't escape. Pity them.
- by Xorv - at 2012.06.18 08:38:00
|
87. CCP - EvE Is A PvP Game - You What? - in EVE General Discussion [original thread]
Taranius De Consolville wrote: So, ive spent the last week trying to figure out this statement by CCP "We don't interfere in EvE Because its is a player driven PVP game" Could you post a link to that statement, might have been one I missed....
- by Xorv - at 2012.06.17 20:21:00
|
88. Faction ship Insurance (replacement method for those aligned to the same faction) - in Player Features and Ideas Discussion [original thread]
LP purchasable insurance for Faction ships with the goal of making those ships more economical for those aligned to those factions and more expensive for everyone else. I've always found it odd that the biggest users of Pirate and Faction ships a...
- by Xorv - at 2012.06.17 07:47:00
|
89. "Self-destruction," When will it be changed? - in EVE General Discussion [original thread]
Simi Kusoni wrote: Masikari wrote: I always lol at KB-Humpers. Who frigging cares? SD is a legitimate tactic, get over it. Want the KM? Bring more DPS! Honestly, fail PvPers are the biggest whiners of them all. Let's be honest, the people ...
- by Xorv - at 2012.06.17 06:35:00
|
90. Greifers vs CCP, Hulkageddon is winning. Time for CCP to code changes. - in Assembly Hall [original thread]
Lady Flute wrote: [...]The critical issue is that with the current game mechanics, it is simply not possible to prevent someone killing a mining ship. You literally cannot stop them, as discussed above "it is too easy". Conceptually, miners sho...
- by Xorv - at 2012.06.17 06:22:00
|
91. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Gizznitt Malikite wrote: I really think the best solution is for the entrance of a player into system to be announced quickly to all people in system.... This means everyone becomes alerted to a new person in local. However, NO information (...
- by Xorv - at 2012.06.16 20:33:00
|
92. The Voice of highsec - in Assembly Hall [original thread]
Lady Flute wrote: The thread on Hulkageddon showed the sharp division in the community. At a blunt level, Highsec needs CSM votes. WTF do you mean "Highsec needs CSM votes"? Highsec has more representation than any other part of space si...
- by Xorv - at 2012.06.16 20:14:00
|
93. New Scanning Probe implimentation - in Player Features and Ideas Discussion [original thread]
It's Local Intel that needs to be removed not the ability to see probes on DScan
- by Xorv - at 2012.06.16 08:58:00
|
94. How to fix Piracy in a single simple way. - in Player Features and Ideas Discussion [original thread]
A real boost to Piracy would be to make bounty payouts a physical item that must be transported to a station/outpost to be transformed into ISK. That, and moving all good PvE outside of the protection of CONCORD. Otherwise Piracy is pretty much al...
- by Xorv - at 2012.06.15 04:55:00
|
95. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Lord Zim wrote: The main problem I have with this is that I think the risk/reward of nullsec for the individual pilot is, right now, "mostly okay". If it's made more risky, the thing that'll happen is that people'll just go back to L4s in hise...
- by Xorv - at 2012.06.15 01:37:00
|
96. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Lord Zim wrote: Anyhow, I've had a think, and I can only really think of two games where losses actually matter, darkfall and mortal online. I haven't tried either of them, but I believe at least one of them is without a "show people near you"...
- by Xorv - at 2012.06.14 21:36:00
|
97. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Ribikoka wrote: No, i defend game from idiotic ideas which bring more lag, and more bad game mechanics. Easy to see why is so bad your idea. Even other posters that also want Local Chat to retain it's current Intel functions think your argu...
- by Xorv - at 2012.06.14 20:14:00
|
98. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Ribikoka wrote: Man, the dscan was instantly before patch which is changed to 2 sec. The CCP said same things what Travelbuoy linked: "CCP Atlas: "There is a new 2 second delay in using the directional scanner. This has been done for server ...
- by Xorv - at 2012.06.14 19:52:00
|
99. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Lord Zim wrote: I made absolutely no statements in support of, or in opposition to, any statement. I made a question. Ok, but your question was in response to a particular statement made by me that you quoted. I said "there is no MMO that ...
- by Xorv - at 2012.06.14 19:45:00
|
100. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Wow the pro Local Intel crowd really are grasping at straws. Now I'll certainly concede there may be particular issues with my proposal that need to be addressed, some already have been in the course of this thread, but the whole 'DScan would caus...
- by Xorv - at 2012.06.14 19:32:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |