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101. Sticky:New dev blog: Incursions update - in EVE Information Portal [original thread]
Simi Kusoni wrote: Tyberius Franklin wrote: Xorv wrote: This is what CCP should be working on fixing with Incursions, particularly the last point. Either Incursions in High Sec lose CONCORD protection or High Sec should lose Incursions. ...
- by Xorv - at 2012.06.14 00:24:00
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102. Sticky:New dev blog: Incursions update - in EVE Information Portal [original thread]
Going by Selene's latest blog post the CSM and CCP discussed some of the real problems with Incursions (full article here: http://seleenes-sandbox.blogspot.com ): Quote: * The Incursion story line - will this ever end? There's no real sense ...
- by Xorv - at 2012.06.13 21:43:00
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103. Sticky:New dev blog: Incursions update - in EVE Information Portal [original thread]
I don't think anyone would begrudge rollbacks on some of the low and Null Sec Incursion Nerfs, but risk free High Sec Incursions should be receiving more nerfs or better yet have Incursions removed entirely until such a time Incursions can be rein...
- by Xorv - at 2012.06.13 08:45:00
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104. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
CCP Goliath wrote: Five-0 GÇó Rollback of lowering the reward for vanguard sites by 10% I hope that's only for Low and Null sec Incursions. CCP should be aware that High Sec Incursions represent a serious flaw in EVE's risk vs reward balanc...
- by Xorv - at 2012.06.13 08:01:00
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105. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Lord Zim wrote: Xorv wrote: As for "No more cloaking boosts", there is no MMO that I have played where stealth/sneaky gameplay is weaker than it is in EVE. Are there any other MMOs where losses matter to the same degree as well? So you ...
- by Xorv - at 2012.06.13 07:52:00
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106. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
TravelBuoy wrote: Repeat. CCP dont want directional scanner spamming every two seconds. (That's why they changing the Dscanner delays to 2.5 seconds) This idea is bad and delayed local too. No more cloaking boost. Not supported. I don't ne...
- by Xorv - at 2012.06.13 02:45:00
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107. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
TravelBuoy wrote: Repeat. CCP dont want directional scanner spamming every two seconds. This idea is bad. Not supported. DScan issue was discussed already in this thread, here was one of my replies in relation to an automated DScan system. ...
- by Xorv - at 2012.06.11 19:58:00
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108. The Voice of highsec - in Assembly Hall [original thread]
Gevlon Goblin wrote: You might not satisfied with the attitude of the CSM towards the dwellers of High Security Empire space which was summarized by Alekseyev Karrde: "You have to deal with it... or stay docked... or play another game." Instea...
- by Xorv - at 2012.06.11 19:50:00
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109. Why is there so much hatred towards "carebears"? - in EVE New Citizens Q&A [original thread]
Jonas Altol wrote: Is this not a sandbox where people are free to play the game mechanics as they see fit? That would include suicide gankers, High Sec Wardercs, can flippers/ninja salvagers and whoever else you're probably labeling as "grie...
- by Xorv - at 2012.06.09 23:25:00
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110. Why do liberals choose Caldari avatars? - in EVE General Discussion [original thread]
THE L0CK wrote: No Gallente = liberals[...] Huh? The Gallente allow civilians to own assault weapons. Classical Liberals or Libertarians maybe, but not what liberals represent today, in EVE all those people are likely long dead.
- by Xorv - at 2012.06.08 04:22:00
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111. EVE solo-friendly - in EVE General Discussion [original thread]
Mallak Azaria wrote: If you want to play a single player spaceship game, then play a single player spaceship game. Your statement is highly dependent on what the OPer wants CCP to do to make it solo friendly. Just because a game involves lot...
- by Xorv - at 2012.06.08 04:10:00
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112. [Proposal] New form of Delayed Local for Known Space. - in Assembly Hall [original thread]
Gizznitt Malikite wrote: 1.-- By making intl shared between fleet members, it rewards those who are already in fleet. If you are in a fleet together, you moreless are working together. It also means you're more capable to form up a response ga...
- by Xorv - at 2012.06.08 01:02:00
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113. Five ways to increase the game population - in Player Features and Ideas Discussion [original thread]
Amdor Renevat wrote: Xorv wrote: Andy DelGardo wrote: Xorv wrote: You don't seem to understand what Sandbox MMOs are about, nor what it is that attracts players to such games. Given you're motivated, not lazy, educated, and reasonably...
- by Xorv - at 2012.06.07 22:43:00
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114. Five ways to increase the game population - in Player Features and Ideas Discussion [original thread]
Andy DelGardo wrote: Xorv wrote: You don't seem to understand what Sandbox MMOs are about, nor what it is that attracts players to such games. Given you're motivated, not lazy, educated, and reasonably intelligent what could be the reason f...
- by Xorv - at 2012.06.06 22:46:00
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115. Five ways to increase the game population - in Player Features and Ideas Discussion [original thread]
Amdor Renevat, So you've played EQ, WoW, SWTOR, Tera, WoT, LoL, but have you played any Sandbox MMOs other than EVE? Early UO, Shadowbane, Darkfall, Mortal Online? Because, those are the games you should be comparing EVE to, not Everquest and WoW....
- by Xorv - at 2012.06.06 20:09:00
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116. Five ways to increase the game population - in Player Features and Ideas Discussion [original thread]
Yeah sorry but your ideas are terrible.
- by Xorv - at 2012.06.06 00:34:00
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117. Strategic Missile Launchers - in Player Features and Ideas Discussion [original thread]
Sounds like a cool idea until I remember this is EVE we're talking about, and this would just end up another feature to abuse by multi account holders... ie a large portion of the player base.
- by Xorv - at 2012.06.06 00:29:00
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118. I Declare this Forum War Over - in EVE General Discussion [original thread]
Battles are won and lost, but this war predates EVE, and will continue after EVE is gone some time in the future. Lets not forget the war is on home turf, the day Sandbox MMOs are free of these idiots and players on the WoW forums are trying to ma...
- by Xorv - at 2012.06.04 07:36:00
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119. CSM7 Summit Topic: The State of Incarna - in Jita Park Speakers Corner [original thread]
Oberine Noriepa wrote: More than anything, Incarna needs gameplay that ties into the rest of the game in a meaningful manner. Catering to the role-playing or social space crowds is the wrong direction to take Incarna in its initial phases. A...
- by Xorv - at 2012.06.03 21:51:00
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120. CSM 7 Summit Day 3 Quick Report - in Jita Park Speakers Corner [original thread]
Indahmawar continues to demonstrate the blatant misuse of stats in the service of terrible arguments.
- by Xorv - at 2012.06.03 09:00:00
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