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1. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
Originally by: Dr Fighter make supers use their own special super cyno that takes 30 seconds or somthing before it opens the beacon. Or have supers unable to drop onto target cynos, instead appear at random SS and have to warp the rest. ...
- by Xthril Ranger - at 2010.09.26 00:07:00
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2. T3 Ships - let's speculate - in Ships and Modules [original thread]
I predict that each of the 5 different module is based on an existing ship type. If you choose the "assault ship" module for each of the 5 slots you will end up with something close to current assault ships. But each slot will have a skill bonus f...
- by Xthril Ranger - at 2008.11.17 16:27:00
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3. capital ship sizes - in Ships and Modules [original thread]
If they increase the size of those Titans the pos shields would have to be bigger too. The titans are as big as a ship can possibly be. The motherships could be a bit larger though. . you'll never jump alone
- by Xthril Ranger - at 2008.04.14 17:58:00
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4. Tier 2 Destroyers - in Ships and Modules [original thread]
I would like the tier 2 destroyers to be able to fit a ganglink or two , so fast moving gangs could have those too. . you'll never jump alone
- by Xthril Ranger - at 2008.03.18 10:52:00
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5. Chimera vs. Thanatos - in Ships and Modules [original thread]
Originally by: NoNah Originally by: Xthril Ranger One of the bonuses that archon and chimera got is not used unless you are under fire, so the bonus is worthless in a mixed gang. You decide if that matters to you or not (anyone el...
- by Xthril Ranger - at 2008.03.09 01:54:00
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6. Chimera vs. Thanatos - in Ships and Modules [original thread]
One of the bonuses that archon and chimera got is not used unless you are under fire, so the bonus is worthless in a mixed gang. You decide if that matters to you or not (anyone else think the report button is where the quote button are supposed ...
- by Xthril Ranger - at 2008.03.08 19:15:00
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7. Is an EW mercenary career possible/useful? - in Ships and Modules [original thread]
EW mercenary = bodyguard You should take jobs to protect low sec haulers or mission runners. The job should be to jam anyone warp scrambling your employer and present yourself as primary target. In such situations the hostiles would probably not ...
- by Xthril Ranger - at 2008.02.15 07:59:00
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8. The new Eos: an Astarte with less grid, and the DPS of a Thorax. - in Ships and Modules [original thread]
change the ewar range ganglink module back to the original bonus (that never made it to tranquility) and I will not complain..... . you'll never jump alone
- by Xthril Ranger - at 2007.11.10 02:35:00
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9. Unsensible bonus for the Ishtar - in Ships and Modules [original thread]
change it to an increased bandtwith / level bonus so you can keep using heavy drones with it after revelation 3 patch? . you'll never jump alone
- by Xthril Ranger - at 2007.09.14 09:41:00
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10. Possible industrial cap hoax? - in Ships and Modules [original thread]
skill bonuses? . you'll never jump alone
- by Xthril Ranger - at 2007.08.01 22:24:00
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11. Poll: (Carriers) Which Do You Have/Which Do You Want? - in Ships and Modules [original thread]
Thanatos or Nidhoggur , the bonuses on the other 2 is wasted in a mixed fleet. . you'll never jump alone
- by Xthril Ranger - at 2007.07.31 10:14:00
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12. Maelstrom vs Tempest - in Ships and Modules [original thread]
Edited by: Xthril Ranger on 05/07/2007 12:47:33 Originally by: Kagura Nikon Now you fail at your own lesson: Hey , I was never one of those that said maelstrom dps = tempest dps. I don't want that on my reputation. . you'll never...
- by Xthril Ranger - at 2007.07.05 12:47:00
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13. Maelstrom vs Tempest - in Ships and Modules [original thread]
Originally by: Kateryne I seriously don't get how people can think tempest gives you the same DPS. Assuming battleship level 5 then: Tempest = 6 guns + a pair of 25% weapon bonuses, or +50% = effectively 9 guns before damage mods Maelstrom...
- by Xthril Ranger - at 2007.07.05 11:54:00
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14. Petition : Let Command Modules Work In Warp! - in Ships and Modules [original thread]
wouldnt allowing them to work in warp help to reduce server lag? Every time you initiate warp they turn off and you need to recalculate stats on the affectet gang members. Then you turn it on when you arrive and the calculations needs to be done a...
- by Xthril Ranger - at 2007.05.02 11:54:00
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15. So where's the last dual race ship? - in Ships and Modules [original thread]
faction dominix with bonuses to drones and nos? :-D you'll never jump alone Your signature is inappropriate. Please read the forum rules before reposting- Tirg
- by Xthril Ranger - at 2007.04.18 09:06:00
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16. What's the point of a mothership? - in Ships and Modules [original thread]
Originally by: James 315 ..... but for the cost of a mothership, you could buy fifteen or more carriers. ..... it is not about cost/ship , but killing power/pilot. you'll never jump alone Your signature is inappropriate. Please read...
- by Xthril Ranger - at 2007.02.25 21:24:00
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17. Why Titans are going to kill Eve - in Ships and Modules [original thread]
Make the ddd use cap so the titan goes below 70% , I dont know if it does that or not now. Also make it stop to 0 speed. Then you make it vulnerable to 1 device that multiplies the titans mass by some amount. That one should make it use a lot long...
- by Xthril Ranger - at 2007.02.19 00:31:00
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18. CCP return my snowball launchers - in Ships and Modules [original thread]
snowball launcher , they never felt like a natural part of Eve. You should have played Earth and Beyond. That was a game where snowballlaunchers would feel right in the game. you'll never jump alone
- by Xthril Ranger - at 2007.01.31 03:11:00
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19. Raven calibration and rigs - in Ships and Modules [original thread]
Both bay loading and calefaction stack with ballistic controlls. So always go for 3 ballistic controlls and none of the rigs. There are only a few times you will ever put anything but cap recharge rigs on a ship. These are godly and negates most...
- by Xthril Ranger - at 2007.01.01 19:20:00
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20. Best BS 0.0 ratting duo - in Ships and Modules [original thread]
raven + industrial/transport you'll never jump alone
- by Xthril Ranger - at 2006.12.28 18:05:00
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