Pages: [1] 2 3 |
1. Have I made a poor decision? - in Science and Industry [original thread]
Here is my tried and true Method for making $$$ via production Run LVL 4's for a week, melt the crud loot for minerals Build Torpedo's Cruise Missiles, Large Hybrid Charges and Large Projectile Ammo Buy a Hauler Find all the stations in the are...
- by Yaarrrrrrrrrrrrrrrr - at 2006.03.09 06:32:00
|
2. POS in > 0.4 Security and Carriers/Dreads - in Science and Industry [original thread]
Problem becomes the fact that they can dock your idea is hard to impliment, harder still to enforce scenario: Alt scanner in frig scan's your ship on approach to the gate. Carrier pilot makes the carrier active and undocks warps to the gate, g...
- by Yaarrrrrrrrrrrrrrrr - at 2006.03.09 06:10:00
|
3. Newbie mining.. - in Science and Industry [original thread]
Hello, and welcome to Eve, Or Addiction, take your pick ;) As you are a caldari based character the mining friggate you are after is called the Bantam. Its a cheep and effective miner. Another option is to Mine in an industrial ship as you don'...
- by Yaarrrrrrrrrrrrrrrr - at 2006.03.09 05:55:00
|
4. Reaction question - in Science and Industry [original thread]
Edited by: Yaarrrrrrrrrrrrrrrr on 08/03/2006 04:29:33 So my question is Running 4 miners each feeding into a reactor array Can the Moon Miners be directly linked into the reactors? or are coupeling silos needed between the miners and the...
- by Yaarrrrrrrrrrrrrrrr - at 2006.03.08 04:29:00
|
5. Most effective way to increase standing towards an NPC corp? - in Science and Industry [original thread]
Connections Connections Connections. Its your friend Training up this sill should quickly push you past lvl 1 and 2 to lvl 3 where you can start running missions that give decent standing increases. Kill missions vs courerior missions make really...
- by Yaarrrrrrrrrrrrrrrr - at 2006.03.07 08:48:00
|
6. Obelisk BPO question - in Science and Industry [original thread]
Throw it in for a ME 1, mabey a ME 2 thats about it, it takes months to research these bad boys I think my corp worked out that taking dreads past ME 2 just wasn't worth the time spent having it in research so took it to ME 2 and then started cr...
- by Yaarrrrrrrrrrrrrrrr - at 2006.03.07 08:44:00
|
7. POS improvement suggestion. - in Science and Industry [original thread]
Edited by: Yaarrrrrrrrrrrrrrrr on 07/03/2006 08:42:01 Edited by: Yaarrrrrrrrrrrrrrrr on 07/03/2006 08:40:06 Would be nice, but alas its not to be. I'm still waiting for my stash of exotic dancers to cheer up my hanger with some feminine c...
- by Yaarrrrrrrrrrrrrrrr - at 2006.03.07 08:38:00
|
8. POS Locations - in Science and Industry [original thread]
No. I have heard 'rumors' of a few stargates that were 'close' enough that a POS could be anchored on-grid with the gate, but i think its just a good story.
- by Yaarrrrrrrrrrrrrrrr - at 2006.03.07 08:28:00
|
9. POS factory management for an outside corp friend? - in Science and Industry [original thread]
When i was playing around with stuff on the test server i didn't have any luck getting my alt able to rent a production line. So you might be out of luck, but there might be someone out here that has figured out a config that lets ya.
- by Yaarrrrrrrrrrrrrrrr - at 2006.03.07 08:25:00
|
10. Why POS refinery has to suck so much. - in Science and Industry [original thread]
Simple, They didn't want POS's to be better than Full Stations in 0.0 So they are good in a pinch when the refinery is 12 jumps away. But for not having to run your mins 12 jumps to a refinery, you take a hit. Also, its a mobile array module, n...
- by Yaarrrrrrrrrrrrrrrr - at 2006.03.07 08:22:00
|
11. Building stuff at a POS - in Science and Industry [original thread]
New construction arrays are.... Small/Medium/Large Starship Assembly Arrays these build respectivly frigs/cruisers/battleships Advanced Small/Medium/Large Starship Assembly Array. Build tech II varients. Component Assembly Array. Efficient Equi...
- by Yaarrrrrrrrrrrrrrrr - at 2005.12.19 08:53:00
|
12. Building stuff at a POS - in Science and Industry [original thread]
Ok so to repost again with the real numbers infront of me this time instead of ballparks. Large ship assembly array: Production Lines : 3 time multiplier : 1.1 material multiplier: 0.9 Advanced Large ship Assembly Array: Production Lines : 1 Tim...
- by Yaarrrrrrrrrrrrrrrr - at 2005.12.19 04:23:00
|
13. Corperate Hanger arrays and Construction Arrays - in Science and Industry [original thread]
Yeah i've looked at this on the test server. Not sure what to make of it. With ships atleast it requires a ship maintiance array in range to move the ship to or it will flat out refuse to make ships. havn't tried moduels yet...
- by Yaarrrrrrrrrrrrrrrr - at 2005.12.19 01:52:00
|
14. Building stuff at a POS - in Science and Industry [original thread]
Ok hopped onto the test server to test this new stuff out. So to answer your first question. Do they build faster yes, to they build for less minerals, yes. The kicker, you can't have your cake and eat it to. The Shipyard (standard) is just like...
- by Yaarrrrrrrrrrrrrrrr - at 2005.12.19 01:35:00
|
15. Mining output to a can or other ship - in Science and Industry [original thread]
Get a track ball =) Would it be nice? Yeah, but would everyone and their mother take advantage of it. Hell ya. I'd bloody macromine if they made my job that easy! Hell with the new sentry drones comming out its gonna be macro mining barge heaven...
- by Yaarrrrrrrrrrrrrrrr - at 2005.11.07 21:38:00
|
16. BPC ME ? - in Science and Industry [original thread]
ME refers to Material Effiency. Read: How efficiently the blueprint can manufacture its product. Higher ME = Higher Efficiency = Less minerals to build = good. On the smaller stuff its not as noticable but on battleships and the like it shaves off...
- by Yaarrrrrrrrrrrrrrrr - at 2005.11.07 21:29:00
|
17. My Mega Death Lasers Won't Shoot! - in Science and Industry [original thread]
Yeah crystals first, its odd that the tower didn't light him up point blank.... Was your 'target' in a n00b corp or some other npc faction? your own corp? I know the guns won't fire by default on someone in your corp even if you individualy adj...
- by Yaarrrrrrrrrrrrrrrr - at 2005.11.01 17:20:00
|
18. Newbee questions - POS and sovreign - in Science and Industry [original thread]
Yeah there is a tab on the POS management pannel and there is a checkbox to the effect of: "Use this Tower to contribute to this systems sovrignty" Its off by default so no worries there. Should you choose at some point to claim sovrignty. It ta...
- by Yaarrrrrrrrrrrrrrrr - at 2005.10.29 22:36:00
|
19. apoc v,s big barge - in Science and Industry [original thread]
yep 3 min cycle. The large barge with modulated strip miners and tech ii crystals beats out an apoc with mdcmII's and tech II crystals As both can field 10 harvester drones (skills of course) the large will still beat out the apoc. The only dif...
- by Yaarrrrrrrrrrrrrrrr - at 2005.10.29 22:32:00
|
20. smal amarr pos - in Science and Industry [original thread]
hahaha good luck doing anything with a large gun online you'd have problems getting 5 mediums online! Dump the coupling array as said just link your harvester straight to the silo. Guns. I donno 3 mediums should do the trick 1 beam 2 pulses and...
- by Yaarrrrrrrrrrrrrrrr - at 2005.10.29 22:26:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |