Pages: [1] |
1. Sticky:Proteus features on Singularity - in Test Server Feedback [original thread]
Utremi Fasolasi wrote: Vesan Terakol wrote: Hello! About the new Execuror model: I'm not sure why - model definition or texture layout but something makes it look as if it has a lot lower definition than everything else that has come out re...
- by Yahrr - at 2015.01.07 02:58:37
|
2. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
Willl Adama wrote: Leave offgrid T3 command cruisers alone, it'll be bad news for many small roaming gangs if they have to bring ongrid commandships. No, it would bring back the Eve experience like it was a few years time ago. Going solo != ...
- by Yahrr - at 2011.11.15 14:23:00
|
3. What about probing down cloakers already?! - in Test Server Feedback [original thread]
Quote: Prototype Cloaking Device I "...Although it does work it is not really a finished product..." Designed for Windows 98
- by Yahrr - at 2009.05.13 19:54:00
|
4. What about probing down cloakers already?! - in Test Server Feedback [original thread]
Cloaks rule :) But a full sized capital with a cloak from the cheapest manufacturer is asking for trouble :) Why not make normal cloaks fail at a random interval with damage to the module that needs to be repaired before it can be used again
- by Yahrr - at 2009.05.13 19:43:00
|
5. What about probing down cloakers already?! - in Test Server Feedback [original thread]
Something else came to my mind... I'm a big fan of flying cloaked ships, especially when jumping gate camps :D Now my eve buddy has his computer 3m away from mine in RL, so I got to test my newest cloaker and see the effect on both screens. It ap...
- by Yahrr - at 2009.04.25 15:14:00
|
6. Agility Changes on Singularity - in Test Server Feedback [original thread]
If my blaster enyo gets another boost then you wont hear me complaining :-D A mega without sensor boosters should be able to tackle a mega without nanos or inertia mods. But if it gets too easy then next month eve will be invaded by BC-noobs tackl...
- by Yahrr - at 2009.04.15 05:42:00
|
7. Agility Changes on Singularity - in Test Server Feedback [original thread]
Edited by: Yahrr on 14/04/2009 22:42:49 Quote: it should be 0 cycles... I do the trick all the time with my covop cloakers. I doesnt feel like cheat, more like a nice trick. Anyway, since half the people here think of it as a cheat w...
- by Yahrr - at 2009.04.14 22:40:00
|
8. Agility Changes on Singularity - in Test Server Feedback [original thread]
Just leave everything as it is for once and introduce some *new* stuff to counter your problems! Theres even a spare ship to use for small-ship-tackling at camps, the t2 destroyer. These ships have totally NO role in 0.1+ at the moment and are scr...
- by Yahrr - at 2009.04.14 17:55:00
|
9. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
Hehehe yeah bookmarks ftw :) I did notice certain bookmarked grav sites not always showing up on the map, while other bookmarks did. It also looks like the overview is a little bugged when in map mode. Try moving your ship around some other ships...
- by Yahrr - at 2009.03.07 20:43:00
|
10. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
I just jumped through a wormhole to some normal 0.0 system far away and spotted some ships on a moon. I guess they are at a pos on TQ, but here they were alone in the dark. Anyway, I tried scanning the ships with the probes instead of my trusty ol...
- by Yahrr - at 2009.03.06 01:30:00
|
11. Scene2 and Renovated content feedback thread - in Test Server Feedback [original thread]
Another small post of mine... Just found my first wormhole, cloaked next to it atm. So I took my time to review it and wooha its nice. Now only some smoothing on the textures and it is great. The effect has the same pixelation as the warp tunnel. ...
- by Yahrr - at 2009.03.06 00:58:00
|
12. Scene2 and Renovated content feedback thread - in Test Server Feedback [original thread]
Here I got performance issues too. With the shader on low the game runs around 40-50 all the time, and on medium shader it goes down to 30. As soon as i enter an asteroid belt the fps drops to a max of 15. This is on a P4-3Ghz, 1024ram, x850xt agp...
- by Yahrr - at 2009.03.05 22:02:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |