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1. Eve Fitting Tool - in Ships and Modules [original thread]
Thanks for a great program, it's really lovely! I just noticed though, that when creating dps-graphs, it doesn't take resistances into account! It should be an option! I tried to compare different setups and weapon types against a "Angel Drone" ...
- by Yamaeda - at 2008.04.26 20:32:00
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2. Game Idea: Cannon Pods - in Test Server Feedback [original thread]
It's called Stealth Bombers. :) ---------- It's great being Amarr, ain't it?
- by Yamaeda - at 2008.04.13 21:59:00
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3. More and/or bigger containers - in Player Features and Ideas Discussion [original thread]
Similar, but not quite the same. :) I see we're on the same side atleast. My main gripe is the mess and clutter of Giant containers in Industrials and Transports. Your idea of 150k m3 containers for Pos's would be hard to fit in a industrial. :D ...
- by Yamaeda - at 2008.04.11 16:07:00
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4. Boost Fighters!!! - in EVE General Discussion [original thread]
How about just adding some resistance or self repair to them? They are after all as big as a cruiser and has about the same damage as 1 of their guns. Assuming you control 5 Omens (If amarr) you'd assume _some_ tank capability or self repair in t...
- by Yamaeda - at 2008.04.11 16:00:00
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5. [Junk-in-Space] For the love of god, reconsider a little change - in Player Features and Ideas Discussion [original thread]
A small note though, some stuff should be deleted on the 1st of every month (drones and fighters?). I do hope that includes a "If they're older than 2 weeks", else it's quite annoying if, for example, you warp out of a mission just as the clock ti...
- by Yamaeda - at 2008.04.11 15:57:00
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6. Reduce the SP needed for Learning Skills - in Player Features and Ideas Discussion [original thread]
They did lower the time by lowering requirement for Advanced learning to IV. Thus you can now have +8 in about the same time you got +5 before. It's fine. If you want to min-max and optimize, then yes, you'll have to take that 2 month grind, but...
- by Yamaeda - at 2008.04.11 15:52:00
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7. More and/or bigger containers - in Player Features and Ideas Discussion [original thread]
Currently the biggest non-station containers are the Giant ones of 3k size and 3,9k volume. That's a 30% cargo gain which is the same for all haulable and deployable containers (not for station vaults and similar). Once your industrial get above ...
- by Yamaeda - at 2008.04.11 15:30:00
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8. Eve Fitting Tool - in Ships and Modules [original thread]
Haven't read all, so it might already have been posted ... It seems the defensive calc is bugged. Setting up pure damage types Effective Armor increases as it's supposed to when i add resistance modules. (The damage type with the largest resistan...
- by Yamaeda - at 2008.03.10 05:15:00
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9. Scripts, stealth Caldari Nerf? - in Ships and Modules [original thread]
Originally by: Lord DerekSegan Um.. so why are there tracking computer scripts, but not Ballistic Control scripts? stealth nerf? The scrips sacrifice tracking for range, or the other way around. Now what good would it do you to sacrif...
- by Yamaeda - at 2007.12.07 01:09:00
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10. Ships on market - in Player Features and Ideas Discussion [original thread]
\o/ Someone likes my idea! Here's to hoping more people read it. :) /Y ---------- It's great being Amarr, ain't it?
- by Yamaeda - at 2007.12.07 00:55:00
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11. Ships on market - in Player Features and Ideas Discussion [original thread]
Hi! A small idea i just got. There are now very many ship types, so an extra level of organization/hierarchy would be good. Missiles and ammunition are organized in a common group, and then separated into T1 and T2 versions. The same should be do...
- by Yamaeda - at 2007.12.06 17:58:00
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12. Caracal - Needs more beef! - in Ships and Modules [original thread]
Originally by: Captain Sonata Re-model the Caracal to make it a chubby missile launcher. Agreed, it should look more like a fat vulture, closer to the Prophecy aka Phat Duck. /Y ---------- It's great being Amarr, ain't it?
- by Yamaeda - at 2007.09.19 13:40:00
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13. I played a Warlock in WoW and loved it, what ship should I aim for? - in Ships and Modules [original thread]
I play both, and have a warlock main in WoW. Playstyles in EvE is easily changed, it's mostly a question of which setup you use. Different from WoW is that all modules (with a select few exceptions) are availible to all ships, where you are very l...
- by Yamaeda - at 2007.09.19 12:46:00
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14. Abaddon & Apoc with.... Projectiles? - in Ships and Modules [original thread]
General tip: Choose proj ammo according to damage type, not range. The main problem is those 30km+ rats. Proj weapons are dirt cheap to fit, just equip dual 800mm and a big tank. I used 6xDual 800mm + 2xSiege, especially for Angel missions, and ...
- by Yamaeda - at 2007.06.21 23:06:00
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15. Thank you Tuxford. - in Ships and Modules [original thread]
Originally by: GO MaZ Considering the range advantage that pulses have over the other races' short range setups their damage is spot on IMO. I consistently see geddons topping mails in small gangs simply because they can warp in to a gate,...
- by Yamaeda - at 2007.06.21 22:58:00
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16. Amarr missioning ship for lvl 2-3 ? - in Ships and Modules [original thread]
With low skills the Focused medium beams are sweet in cruiser+ sized ships. As you say you have low skills the Coercer will probably take too much of a beating, though it's still a fun and valid option for lvl 2's. The Arby is indeed a nice ship...
- by Yamaeda - at 2007.06.21 22:43:00
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17. Thank you Tuxford. - in Ships and Modules [original thread]
Originally by: GO MaZAnd I'll leave you with the following http://www.lawlr.us/eve/gank_bs.png" pretty graph 1[/url] & pretty graph 2 - anyone who says the geddon cant do damage is doing something wrong. Please note, that's taking into a...
- by Yamaeda - at 2007.06.21 22:08:00
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18. The three most overpowered ships in Eve - in Ships and Modules [original thread]
Originally by: Weeka The drake isn't overpowered, it just seems to be cause it "beats" nossing, therefor must be overpowered, right? Actually active tanks are more effective per slot count .. It's that passive tanks can dedicate both low&...
- by Yamaeda - at 2007.06.21 21:47:00
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19. The three most overpowered ships in Eve - in Ships and Modules [original thread]
Originally by: Taipan Gedscho Edited by: Taipan Gedscho on 24/04/2007 12:12:03 how about only a stacking nerf for nos? (and leave the slots as they are) iirc a (named) heavy nos will pull approx. 10/s. applying normal stacking penalti...
- by Yamaeda - at 2007.06.21 21:33:00
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20. Amarr missioning ship for lvl 2-3 ? - in Ships and Modules [original thread]
It depends on your skills and equip, but for lvl 2's i'd recommend a Coercer with: 8xDual Light Beams AB SAR, 2x rat specific hardeners/resistance platings and EANM/DC/Cap relay (either). It shoots frigates machine gun mode, but there's a couple ...
- by Yamaeda - at 2007.06.21 15:20:00
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