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1. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
I can haz activation habakkuk's script thingie plox
- by Yankunytjatjara - at 2015.05.28 20:12:37
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2. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
I can haz sisi reactivation plox TATA
- by Yankunytjatjara - at 2015.04.11 16:59:42
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3. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
CCP Habakuk wrote: reactivated. It's sunday m8 THANKS!! And kudos for the dedication...
- by Yankunytjatjara - at 2014.06.15 21:23:00
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4. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
I need reactivation!
- by Yankunytjatjara - at 2014.06.15 08:51:00
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5. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Please reactivate meeeehhh
- by Yankunytjatjara - at 2014.05.04 20:05:00
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6. Sticky:A/B Testing framework on Singularity - in Test Server Feedback [original thread]
CCP why are you working on a system to improve eve when you could be improving eve!!! [insert rage here]
- by Yankunytjatjara - at 2014.03.29 09:31:00
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7. The insure ship contextual menu - in Test Server Feedback [original thread]
...Don't show it if the ship is insured ...DUH Otherwise we still need to check if it is, opening the whole thing like before.
- by Yankunytjatjara - at 2014.01.28 22:03:00
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8. Please put option back in.... - in Test Server Feedback [original thread]
Is this the place where I ought to be whining (if CCP wasn't excelling, lately) about losing ships to the PI button? I would really love the ability to remove that button. Another little thing: align and approach are basically the same thing, b...
- by Yankunytjatjara - at 2011.11.25 15:18:00
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9. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
After sleeping on it, I confirm my thoughts: keep the 8 launchers and the fitting bonus, then the naga is cool. All other caldari hybrid ships have a mixed weapons option, keep it on the naga too!
- by Yankunytjatjara - at 2011.11.16 13:27:00
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10. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
NAGA I like the double hybrid bonus, it's a good way forward. BUT, the freedom to fit 8 torps wasn't bad either!! How about keeping the 8g/8m slot setup ? Without bonuses to missiles (apart from the fitting bonus) of course. This would ...
- by Yankunytjatjara - at 2011.11.15 15:00:00
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11. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Originally by: Kazzzi And maybe give the Punisher a launcher slot just to give Amarr newbies some more rocket options to play with. Regardless how effective it actually would be. Or 3! It's the khanid AF base hull after all And don't...
- by Yankunytjatjara - at 2010.11.08 13:03:00
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12. Feedback on Rocket Changes - in Test Server Feedback [original thread]
RE: The hawk and 3 grid more I have a question. What are the 3 grid more for? Now you could upgrade, with more grid, the following: - t2 AB: very helpful - t2 neut: NOPE, needs 2 cpu more - t2 shield booster: NOPE, needs lol 18 cpu more So 2 ...
- by Yankunytjatjara - at 2010.11.01 11:40:00
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13. correct rocket explosion speed - in Test Server Feedback [original thread]
End of the week approaches quickly, anybody found the new stuff? Or was it yet again a CCP troll (best troll)? And don't forget the tactical overview option for solo/small gangs: Ship Velocity Vectors
- by Yankunytjatjara - at 2010.09.23 11:15:00
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14. correct rocket explosion speed - in Test Server Feedback [original thread]
Originally by: CCP Chronotis a quick update - the first set of balance changes to rockets should end up on sisi next week (possibly earlier but at the very least next week). For now as we mentioned previously, none of the changes should be...
- by Yankunytjatjara - at 2010.09.21 12:35:00
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15. correct rocket explosion speed - in Test Server Feedback [original thread]
Originally by: yani dumyat This I agree with and understand, what I don't get is why you want to be able to hit a ship for full damage if you can't hold it in place and it's just going to gtfo anyway? You and Braitai have good points - ...
- by Yankunytjatjara - at 2010.07.21 08:36:00
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16. correct rocket explosion speed - in Test Server Feedback [original thread]
And once more... CCP troll, best troll!
- by Yankunytjatjara - at 2010.07.14 15:02:00
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17. correct rocket explosion speed - in Test Server Feedback [original thread]
Originally by: Larinioides cornutus Edited by: Larinioides cornutus on 05/06/2010 11:35:36 This topic was only started in 2009. It takes 5 years (4y under + 1y post) to obtain a master degree in rocket science at the University of L...
- by Yankunytjatjara - at 2010.06.07 10:26:00
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18. correct rocket explosion speed - in Test Server Feedback [original thread]
Edited by: Yankunytjatjara on 05/05/2010 11:55:00 Dreed roberts, 135 is typical for caldari, let's be fair and do calculations with the average of minmatar cruisers - nobody considers other cruisers good anyway. 105 stabber and 130 rupture. Wi...
- by Yankunytjatjara - at 2010.05.05 11:48:00
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19. correct rocket explosion speed - in Test Server Feedback [original thread]
SMs do alpha, not dps. I am neutral towards a change in sms explo speed, but any dps change is wrong. Rockets compared to the other missiles isn't fair due to range, and the need to be in web range. The need to be in scram/web range, seen as you ...
- by Yankunytjatjara - at 2010.05.05 07:51:00
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20. correct rocket explosion speed - in Test Server Feedback [original thread]
Heh just a bit. Vague promises such as this have been a reoccurring ccp troll.
- by Yankunytjatjara - at 2010.04.23 11:24:00
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